all repos — openbox @ 2808ab5bad8ff49a1af909c2515288310cc89378

openbox fork - make it a bit more like ryudo

otk/rendercontrol.cc (raw)

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
// -*- mode: C++; indent-tabs-mode: nil; c-basic-offset: 2; -*-

#include "config.h"

#include "rendercontrol.hh"
#include "truerendercontrol.hh"
#include "pseudorendercontrol.hh"
#include "rendertexture.hh"
#include "rendercolor.hh"
#include "renderstyle.hh"
#include "display.hh"
#include "screeninfo.hh"
#include "surface.hh"
#include "font.hh"
#include "ustring.hh"

extern "C" {
#ifdef    HAVE_STDLIB_H
#  include <stdlib.h>
#endif // HAVE_STDLIB_H

#include "../src/gettext.h"
#define _(str) gettext(str)
}

namespace otk {

RenderControl *RenderControl::getRenderControl(int screen)
{
  // get the visual on the screen and return the correct type of RenderControl
  int vclass = display->screenInfo(screen)->visual()->c_class;
  switch (vclass) {
  case TrueColor:
    return new TrueRenderControl(screen);
  case PseudoColor:
  case StaticColor:
    return new PseudoRenderControl(screen);
  case GrayScale:
  case StaticGray:
    return new PseudoRenderControl(screen);
  default:
    printf(_("RenderControl: Unsupported visual %d specified. Aborting.\n"),
	   vclass);
    ::exit(1);
  }
}

RenderControl::RenderControl(int screen)
  : _screen(screen)
{
  printf("Initializing RenderControl\n");
}

RenderControl::~RenderControl()
{
  printf("Destroying RenderControl\n");
}

void RenderControl::drawRoot(const RenderColor &color) const
{
  Window root = display->screenInfo(_screen)->rootWindow();
  XSetWindowBackground(**display, root, color.pixel());
  XClearWindow(**display, root);
}

void RenderControl::drawString(Surface& sf, const Font &font, int x, int y,
			       const RenderColor &color,
                               const ustring &string) const
{
  assert(sf._screen == _screen);
  XftDraw *d = sf._xftdraw;
  assert(d); // this means that the background hasn't been rendered yet!
  
  if (font._shadow) {
    XftColor c;
    c.color.red = 0;
    c.color.green = 0;
    c.color.blue = 0;
    c.color.alpha = font._tint | font._tint << 8; // transparent shadow
    c.pixel = BlackPixel(**display, _screen);

    if (string.utf8())
      XftDrawStringUtf8(d, &c, font._xftfont, x + font._offset,
                        font._xftfont->ascent + y + font._offset,
                        (FcChar8*)string.c_str(), string.bytes());
    else
      XftDrawString8(d, &c, font._xftfont, x + font._offset,
                     font._xftfont->ascent + y + font._offset,
                     (FcChar8*)string.c_str(), string.bytes());
  }
    
  XftColor c;
  c.color.red = color.red() | color.red() << 8;
  c.color.green = color.green() | color.green() << 8;
  c.color.blue = color.blue() | color.blue() << 8;
  c.pixel = color.pixel();
  c.color.alpha = 0xff | 0xff << 8; // no transparency in Color yet

  if (string.utf8())
    XftDrawStringUtf8(d, &c, font._xftfont, x, font._xftfont->ascent + y,
                      (FcChar8*)string.c_str(), string.bytes());
  else
    XftDrawString8(d, &c, font._xftfont, x, font._xftfont->ascent + y,
                   (FcChar8*)string.c_str(), string.bytes());
  return;
}

void RenderControl::drawSolidBackground(Surface& sf,
                                        const RenderTexture& texture) const
{
  assert(_screen == sf._screen);
  assert(_screen == texture.color().screen());
  
  if (texture.parentRelative()) return;
  
  sf.setPixmap(texture.color());

  int width = sf.size().width(), height = sf.size().height();
  int left = 0, top = 0, right = width - 1, bottom = height - 1;

  if (texture.interlaced())
    for (int i = 0; i < height; i += 2)
      XDrawLine(**display, sf.pixmap(), texture.interlaceColor().gc(),
                0, i, width, i);

  switch (texture.relief()) {
  case RenderTexture::Raised:
    switch (texture.bevel()) {
    case RenderTexture::Bevel1:
      XDrawLine(**display, sf.pixmap(), texture.bevelDarkColor().gc(),
                left, bottom, right, bottom);
      XDrawLine(**display, sf.pixmap(), texture.bevelDarkColor().gc(),
                right, bottom, right, top);

