all repos — hyperkaos @ 456cba7e6c1f00986e18f695c63050d5cccdb96f

lightweight modular puzzle/adventure game engine in C with SDL 1.2

WorldData.c (raw)

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
#include <stdio.h>
#include <string.h>

#include "config.h"

#include "SDL/SDL.h"
#include "SDL/SDL_image.h"
#include "SDL/SDL_ttf.h"
#include "SDL/SDL_mixer.h"

#include "enum.h"

#include "Engine.h"
#include "Player.h"
#include "Room.h"
#include "Kaos.h"
#include "HyperKaos.h"
#include "TextBox.h"
#include "Scene.h"
#include "Synergy.h"
#include "WorldData.h"

typedef struct timer Timer;
#include "extern.h"

void bufferData(enum dataChunks chunk)
{
  hasMusic = 0;
  applySurface(8,8, loadingTxt, screen, NULL);
  frameAdvance();
  printf("Loading map chunk\n");
  if(worldBuilder(chunk) != 0)
  {
    quit = 1; playing = 0;
    printf("Fatal map error. Quitting\n");
  };
  printf("Loaded map chunk\n");
}

int hashCmd(char* x)
{
  int hash = 7951;
  int coef = 181;
  while (*x)
  {
    hash += coef*(*x);
    x++;
  }
  hash %= 256;
  return hash;
}

int worldBuilder(enum dataChunks chunk)
{
  char datafile[256];
  char lineBuffer[1024];
  char objBuffer[24];
  char cchunk[4];
  char propsBuffer[998];
  int savequery;
  int conditional = 0;
  FILE* worldInfo;

  sprintf(cchunk, "%d", chunk);

  strcpy(datafile, "mapdata/");
  strcat(datafile, cchunk);
  strcat(datafile, ".txt");

  worldInfo = fopen(datafile, "r");

  if (!worldInfo)
  {
    printf("Couldn't read world data\n");
    return 1;
  }

  while (fgets(lineBuffer, 1024, worldInfo))
  {
    if (lineBuffer[0] == '#') continue;
    if (lineBuffer[0] == '<')
    {
      conditional = 0;
      continue;
    }
    if (!conditional)
    {
      if (sscanf(lineBuffer, "%[^:]: %[^\t\n]", objBuffer, propsBuffer) < 2)
      {
        printf("World data line malformed\n");
        return 1;
      }
      else
      {
        switch (hashCmd(objBuffer))
        {
          case 200: //mkRoom
            if (buildRoom(propsBuffer) != 0)
            return 1;
          break;
          case 45: //mkKaos
//          buildKaos(propsBuffer);
            break;
          case 109: //mkTextBox
//          buildTextbox(propsBuffer);
            break;
          case 181: //addText
//          modTextBox(propsBuffer);
            break;
          case 116: //SFX
//          buildSFX(propsBuffer);
          break;
          case 93: //BGM
//          buildBGM(propsBuffer);
          break;
          case 100: //addSigil
//          buildSynergy(propsBuffer);
          break;
          case 47: //addPerson
//          buildPerson(propsBuffer);
          break;
          case 88: //addObstruction
//          buildObstruction(propsBuffer);
          break;
          case 141: //addImg
//          buildFGImage(propsBuffer);
          break;
          case 240: //addTrigger
//          buildHyper(propsBuffer);
          break;
          case 238: //addWarp
            buildWarp(propsBuffer);
          break;
      }
    }
  }}
  fclose(worldInfo);
  return 0;
}

int buildRoom(char* props)
{
  int slot;
  char filename[256];
  int breathe;

  if (sscanf(props, "slot %d, sprite %[^,], spd %d", &slot, filename, &breathe) != 3)
  {
    return 1;
  }
  printf("Building room in map slot %d: bg = %s; spd = %d\n", slot, filename, breathe);
  mapBuffer[slot] = newRoom(filename, breathe);
  return 0;
}

int buildWarp(char* props)
{
  int r, x, y, w, h, dC, dR, dX, dY;
  if (sscanf(props, "room %d, x %d, y %d, w %d, h %d, dest %d,%d, dX %d, dY %d",
              &r, &x, &y, &w, &h, &dC, &dR, &dX, &dY) != 9)
  {
    return 1;
  }
  addWarp(mapBuffer[r], x, y, w, h, dC, dR, dX, dY);
  return 0;
}

int countMapThings(char x, enum dataChunks chunk)
{
  int count = 0;

  char datafile[256];
  char lineBuffer[1024];
  char cchunk[4];

  FILE* worldInfo;

  sprintf(cchunk, "%d", chunk);

  strcpy(datafile, "mapdata/");
  strcat(datafile, cchunk);
  strcat(datafile, ".txt");

  worldInfo = fopen(datafile, "r");
  while (fgets(lineBuffer, 1024, worldInfo))
  {
    if (lineBuffer[0] == x)
      count++;
  }
  return count;
}

void dataPurge(int a, int b, int c, int d, int e)
{
  int i;
  for (i = 0; i < a; i++)
    deleteRoom(mapData[i]);
  for (i = 0; i < b; i++)
    deleteTextBox(dialogueData[i]);
  for (i = 0; i < c; i++)
    kaosData[i]->destroy(kaosData[i]);

#ifdef SOUND_ON
  for (i = 0; i < d; i++)
    Mix_FreeMusic(bgmData[i]);
  for (i = 0; i < e; i++)
    Mix_FreeChunk(sfxData[i]);
#endif

}

void unloadData(enum dataChunks chunk)
{
  int a, b, c, d, e;
  printf("Unloading old map chunk\n");
  a = countMapThings('R', chunk);
  b = countMapThings('T', chunk);
  c = countMapThings('K', chunk);
  d = countMapThings('M', chunk);
  e = countMapThings('S', chunk);
  dataPurge(a,b,c,d,e);
  printf("Unloaded old map chunk\n");
}

void pushBufferData()
{
  printf("Pushing map buffer\n");
  mapData = mapBuffer;
  mapBuffer = (Room**)malloc(64*sizeof(Room*));

#ifdef SOUND_ON
  if (hasMusic)
    Mix_PlayMusic(bgmData[0], -1);
#endif

  printf("Map buffer clean\n");
}

void pager()
{
  if (thisChunk != nextChunk)
  {

#ifdef SOUND_ON
    if (Mix_PlayingMusic())
    {
      Mix_HaltMusic();
    }
#endif

    unloadData(thisChunk);
    pushBufferData();
    thisChunk=nextChunk;
  }
}