extern int playing; extern int quit; extern int fullscreen; extern int points; extern int threshold; extern int maxHP; extern time_t ticker; extern Timer fps; extern SDL_Event event; extern SDL_Surface* screen; extern SDL_Surface* window; extern SDL_Surface* bg; extern SDL_Surface* hpwedge; extern SDL_Surface* score; extern TTF_Font* font; extern TTF_Font* font2; extern Catbug* player; extern Pickup** stuff; enum screenDimension { SCREEN_WIDTH = 320, SCREEN_HEIGHT = 180 };