      XDrawLine(**display, sf.pixmap(), texture.bevelLightColor().gc(),
                left, top, right, top);
      XDrawLine(**display, sf.pixmap(), texture.bevelLightColor().gc(),
                left, bottom, left, top);
      break;
    case RenderTexture::Bevel2:
      XDrawLine(**display, sf.pixmap(), texture.bevelDarkColor().gc(),
                left + 1, bottom - 2, right - 2, bottom - 2);
      XDrawLine(**display, sf.pixmap(), texture.bevelDarkColor().gc(),
                right - 2, bottom - 2, right - 2, top + 1);

      XDrawLine(**display, sf.pixmap(), texture.bevelLightColor().gc(),
                left + 1, top + 1, right - 2, top + 1);
      XDrawLine(**display, sf.pixmap(), texture.bevelLightColor().gc(),
                left + 1, bottom - 2, left + 1, top + 1);
      break;
    default:
      assert(false); // unhandled RenderTexture::BevelType
    }
    break;
  case RenderTexture::Sunken:
    switch (texture.bevel()) {
    case RenderTexture::Bevel1:
      XDrawLine(**display, sf.pixmap(), texture.bevelLightColor().gc(),
                left, bottom, right, bottom);
      XDrawLine(**display, sf.pixmap(), texture.bevelLightColor().gc(),
                right, bottom, right, top);

      XDrawLine(**display, sf.pixmap(), texture.bevelDarkColor().gc(),
                left, top, right, top);
      XDrawLine(**display, sf.pixmap(), texture.bevelDarkColor().gc(),
                left, bottom, left, top);
      break;
    case RenderTexture::Bevel2:
      XDrawLine(**display, sf.pixmap(), texture.bevelLightColor().gc(),
                left + 1, bottom - 2, right - 2, bottom - 2);
      XDrawLine(**display, sf.pixmap(), texture.bevelLightColor().gc(),
                right - 2, bottom - 2, right - 2, top + 1);

      XDrawLine(**display, sf.pixmap(), texture.bevelDarkColor().gc(),
                left + 1, top + 1, right - 2, top + 1);
      XDrawLine(**display, sf.pixmap(), texture.bevelDarkColor().gc(),
                left + 1, bottom - 2, left + 1, top + 1);
      break;
    default:
      assert(false); // unhandled RenderTexture::BevelType
    }
    break;
  case RenderTexture::Flat:
    if (texture.border())
      XDrawRectangle(**display, sf.pixmap(), texture.borderColor().gc(),
                     left, top, right, bottom);
    break;
  default:
    assert(false); // unhandled RenderTexture::ReliefType
  }
}

void RenderControl::drawMask(Surface &sf, const RenderColor &color,
                             const PixmapMask &mask) const
{
  assert(_screen == sf._screen);
  assert(_screen == color.screen());

  if (mask.mask == None) return; // no mask given

  int width = sf.size().width(), height = sf.size().height();
  
  // set the clip region
  int x = (width - mask.w) / 2, y = (height - mask.h) / 2;
  XSetClipMask(**display, color.gc(), mask.mask);
  XSetClipOrigin(**display, color.gc(), x, y);

  // fill in the clipped region
  XFillRectangle(**display, sf.pixmap(), color.gc(), x, y,
                 x + mask.w, y + mask.h);

  // unset the clip region
  XSetClipMask(**display, color.gc(), None);
  XSetClipOrigin(**display, color.gc(), 0, 0);
}

}