all repos — hyperkaos @ bff466bba7627f2f724663e6914951b8684f5b65

lightweight modular puzzle/adventure game engine in C with SDL 1.2

Timer.h (raw)

1
2
3
4
5
6
7
8
typedef struct timer
{
    int startTicks;

} Timer;

void timeStart(Timer self);
int getTicks(Timer self);