all repos — katbug @ main

side-scrolling infinite arcade game in C with SDL 1.2

Pickups.h (raw)

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typedef struct pickup
{
  int x;
  int y;
  int vX;
  int vY;

  SDL_Surface* sprite;
  int points;
} Pickup;

Pickup* newPickup();

void managePickups();
void movePickup(Pickup* self);
void drawPickup(Pickup* self);
void invalidatePickup(Pickup* self);
void getPickup(Pickup* self);
void cleanPickups();