typedef struct hyperKaos HyperKaos; typedef struct fgImage { int frames; int frameNow; int dualLayer; SDL_Rect location; SDL_Surface* spriteSheet; } FGImage; typedef struct warpZone { SDL_Rect location; enum dataChunks chunk; int destination; int x, y; } WarpZone; typedef struct room { SDL_Surface* spriteSheet; SDL_Surface* bgImage; int frameNo; SDL_Rect* obstacle; int numberOfObstacles; int maxNumberOfObstacles; struct fgImage* fgObject; int numberOfObj; int maxNumberOfObj; int objSpeed; int objIterator; WarpZone* warps; int numberOfWarps; int maxNumberOfWarps; HyperKaos** eventTriggers; int numberOfTriggers; int maxNumberOfTriggers; Player** people; int numberOfPeople; int maxNumberOfPeople; } Room; void warpto(Room* destination); Room* newRoom(char* filename, int a); void deleteRoom(Room* target); void changeRSprite(Room* self, SDL_Rect* clip); void animate(Room* self); int checkCollision(Room* self, SDL_Rect* player, SDL_Rect* box); int checkWCollision(Room* self, SDL_Rect* player, WarpZone* warpBoxes, int* whichWarp); int checkKCollision(Room* self, SDL_Rect* player, HyperKaos** triggers, int* whichTrigger, int* triggerType); void addObstacle(Room* self, int x, int y, int w, int h); void deleteObstacle(Room* self, int i); void addFgObj(Room* self, int x, int y, int w, int h, char* filename, int f, int dual); void deleteFgObj(Room* self, int i); void drawFgObjects1(Room* self); void drawFgObjects2(Room* self); void addWarp(Room* self, int x, int y, int w, int h, enum dataChunks toChunk, int toRoom, int toX, int toY); void deleteWarp(Room* self, int i); void addTrigger(Room* self, HyperKaos* newTrigger); void deleteTrigger(Room* self, int i); void addPerson(Room* self, Player* newPlayer); void deletePerson(Room* self, int i); void drawPeople(Room* self);