void bufferData(enum dataChunks chunk); int worldBuilder(enum dataChunks chunk); int buildSFX(char* props); int buildBGM(char* props); int buildSynergy(char* props); int buildRoom(char* props); int buildWarp(char* props); int buildHyper(char* props); int buildPerson(char* props); int buildObstruction(char* props); int buildFGImage(char* props); int buildKaos(char* props); int buildTextBox(char* props); int modTextBox(char* props); int chainKaos(char* props); int* countMapThings(int* counts, enum dataChunks chunk); void unloadData(enum dataChunks chunk); void pushBufferData(); void pager();