all repos — katbug @ main

side-scrolling infinite arcade game in C with SDL 1.2

Pickups.c (raw)

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#include <stdio.h>
#include <stdlib.h>
#include <time.h>

#include <SDL/SDL.h>
#include <SDL/SDL_image.h>
#include <SDL/SDL_ttf.h>

#include "config.h"
#include "Engine.h"
#include "Catbug.h"
#include "Pickups.h"
#include "Timer.h"
#include "extern.h"

Pickup* newPickup()
{
  int pType;
  srand(rand());
  pType = rand()%10;
  Pickup* self = malloc(sizeof(Pickup));

  self->y = 16 + rand()%148;
  self->x = 320 + rand()%120;
  self->vX = -4 - rand()%maxHP;
  self->vY = 0;

  switch (pType)
  {
    case 0:
    case 1:
    case 2:
    case 3:
    case 4:
      self->sprite = loadImage("assets/sugarpeas.png");
      self->points = 1;
      break;
    case 5:
    case 6:
    case 7:
      self->sprite = loadImage("assets/peanutbuttersquare.png");
      self->points = 2;
      break;
    case 8:
    case 9:
      self->sprite = loadImage("assets/taco.png");
      self->points = 3;
      break;
  }
  return self;
}

void managePickups()
{
  int i;
  int genSpeed;
  srand(rand());

  if (points > 10)
    genSpeed = rand()%points;
  else genSpeed = rand()%10;

  for (i = 0; i < 10; i++)
  {
    if (stuff[i] != NULL)
    {
      drawPickup(stuff[i]);
      movePickup(stuff[i]);

      if (stuff[i]->x < -16)
      {
        invalidatePickup(stuff[i]);
        player->HP--;
        stuff[i] = NULL;
      }
      else
      {
        SDL_Rect box;
        box.x = stuff[i]->x - 18;
        box.y = stuff[i]->y - 18;
        box.w = 36;
        box.h = 36;

        if (isInRect(player, &box))
        {
          getPickup(stuff[i]);
          stuff[i] = NULL;
        }
      }
    }
    else
    {
      if ( (stuff[i] == NULL) &&
          ((points >= 40 && genSpeed*genSpeed >= points*4) ||
          (points <= 40 && genSpeed*genSpeed >= threshold*2)) )
      {
        if (ticker != time(NULL)){
          stuff[i] = newPickup();
          ticker = time(NULL);}
      }
    }
  }
}

void movePickup(Pickup* self)
{
  self->x += self->vX;
}

void drawPickup(Pickup* self)
{
  applySurface(self->x - 16, self->y - 16, self->sprite, screen, NULL);
}

void invalidatePickup(Pickup* self)
{
  SDL_FreeSurface(self->sprite);
  free(self);
}

void getPickup(Pickup* self)
{
  points += self->points;
  if (points >= threshold)
  {
    threshold *= 2;
    maxHP++;
    player->HP = maxHP;
  }
  invalidatePickup(self);
}

void cleanPickups()
{
  int i;
  for (i = 0; i < 10; i++)
  {
    if (stuff[i] != NULL)
    {
      invalidatePickup(stuff[i]);
      stuff[i] = NULL;
    }
  }
}