all repos — hyperkaos @ 4df7ada3578b391fb9ad38f74288403639d65c2d

lightweight modular puzzle/adventure game engine in C with SDL 1.2

WorldData.h (raw)

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void bufferData(enum dataChunks chunk);

int worldBuilder(enum dataChunks chunk);

int buildRoom(char* props);

int buildWarp(char* props);

int buildHyper(char* props);

int buildPerson(char* props);

int buildObstruction(char* props);

int buildFGImage(char* props);

int countMapThings(char x, enum dataChunks chunk);

void unloadData(enum dataChunks chunk);

void pushBufferData();

void pager();