all repos — katbug @ main

side-scrolling infinite arcade game in C with SDL 1.2

main.c (raw)

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#include <stdio.h>
#include <time.h>
#include <stdlib.h>
#include <SDL/SDL.h>
#include <SDL/SDL_image.h>
#include <SDL/SDL_ttf.h>
#include "config.h"
#include "Engine.h"
#include "Catbug.h"
#include "Timer.h"
#include "Pickups.h"

int playing = 1;
int quit = 0;
int fullscreen = 0;
int points = 0;
int threshold = 10;
int maxHP = STARTING_HP;

time_t ticker;
Timer fps;
SDL_Event event;

SDL_Surface* screen = NULL;
SDL_Surface* window = NULL;

SDL_Surface* score = NULL;
SDL_Surface* bg = NULL;
SDL_Surface* hpwedge = NULL;
TTF_Font* font = NULL;
TTF_Font* font2 = NULL;

Catbug* player;
Pickup** stuff;


int main(int argc, char* args[])
{
  if (!init(argc, args))
  {
    printf("Init failed\n");
    return 1;
  }
  printf("Init complete\n");

  while (playing)
  {
    title();
    resetGame();
    while(!quit)
    {
      timeStart(&fps);
      renderBG();
      drawCatbug(player);
      moveCatbug(player);
      managePickups();
      updateScore();
      drawHP();
      interact();
      frameAdvance();
      checkHP();
    }
  }
  cleanup();
  return 0;
}