all repos — hyperkaos @ 5fc726bcdb25957a1cd37c92a245b7f9f8b8d16c

lightweight modular puzzle/adventure game engine in C with SDL 1.2

WorldData.c (raw)

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#include <stdio.h>
#include <string.h>

#include "config.h"

#include "SDL/SDL.h"
#include "SDL/SDL_image.h"
#include "SDL/SDL_ttf.h"
#include "SDL/SDL_mixer.h"

#include "enum.h"

#include "Engine.h"
#include "Player.h"
#include "Room.h"
#include "Kaos.h"
#include "HyperKaos.h"
#include "TextBox.h"
#include "Scene.h"
#include "Synergy.h"
#include "WorldData.h"

typedef struct timer Timer;
#include "extern.h"

void bufferData(enum dataChunks chunk)
{
  hasMusic = 0;
  applySurface(8,8, loadingTxt, screen, NULL);
  frameAdvance();
  printf("Loading map chunk\n");
  if(worldBuilder(chunk) != 0)
  {
    quit = 1; playing = 0;
    printf("Fatal map error. Quitting\n");
  };
  printf("Loaded map chunk\n");
}

int hashCmd(char* x)
{
  int hash = 7951;
  int coef = 181;
  while (*x)
  {
    hash += coef*(*x);
    x++;
  }
  hash %= 256;
  return hash;
}

int worldBuilder(enum dataChunks chunk)
{
  char datafile[256];
  char lineBuffer[1024];
  char objBuffer[24];
  char cchunk[4];
  char propsBuffer[998];
  int savequery;
  int conditional = 0;
  FILE* worldInfo;

  sprintf(cchunk, "%d", chunk);

  strcpy(datafile, "mapdata/");
  strcat(datafile, cchunk);
  strcat(datafile, ".txt");

  worldInfo = fopen(datafile, "r");

  if (!worldInfo)
  {
    printf("Couldn't read world data\n");
    return 1;
  }

  while (fgets(lineBuffer, 1024, worldInfo))
  {
    if (lineBuffer[0] == '#') continue;
    if (lineBuffer[0] == '<')
    {
      conditional = 0;
      continue;
    }
    if (!conditional)
    {
      if (sscanf(lineBuffer, "%[^:]: %[^\t\n]", objBuffer, propsBuffer) < 2)
      {
        printf("World data line malformed\n");
        return 1;
      }
      else
      {
        switch (hashCmd(objBuffer))
        {
          case 200: //mkRoom
            if (buildRoom(propsBuffer) != 0)
            return 1;
          break;
          case 45: //mkKaos
//          buildKaos(propsBuffer);
            break;
          case 109: //mkTextBox
//          buildTextbox(propsBuffer);
            break;
          case 181: //addText
//          modTextBox(propsBuffer);
            break;
          case 116: //SFX
//          buildSFX(propsBuffer);
          break;
          case 93: //BGM
//          buildBGM(propsBuffer);
          break;
          case 100: //addSigil
//          buildSynergy(propsBuffer);
          break;
          case 47: //addPerson
            buildPerson(propsBuffer);
          break;
          case 88: //addObstruction
            buildObstruction(propsBuffer);
          break;
          case 141: //addImg
//          buildFGImage(propsBuffer);
          break;
          case 240: //addTrigger
            buildHyper(propsBuffer);
          break;
          case 148: //chainKaos
            //chainKaos(propsBuffer);
          case 238: //addWarp
            buildWarp(propsBuffer);
          break;
      }
    }
  }}
  fclose(worldInfo);
  return 0;
}

int buildRoom(char* props)
{
  int slot;
  char filename[256];
  int breathe;

  if (sscanf(props, "slot %u, sprite %[^,], spd %u", &slot, filename, &breathe) != 3)
  {
    return 1;
  }
  printf("Building room in map slot %d: bg = %s; spd = %d\n", slot, filename, breathe);
  mapBuffer[slot] = newRoom(filename, breathe);
  return 0;
}

