#include "SDL/SDL.h" #include "SDL/SDL_image.h" #include "SDL/SDL_ttf.h" #include "Timer.h" Timer* newTimer() { Timer* self = (Timer*)malloc(sizeof(Timer)); self->startTicks = 0; return self; } void timeStart(Timer* self) { self->startTicks = SDL_GetTicks(); } int getTicks(Timer* self) { if (self->startTicks) return SDL_GetTicks() - self->startTicks; else return 0; }