all repos — hyperkaos @ 4bab74888b510130417d3861c2ed2c13aef221a0

lightweight modular puzzle/adventure game engine in C with SDL 1.2

Player.h (raw)

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typedef struct room Room;

typedef struct
{
  int x, y;
} Coord;

typedef struct player
{
    int counter;
    Coord point;
    Coord bearing;
    SDL_Rect boundBox;
    SDL_Rect frontFaceBox;
    SDL_Surface* spriteSheet;
    SDL_Surface* sprite;

} Player;

Player* newPlayer(char* filename, int a, int b);
void killPlayer(Player* target);

void movePlayer(Player* self, Room* rightHere);
void changeSprite(Player* self, SDL_Rect* clip);
void drawPlayer(Player* self);
void walkAnim(Player* self);