all repos — hyperkaos @ 873c57cb1380927560c549628ff79d3bab8d8ede

lightweight modular puzzle/adventure game engine in C with SDL 1.2

Timer.h (raw)

1
2
3
4
5
6
7
8
typedef struct timer
{
    int startTicks;

} Timer;

void timeStart(Timer* self);
int getTicks(Timer* self);