all repos — hyperkaos @ 873c57cb1380927560c549628ff79d3bab8d8ede

lightweight modular puzzle/adventure game engine in C with SDL 1.2

Player.h (raw)

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
typedef struct room Room;

typedef struct
{
  int x, y;
} Coord;

typedef struct player
{
    int counter;
    Coord point;
    Coord bearing;
    SDL_Rect boundBox;
    SDL_Rect frontFaceBox;
    SDL_Surface* spriteSheet;
    SDL_Surface* sprite;
    int tombStone;

} Player;

Player* newPlayer(char* filename, int a, int b);
void killPlayer(Player* target);

void movePlayer(Player* self, Room* rightHere);
void changeSprite(Player* self, SDL_Rect* clip);
void drawPlayer(Player* self);
void walkAnim(Player* self);

int playerFaces(Player* self, char dir);
int playerIsInRect(Player* self, SDL_Rect* rect);