SDL_Surface* loadImage(char* filename); void applySurface(int x, int y, SDL_Surface* source, SDL_Surface* destination, SDL_Rect* clip); void scaleScreen(); void renderBG(); void drawHP(); void checkHP(); void updateScore(); void title(); void resetGame(); void pauseGame(); void scoreSummary(); void interact(); int init(int argc, char* args[]); void cleanup(); void toggleFullscreen(); void timeDilation(); void frameAdvance();