TextBox.c (raw)
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#include "config.h" #include "SDL/SDL.h" #include "SDL/SDL_image.h" #include "SDL/SDL_ttf.h" #include "SDL/SDL_mixer.h" #include "Engine.h" #include "Timer.h" #include "Player.h" #include "TextBox.h" typedef struct room Room; typedef struct kaos Kaos; typedef struct scene Scene; typedef struct hyperKaos HyperKaos; #include "extern.h" TextBox* newTextBox() { TextBox* self = malloc(sizeof(TextBox)); self->portrait = NULL; self->message = malloc(4*sizeof(SDL_Surface*)); self->lines = 0; self->cursor = 0; self->scroll = 0; self->scrollFrom = 0; return self; } TextBox* newGTextBox(SDL_Surface* image) { TextBox* self = malloc(sizeof(TextBox)); self->portrait = image; self->message = malloc(4*sizeof(SDL_Surface*)); self->lines = 0; self->cursor = 0; self->scroll = 0; self->scrollFrom = 0; return self; } void deleteTextBox(TextBox* target) { int i; if (target->portrait) SDL_FreeSurface(target->portrait); for (i = 0; i < target->lines; i++) { SDL_FreeSurface(target->message[i]); } free(target->message); } void addText(TextBox* self, char* text) { int i; if ( self->lines != 0 && self->lines%4 == 0) { SDL_Surface** templines = (SDL_Surface**)malloc((self->lines+4)*sizeof(SDL_Surface*)); for (i = 0; i < self->lines; i++) templines[i] = self->message[i]; free(self->message); self->message = templines; templines = NULL; } self->message[self->lines] = TTF_RenderText_Solid(font, text, textColor); self->lines++; } void textBoxInput(TextBox* self, int* textIsRelevent) { if (self->cursor != 17) { self->cursor++; while (SDL_PollEvent(&event)) { switch (event.type) { case SDL_QUIT: quit=1; playing = 0; *textIsRelevent = 0; break; case SDL_KEYDOWN: switch (event.key.keysym.sym) { case A_BUTTON: if (self->cursor < 15) self->cursor += 3; break; case FS_BUTTON: toggleFullscreen(); break; default: break; } } } } if (self->cursor == 17 && self->scroll+1 != self->lines && (self->scroll+1)%4 != 0) { self->cursor = 0; self->scroll++; } if (self->cursor == 17 && ((self->scroll+1)%4 == 0 || self->scroll+1 == self->lines)) { applySurface(274, 120, nextArrow, screen, NULL); while (SDL_PollEvent(&event)) { switch (event.type) { case SDL_QUIT: quit = 1; playing = 0; *textIsRelevent = 0; break; case SDL_KEYDOWN: switch (event.key.keysym.sym) { case A_BUTTON: if (self->scroll + 1 != self->lines) { self->cursor = 0; self->scroll++; self->scrollFrom += 4; } else *textIsRelevent = 0; break; case FS_BUTTON: toggleFullscreen(); break; default: break; } } } } } void displayTextBox(TextBox* self) { int textIsRelevent = 1; int offset = -32; int i; SDL_Rect textScroller = {0, 0, 0, 14}; actionbutton = 0; while (textIsRelevent) { timeStart(&fps); renderBackground(); renderForeground(); applySurface(22, 51, textBoxBG, screen, NULL); if (self->portrait) { applySurface(32, 58, self->portrait, screen, NULL); offset = 0; } for (i = self->scrollFrom; i < self->scroll; i++) { applySurface(106 + offset, 64+(14*(i%4)), self->message[i], screen, NULL); } textScroller.w = self->cursor*10; applySurface(106 + offset, 64+(14*(self->scroll%4)), self->message[self->scroll], screen, &textScroller); textBoxInput(self, &textIsRelevent); frameAdvance(); } self->scroll = 0; self->cursor = 0; self->scrollFrom = 0; } |