all repos — gears @ 375297ad9903d8d46a4e7185696f45a17718b011

lightweight world clock webapp with jquery, moment-timezone, and fuse.js

node_modules/jquery/src/css/adjustCSS.js (raw)

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define( [
	"../core",
	"../var/rcssNum"
], function( jQuery, rcssNum ) {

"use strict";

function adjustCSS( elem, prop, valueParts, tween ) {
	var adjusted, scale,
		maxIterations = 20,
		currentValue = tween ?
			function() {
				return tween.cur();
			} :
			function() {
				return jQuery.css( elem, prop, "" );
			},
		initial = currentValue(),
		unit = valueParts && valueParts[ 3 ] || ( jQuery.cssNumber[ prop ] ? "" : "px" ),

		// Starting value computation is required for potential unit mismatches
		initialInUnit = elem.nodeType &&
			( jQuery.cssNumber[ prop ] || unit !== "px" && +initial ) &&
			rcssNum.exec( jQuery.css( elem, prop ) );

	if ( initialInUnit && initialInUnit[ 3 ] !== unit ) {

		// Support: Firefox <=54
		// Halve the iteration target value to prevent interference from CSS upper bounds (gh-2144)
		initial = initial / 2;

		// Trust units reported by jQuery.css
		unit = unit || initialInUnit[ 3 ];

		// Iteratively approximate from a nonzero starting point
		initialInUnit = +initial || 1;

		while ( maxIterations-- ) {

			// Evaluate and update our best guess (doubling guesses that zero out).
			// Finish if the scale equals or crosses 1 (making the old*new product non-positive).
			jQuery.style( elem, prop, initialInUnit + unit );
			if ( ( 1 - scale ) * ( 1 - ( scale = currentValue() / initial || 0.5 ) ) <= 0 ) {
				maxIterations = 0;
			}
			initialInUnit = initialInUnit / scale;

		}

		initialInUnit = initialInUnit * 2;
		jQuery.style( elem, prop, initialInUnit + unit );

		// Make sure we update the tween properties later on
		valueParts = valueParts || [];
	}

	if ( valueParts ) {
		initialInUnit = +initialInUnit || +initial || 0;

		// Apply relative offset (+=/-=) if specified
		adjusted = valueParts[ 1 ] ?
			initialInUnit + ( valueParts[ 1 ] + 1 ) * valueParts[ 2 ] :
			+valueParts[ 2 ];
		if ( tween ) {
			tween.unit = unit;
			tween.start = initialInUnit;
			tween.end = adjusted;
		}
	}
	return adjusted;
}

return adjustCSS;
} );