all repos — hyperkaos @ b8eb524afbca75cb9f8630d433f4a8d5797251c7

lightweight modular puzzle/adventure game engine in C with SDL 1.2

Timer.h (raw)

1
2
3
4
5
6
7
8
typedef struct timer
{
    int startTicks;

} Timer;

void timeStart(Timer self);
int getTicks(Timer self);