all repos — hyperkaos @ main

lightweight modular puzzle/adventure game engine in C with SDL 1.2

Synergy.h (raw)

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typedef struct synergy
{
  int spell;
  char dir;
  SDL_Rect zone;
  HyperKaos* trigger;
  int tombStone;
} Synergy;

Synergy* newSynergy(int s, char d, int x, int y, int w, int h, HyperKaos* t);
void deleteSynergy(Synergy* target);

void synergize();