openbox/place_overlap.c (raw)
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 |
/* -*- indent-tabs-mode: nil; tab-width: 4; c-basic-offset: 4; -*- overlap.c for the Openbox window manager Copyright (c) 2011 Ian Zimmerman This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. See the COPYING file for a copy of the GNU General Public License. */ #include "config.h" #include "geom.h" #include "place_overlap.h" #include <stdlib.h> static void make_grid(const Rect* client_rects, int n_client_rects, const Rect* bound, int* x_edges, int* y_edges, int max_edges); static int best_direction(const Point* grid_point, const Rect* client_rects, int n_client_rects, const Rect* bound, const Size* req_size, Point* best_top_left); /* Choose the placement on a grid with least overlap */ void place_overlap_find_least_placement(const Rect* client_rects, int n_client_rects, Rect *const bound, const Size* req_size, Point* result) { POINT_SET(*result, 0, 0); int overlap = G_MAXINT; int max_edges = 2 * (n_client_rects + 1); int x_edges[max_edges]; int y_edges[max_edges]; make_grid(client_rects, n_client_rects, bound, x_edges, y_edges, max_edges); int i; for (i = 0; i < max_edges; ++i) { if (x_edges[i] == G_MAXINT) break; int j; for (j = 0; j < max_edges; ++j) { if (y_edges[j] == G_MAXINT) break; Point grid_point = {.x = x_edges[i], .y = y_edges[j]}; Point best_top_left; int this_overlap = best_direction(&grid_point, client_rects, n_client_rects, bound, req_size, &best_top_left); if (this_overlap < overlap) { overlap = this_overlap; *result = best_top_left; } if (overlap == 0) break; } if (overlap == 0) break; } } static int compare_ints(const void* a, const void* b) { const int* ia = (const int*)a; const int* ib = (const int*)b; return *ia - *ib; } static void uniquify(int* edges, int n_edges) { int i = 0; int j = 0; while (j < n_edges) { int last = edges[j++]; edges[i++] = last; while (j < n_edges && edges[j] == last) ++j; } /* fill the rest with nonsense */ for (; i < n_edges ; ++i) edges[i] = G_MAXINT; } static void make_grid(const Rect* client_rects, int n_client_rects, const Rect* bound, int* x_edges, int* y_edges, int max_edges) { int i; int n_edges = 0; for (i = 0; i < n_client_rects; ++i) { if (!RECT_INTERSECTS_RECT(client_rects[i], *bound)) continue; x_edges[n_edges] = client_rects[i].x; y_edges[n_edges++] = client_rects[i].y; x_edges[n_edges] = client_rects[i].x + client_rects[i].width; y_edges[n_edges++] = client_rects[i].y + client_rects[i].height; } x_edges[n_edges] = bound->x; y_edges[n_edges++] = bound->y; x_edges[n_edges] = bound->x + bound->width; y_edges[n_edges++] = bound->y + bound->height; for (i = n_edges; i < max_edges; ++i) x_edges[i] = y_edges[i] = G_MAXINT; qsort(x_edges, n_edges, sizeof(int), compare_ints); uniquify(x_edges, n_edges); qsort(y_edges, n_edges, sizeof(int), compare_ints); uniquify(y_edges, n_edges); } static int total_overlap(const Rect* client_rects, int n_client_rects, const Rect* proposed_rect) { int overlap = 0; int i; for (i = 0; i < n_client_rects; ++i) { if (!RECT_INTERSECTS_RECT(*proposed_rect, client_rects[i])) continue; Rect rtemp; RECT_SET_INTERSECTION(rtemp, *proposed_rect, client_rects[i]); overlap += RECT_AREA(rtemp); } return overlap; } /* Given a list of Rect RECTS, a Point PT and a Size size, determine the direction from PT which results in the least total overlap with RECTS if a rectangle is placed in that direction. Return the top/left Point of such rectangle and the resulting overlap amount. Only consider placements within BOUNDS. */ #define NUM_DIRECTIONS 4 static int best_direction(const Point* grid_point, const Rect* client_rects, int n_client_rects, const Rect* bound, const Size* req_size, Point* best_top_left) { static const Size directions[NUM_DIRECTIONS] = { {0, 0}, {0, -1}, {-1, 0}, {-1, -1} }; int overlap = G_MAXINT; int i; for (i = 0; i < NUM_DIRECTIONS; ++i) { Point pt = { .x = grid_point->x + (req_size->width * directions[i].width), .y = grid_point->y + (req_size->height * directions[i].height) }; Rect r; RECT_SET(r, pt.x, pt.y, req_size->width, req_size->height); if (!RECT_CONTAINS_RECT(*bound, r)) continue; int this_overlap = total_overlap(client_rects, n_client_rects, &r); if (this_overlap < overlap) { overlap = this_overlap; *best_top_left = pt; } if (overlap == 0) break; } return overlap; } |