Engine.h (raw)
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// graphics primitives SDL_Surface* loadImage(char* filename); void applySurface(int x, int y, SDL_Surface* source, SDL_Surface* destination, SDL_Rect* clip); // SDL sound Mix_Music* loadBGM(char* filename); Mix_Chunk* loadSFX(char* filename); // world void renderBackground(); void renderForeground(); void interact(); void kListen(int* whichKaos); // system int init(int argc, char* args[]); void toggleFullscreen(); void timeDilation(); void cleanup(); void mainmenu(); void filemenu(); void pausemenu(); |