int buildObstruction(char* props)
{
  int rm, x, y, w, h;

  if (sscanf(props, "room %u, x %d, y %d, w %u, h %u",
              &rm, &x, &y, &w, &h) != 5)
  {
    return 1;
  }
  addObstacle(mapBuffer[rm], x, y, w, h);
  return 0;
}

int buildWarp(char* props)
{
  int r, x, y, w, h, dC, dR, dX, dY;
  if (sscanf(props, "room %u, x %d, y %d, w %u, h %u, dest %u,%u, dX %d, dY %d",
              &r, &x, &y, &w, &h, &dC, &dR, &dX, &dY) != 9)
  {
    return 1;
  }
  printf("Building warp...\n");
  addWarp(mapBuffer[r], x, y, w, h, dC, dR, dX, dY);
  return 0;
}

int buildHyper(char* props)
{
  int rm, id, tType, x, y, w, h;
  if (sscanf(props, "room %u, id %u, type %u, x %d, y %d, w %u, h %u",
              &rm, &id, &tType, &x, &y, &w, &h) != 7)
  {
    return 1;
  }
  printf("Building hyperkaos...\n");
  HyperKaos* temp = newHyperKaos(id, tType, x, y, w, h);
  addTrigger(mapBuffer[rm], temp);
  return 0;
}

int buildPerson(char* props)
{
  int rm, x, y;
  char filename[256];

  if (sscanf(props, "room %u, sprite %[^,], x %d, y%d",
              &rm, filename, &x, &y) != 4)
  {
    return 1;
  }
  printf("Building person...\n");
  Player* temp = newPlayer(filename, x, y);
  addPerson(mapBuffer[rm], temp);
  return 0;
}

int countMapThings(char x, enum dataChunks chunk)
{
  int count = 0;

  char datafile[256];
  char lineBuffer[1024];
  char cchunk[4];

  FILE* worldInfo;

  sprintf(cchunk, "%d", chunk);

  strcpy(datafile, "mapdata/");
  strcat(datafile, cchunk);
  strcat(datafile, ".txt");

  worldInfo = fopen(datafile, "r");
  while (fgets(lineBuffer, 1024, worldInfo))
  {
    if (lineBuffer[0] == x)
      count++;
  }
  return count;
}

void dataPurge(int a, int b, int c, int d, int e)
{
  int i;
  for (i = 0; i < a; i++)
    deleteRoom(mapData[i]);
  for (i = 0; i < b; i++)
    deleteTextBox(dialogueData[i]);
  for (i = 0; i < c; i++)
    kaosData[i]->destroy(kaosData[i]);

#ifdef SOUND_ON
  for (i = 0; i < d; i++)
    Mix_FreeMusic(bgmData[i]);
  for (i = 0; i < e; i++)
    Mix_FreeChunk(sfxData[i]);
#endif

}

void unloadData(enum dataChunks chunk)
{
  int a, b, c, d, e;
  printf("Unloading old map chunk\n");
  a = countMapThings('R', chunk);
  b = countMapThings('T', chunk);
  c = countMapThings('K', chunk);
  d = countMapThings('M', chunk);
  e = countMapThings('S', chunk);
  dataPurge(a,b,c,d,e);
  printf("Unloaded old map chunk\n");
}

void pushBufferData()
{
  printf("Pushing map buffer\n");
  mapData = mapBuffer;
  mapBuffer = (Room**)malloc(64*sizeof(Room*));

#ifdef SOUND_ON
  if (hasMusic)
    Mix_PlayMusic(bgmData[0], -1);
#endif

  printf("Map buffer clean\n");
}

void pager()
{
  if (thisChunk != nextChunk)
  {

#ifdef SOUND_ON
    if (Mix_PlayingMusic())
    {
      Mix_HaltMusic();
    }
#endif

    unloadData(thisChunk);
    pushBufferData();
    thisChunk=nextChunk;
  }
}