all repos — hyperkaos @ b87b25b5a6068177de28e2049837227a96b7375d

lightweight modular puzzle/adventure game engine in C with SDL 1.2

Synergy.h (raw)

1
2
3
4
5
6
7
8
9
10
11
12
typedef struct synergy
{
  int spell;
  char dir;
  SDL_Rect zone;
  HyperKaos* trigger;
} Synergy;

Synergy* newSynergy(int s, char d, SDL_Rect z, HyperKaos* t);
void deleteSynergy(Synergy* target);

void Synergize();