render/gradient.h (raw)
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#ifndef __gradient_h #define __gradient_h #include "render.h" void gradient_render(Surface *sf, int w, int h); void gradient_vertical(Surface *sf, int w, int h); void gradient_horizontal(Surface *sf, int w, int h); void gradient_diagonal(Surface *sf, int w, int h); void gradient_crossdiagonal(Surface *sf, int w, int h); void gradient_solid(Appearance *l, int x, int y, int w, int h); void highlight(pixel32 *x, pixel32 *y, gboolean raised); #endif /* __gradient_h */ |