void bufferData(enum dataChunks chunk); int worldBuilder(enum dataChunks chunk); int buildRoom(char* props); int buildWarp(char* props); int buildHyper(char* props); int buildPerson(char* props); int buildObstruction(char* props); int buildFGImage(char* props); int buildKaos(char* props); int buildTextBox(char* props); int modTextBox(char* props); int chainKaos(char* props); int buildConvo(int slot, char* kProps); int buildManip(int slot, char* kProps); int countMapThings(char x, enum dataChunks chunk); void unloadData(enum dataChunks chunk); void pushBufferData(); void pager();