all repos — openbox @ 00b96c7846e715698d0f635887a3eff009deb0c8

openbox fork - make it a bit more like ryudo

otk/rect.cc (raw)

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
#include "rect.hh"

namespace otk {

void Rect::setX(int x)
{
  _x2 += x - _x1;
  _x1 = x;
}


void Rect::setY(int y)
{
  _y2 += y - _y1;
  _y1 = y;
}


void Rect::setPos(const Point &location)
{
  _x2 += location.x() - _x1;
  _x1 = location.x();
  _y2 += location.y() - _y1;
  _y1 = location.y();
}


void Rect::setPos(int x, int y)
{
  _x2 += x - _x1;
  _x1 = x;
  _y2 += y - _y1;
  _y1 = y;
}


void Rect::setWidth(int w)
{
  _x2 = w + _x1 - 1;
}


void Rect::setHeight(int h)
{
  _y2 = h + _y1 - 1;
}


void Rect::setSize(int w, int h)
{
  _x2 = w + _x1 - 1;
  _y2 = h + _y1 - 1;
}


void Rect::setSize(const Point &size)
{
  _x2 = size.x() + _x1 - 1;
  _y2 = size.y() + _y1 - 1;
}


void Rect::setRect(int x, int y, int w, int h)
{
  *this = Rect(x, y, w, h);
}


void Rect::setRect(const Point &location, const Point &size)
{
  *this = Rect(location, size);
}


void Rect::setCoords(int l, int t, int r, int b)
{
  _x1 = l;
  _y1 = t;
  _x2 = r;
  _y2 = b;
}


void Rect::setCoords(const Point &tl, const Point &br)
{
  _x1 = tl.x();
  _y1 = tl.y();
  _x2 = br.x();
  _y2 = br.y();
}


Rect Rect::operator|(const Rect &a) const
{
  Rect b;

  b._x1 = std::min(_x1, a._x1);
  b._y1 = std::min(_y1, a._y1);
  b._x2 = std::max(_x2, a._x2);
  b._y2 = std::max(_y2, a._y2);

  return b;
}


Rect Rect::operator&(const Rect &a) const
{
  Rect b;

  b._x1 = std::max(_x1, a._x1);
  b._y1 = std::max(_y1, a._y1);
  b._x2 = std::min(_x2, a._x2);
  b._y2 = std::min(_y2, a._y2);

  return b;
}


bool Rect::intersects(const Rect &a) const
{
  return std::max(_x1, a._x1) <= std::min(_x2, a._x2) &&
         std::max(_y1, a._y1) <= std::min(_y2, a._y2);
}


bool Rect::contains(int x, int y) const
{
  return x >= _x1 && x <= _x2 &&
         y >= _y1 && y <= _y2;
}


bool Rect::contains(const Rect& a) const
{
  return a._x1 >= _x1 && a._x2 <= _x2 &&
         a._y1 >= _y1 && a._y2 <= _y2;
}

}