all repos — openbox @ 16a952c35dd15d52b304abaf9c366e9263b45430

openbox fork - make it a bit more like ryudo

src/python.hh (raw)

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// -*- mode: C++; indent-tabs-mode: nil; c-basic-offset: 2; -*-
#ifndef   __python_hh
#define   __python_hh

/*! @file python.hh
  @brief wee
*/

#include "otk/point.hh"
#include "otk/rect.hh"
#include "otk/property.hh"
#include "otk/display.hh"
#include "otk/ustring.hh"

extern "C" {
#include <X11/Xlib.h>
}

#include <string>
#include <vector>

namespace ob {

class Client;

struct MouseContext {
  enum MC {
    Frame,
    Titlebar,
    Handle,
    Window,
    IconButton,
    MaximizeButton,
    CloseButton,
    IconifyButton,
    AllDesktopsButton,
    Grip,
    Root,
    MenuItem
#if ! (defined(DOXYGEN_IGNORE) || defined(SWIG))
    , NUM_MOUSE_CONTEXT
#endif
  };
};

struct MouseAction {
  enum MA {
    Press,
    Release,
    Click,
    DoubleClick,
    Motion
#if ! (defined(DOXYGEN_IGNORE) || defined(SWIG))
    , NUM_MOUSE_ACTION
#endif
  };
};

struct KeyContext {
  enum KC {
    Menu,
    All
#if ! (defined(DOXYGEN_IGNORE) || defined(SWIG))
    , NUM_KEY_CONTEXT
#endif
  };
};

struct KeyAction {
  enum KA {
    Press,
    Release
#if ! (defined(DOXYGEN_IGNORE) || defined(SWIG))
    , NUM_KEY_ACTION
#endif
  };
};

struct EventAction {
  enum EA {
    EnterWindow,        //!< Occurs when the mouse enters a window
    LeaveWindow,        //!< Occurs when the mouse leaves a window
    //! Occurs while a window is being managed. The handler should call
    //! Client::move on the window
    PlaceWindow,
    //! Occurs while a window is being managed, just before the window is
    //! displayed
    /*!
      Note that the window's state may not be completely stabilized by this
      point. The NewWindow event should be used when possible.
    */
    DisplayingWindow,
    //! Occurs when a window is finished being managed
    NewWindow,
    //! Occurs when a window has been closed and is going to be unmanaged
    CloseWindow,
    //! Occurs when the window manager manages a screen
    /*!
      This event occurs on each managed screen during startup.
    */
    Startup,
    //! Occurs when the window manager unmanages a screen
    /*!
      This event occurs on each managed screen during shutdown.
    */
    Shutdown,
    //! Occurs when the input focus target changes
    /*!
      The data.client will be None of no client is focused.
    */
    Focus,
    //! Occurs when the system is fired through X.
    /*!
      The data.client will hold the client associated with the bell if
      one has been specified, or None.
    */
    Bell,
    //! Occurs when a client toggles its urgent status.
    /*!
      The Client::urgent method can be used to get the status.
    */
    UrgentWindow
#if ! (defined(DOXYGEN_IGNORE) || defined(SWIG))
    , NUM_EVENT_ACTION
#endif
  };
};

class MouseData {
public:
  int screen;
  Client *client;
  Time time;
  unsigned int state;
  unsigned int button;
  MouseContext::MC context;
  MouseAction::MA action;
  int xroot;
  int yroot;
  int pressx;
  int pressy;
  int press_clientx;
  int press_clienty;
  int press_clientwidth;
  int press_clientheight;

  MouseData(int screen, Client *client, Time time, unsigned int state,
            unsigned int button, MouseContext::MC context,
            MouseAction::MA action, int xroot, int yroot,
            const otk::Point &initpos, const otk::Rect &initarea) {
    this->screen = screen;
    this->client = client;
    this->time   = time;
    this->state  = state;
    this->button = button;
    this->context= context;
    this->action = action;
    this->xroot  = xroot;
    this->yroot  = yroot;
    this->pressx = initpos.x();
    this->pressy = initpos.y();
    this->press_clientx      = initarea.x();
    this->press_clienty      = initarea.y();
    this->press_clientwidth  = initarea.width();
    this->press_clientheight = initarea.height();
  }
  MouseData(int screen, Client *client, Time time, unsigned int state,
            unsigned int button, MouseContext::MC context,
            MouseAction::MA action) {
    this->screen = screen;
    this->client = client;
    this->time   = time;
    this->state  = state;
    this->button = button;
    this->context= context;
    this->action = action;
    this->xroot  = xroot;
    this->yroot  = yroot;
    this->pressx = 0;
    this->pressy = 0;
    this->press_clientx      = 0;
    this->press_clienty      = 0;
    this->press_clientwidth  = 0;
    this->press_clientheight = 0;
  }
};

class EventData {
public:
  int screen;
  Client *client;
  unsigned int state;
  EventAction::EA action;

  EventData(int screen, Client *client, EventAction::EA action,
            unsigned int state) {
    this->screen = screen;
    this->client = client;
    this->action = action;
    this->state  = state;
  }
};

class KeyData {
public:
  int screen;
  Client *client;
  Time time;
  unsigned int state;
  char *key;
  KeyAction::KA action;

  KeyData(int screen, Client *client, Time time, unsigned int state,
          unsigned int key, KeyAction::KA action) {
    this->screen = screen;
    this->client = client;
    this->time   = time;
    this->state  = state;
    this->key    = XKeysymToString(XKeycodeToKeysym(**otk::display,
                                                    key, 0));
    this->action = action;
  }
};

// The void*'s will be used to hold the native language's function pointer
typedef void (*MouseCallback)(MouseData*, void*);
typedef void (*KeyCallback)(KeyData*, void*);
typedef void (*EventCallback)(EventData*, void*);

#ifndef SWIG

void python_init(char *argv0);
void python_destroy();
bool python_exec(const std::string &path);

#endif // SWIG

}


#endif // __python_hh