Engine.h (raw)
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// graphics primitives SDL_Surface* loadImage(char* filename); void applySurface(int x, int y, SDL_Surface* source, SDL_Surface* destination, SDL_Rect* clip); Uint32 getPixel(SDL_Surface* surface, int x, int y); void scaleScreen(); // SDL sound #ifdef SOUND_ON Mix_Music* loadBGM(char* filename); Mix_Chunk* loadSFX(char* filename); #endif // world void renderBackground(); void renderForeground(); void renderHUD(); void interact(); void kListen(); // system int init(int argc, char* args[]); void writeSpellBook(); void toggleFullscreen(); void timeDilation(); void frameAdvance(); void cleanup(); void intro(); void mainmenu(); void pausemenu(); |