openbox/slit.c (raw)
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 |
#include "slit.h" #include "screen.h" #include "openbox.h" #include "render/theme.h" #include "render/render.h" #define SLIT_EVENT_MASK (EnterNotifyMask | LeaveNotifyMask) #define SLITAPP_EVENT_MASK (StructureNotifyMask) struct Slit { Window frame; /* user-requested position stuff */ SlitPosition pos; int gravity; int user_x, user_y; /* actual position (when not auto-hidden) */ int x, y; int w, h; gboolean horz; gboolean hide; gboolean hidden; Appearance *a_frame; GList *slit_apps; }; GHashTable *slit_map = NULL; GHashTable *slit_app_map = NULL; static Slit *slit; static int nslits; static void slit_configure(Slit *self); void slit_startup() { XSetWindowAttributes attrib; int i; slit_map = g_hash_table_new(g_int_hash, g_int_equal); slit_app_map = g_hash_table_new(g_int_hash, g_int_equal); nslits = 1; slit = g_new0(struct Slit, nslits); for (i = 0; i < nslits; ++i) { slit[i].horz = FALSE; slit[i].hide = TRUE; slit[i].hidden = FALSE; slit[i].pos = SlitPos_TopRight; attrib.override_redirect = True; slit[i].frame = XCreateWindow(ob_display, ob_root, 0, 0, 1, 1, 0, render_depth, InputOutput, render_visual, CWOverrideRedirect, &attrib); slit[i].a_frame = appearance_copy(theme_a_unfocused_title); XSetWindowBorder(ob_display, slit[i].frame, theme_b_color->pixel); XSetWindowBorderWidth(ob_display, slit[i].frame, theme_bwidth); g_hash_table_insert(slit_map, &slit[i].frame, &slit[i]); } } void slit_shutdown() { int i; for (i = 0; i < nslits; ++i) { XDestroyWindow(ob_display, slit[i].frame); appearance_free(slit[i].a_frame); g_hash_table_remove(slit_map, &slit[i].frame); } g_hash_table_destroy(slit_app_map); g_hash_table_destroy(slit_map); } void slit_add(Window win, XWMHints *wmhints, XWindowAttributes *attrib) { Slit *s; SlitApp *app; /* XXX pick a slit */ s = &slit[0]; app = g_new0(SlitApp, 1); app->slit = s; app->win = win; app->icon_win = (wmhints->flags & IconWindowHint) ? wmhints->icon_window : win; app->w = attrib->width; app->h = attrib->height; s->slit_apps = g_list_append(s->slit_apps, app); slit_configure(s); XReparentWindow(ob_display, app->icon_win, s->frame, app->x, app->y); /* This is the same case as in frame.c for client windows. When Openbox is starting, the window is already mapped so we see unmap events occur for it. There are 2 unmap events generated that we see, one with the 'event' member set the root window, and one set to the client, but both get handled and need to be ignored. */ if (ob_state == State_Starting) app->ignore_unmaps += 2; if (app->win != app->icon_win) { /* have to map it so that it can be re-managed on a restart */ XMoveWindow(ob_display, app->win, -1000, -1000); XMapWindow(ob_display, app->win); } g_message(" Slitting 0x%lx 0x%lx", app->icon_win, app->win); XMapWindow(ob_display, app->icon_win); XSync(ob_display, False); /* specify that if we exit, the window should not be destroyed and should be reparented back to root automatically */ XChangeSaveSet(ob_display, app->icon_win, SetModeInsert); XSelectInput(ob_display, app->icon_win, SLITAPP_EVENT_MASK); g_hash_table_insert(slit_app_map, &app->icon_win, app); g_message("Managed Slit App: 0x%lx", app->icon_win); } void slit_remove_all() { int i; for (i = 0; i < nslits; ++i) while (slit[i].slit_apps) slit_remove(slit[i].slit_apps->data, TRUE); } void slit_remove(SlitApp *app, gboolean reparent) { XSelectInput(ob_display, app->icon_win, NoEventMask); /* remove the window from our save set */ XChangeSaveSet(ob_display, app->icon_win, SetModeDelete); XSync(ob_display, False); g_hash_table_remove(slit_app_map, &app->icon_win); if (reparent) XReparentWindow(ob_display, app->icon_win, ob_root, app->x, app->y); app->slit->slit_apps = g_list_remove(app->slit->slit_apps, app); slit_configure(app->slit); g_message("Unmanaged Slit App: 0x%lx", app->icon_win); g_free(app); } void slit_configure_all() { int i; for (i = 0; i < nslits; ++i) slit_configure(&slit[i]); } static void slit_configure(Slit *self) { GList *it; int spot; self->w = self->h = spot = 0; for (it = self->slit_apps; it; it = it->next) { struct SlitApp *app = it->data; if (self->horz) { app->x = spot; app->y = 0; self->w += app->w; self->h = MAX(self->h, app->h); spot += app->w; } else { app->x = 0; app->y = spot; self->w = MAX(self->h, app->w); self->h += app->h; spot += app->h; } XMoveWindow(ob_display, app->icon_win, app->x, app->y); } /* used for calculating offsets */ self->w += theme_bwidth * 2; self->h += theme_bwidth * 2; /* calculate position */ switch (self->pos) { case SlitPos_Floating: self->x = self->user_x; self->y = self->user_y; break; case SlitPos_TopLeft: self->x = 0; self->y = 0; self->gravity = NorthWestGravity; break; case SlitPos_Top: self->x = screen_physical_size.width / 2; self->y = 0; self->gravity = NorthGravity; break; case SlitPos_TopRight: self->x = screen_physical_size.width; self->y = 0; self->gravity = NorthEastGravity; break; case SlitPos_Left: self->x = 0; self->y = screen_physical_size.height / 2; self->gravity = WestGravity; break; case SlitPos_Right: self->x = screen_physical_size.width; self->y = screen_physical_size.height / 2; self->gravity = EastGravity; break; case SlitPos_BottomLeft: self->x = 0; self->y = screen_physical_size.height; self->gravity = SouthWestGravity; break; case SlitPos_Bottom: self->x = screen_physical_size.width / 2; self->y = screen_physical_size.height; self->gravity = SouthGravity; break; case SlitPos_BottomRight: self->x = screen_physical_size.width; self->y = screen_physical_size.height; self->gravity = SouthEastGravity; break; } switch(self->gravity) { case NorthGravity: case CenterGravity: case SouthGravity: self->x -= self->w / 2; break; case NorthEastGravity: case EastGravity: case SouthEastGravity: self->x -= self->w; break; } switch(self->gravity) { case WestGravity: case CenterGravity: case EastGravity: self->y -= self->h / 2; break; case SouthWestGravity: case SouthGravity: case SouthEastGravity: self->y -= self->h; break; } if (self->hide && self->hidden) { g_message("hidden"); switch (self->pos) { case SlitPos_Floating: break; case SlitPos_TopLeft: if (self->horz) self->y -= self->h - theme_bwidth; else self->x -= self->w - theme_bwidth; break; case SlitPos_Top: self->y -= self->h - theme_bwidth; break; case SlitPos_TopRight: if (self->horz) self->y -= self->h - theme_bwidth; else self->x += self->w - theme_bwidth; break; case SlitPos_Left: self->x -= self->w - theme_bwidth; break; case SlitPos_Right: self->x += self->w - theme_bwidth; break; case SlitPos_BottomLeft: if (self->horz) self->y += self->h - theme_bwidth; else self->x -= self->w - theme_bwidth; break; case SlitPos_Bottom: self->y += self->h - theme_bwidth; break; case SlitPos_BottomRight: if (self->horz) self->y += self->h - theme_bwidth; else self->x += self->w - theme_bwidth; break; } } /* not used for actually sizing shit */ self->w -= theme_bwidth * 2; self->h -= theme_bwidth * 2; if (self->w > 0 && self->h > 0) { RECT_SET(self->a_frame->area, 0, 0, self->w, self->h); XMoveResizeWindow(ob_display, self->frame, self->x, self->y, self->w, self->h); paint(self->frame, self->a_frame); XMapWindow(ob_display, self->frame); } else XUnmapWindow(ob_display, self->frame); } void slit_app_configure(SlitApp *app, int w, int h) { app->w = w; app->h = h; slit_configure(app->slit); } |