scripts/cycle.py (raw)
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import ob, otk, config class _Cycle: """ This is a basic cycling class for anything, from xOr's stackedcycle.py, that pops up a cycling menu when there's more than one thing to be cycled to. An example of inheriting from and modifying this class is _CycleWindows, which allows users to cycle around windows. This class could conceivably be used to cycle through anything -- desktops, windows of a specific class, XMMS playlists, etc. """ """This specifies a rough limit of characters for the cycling list titles. Titles which are larger will be chopped with an elipsis in their center.""" TITLE_SIZE_LIMIT = 80 """If this is non-zero then windows will be activated as they are highlighted in the cycling list (except iconified windows).""" ACTIVATE_WHILE_CYCLING = 0 """If this is true, we start cycling with the next (or previous) thing selected.""" START_WITH_NEXT = 1 """If this is true, a popup window will be displayed with the options while cycling.""" SHOW_POPUP = 1 def __init__(self): """Initialize an instance of this class. Subclasses should do any necessary event binding in their constructor as well. """ self.cycling = 0 # internal var used for going through the menu self.items = [] # items to cycle through self.widget = None # the otk menu widget self.menuwidgets = [] # labels in the otk menu widget TODO: RENAME def createPopup(self): """Creates the cycling popup menu. """ self.widget = otk.Widget(self.screen.number(), ob.openbox, otk.Widget.Vertical, 0, 1) def destroyPopup(self): """Destroys (or rather, cleans up after) the cycling popup menu. """ self.menuwidgets = [] self.widget = 0 def populateItems(self): """Populate self.items with the appropriate items that can currently be cycled through. self.items may be cleared out before this method is called. """ pass def menuLabel(self, item): """Return a string indicating the menu label for the given item. Don't worry about title truncation. """ pass def itemEqual(self, item1, item2): """Compare two items, return 1 if they're "equal" for purposes of cycling, and 0 otherwise. """ # suggestion: define __eq__ on item classes so that this works # in the general case. :) return item1 == item2 def populateLists(self): """Populates self.items and self.menuwidgets, and then shows and positions the cycling popup. You probably shouldn't mess with this function; instead, see populateItems and menuLabel. """ self.widget.hide() try: current = self.items[self.menupos] except IndexError: current = None oldpos = self.menupos self.menupos = -1 self.items = [] self.populateItems() # make the widgets i = 0 self.menuwidgets = [] for i in range(len(self.items)): c = self.items[i] w = otk.Label(self.widget) # current item might have shifted after a populateItems() # call, so we need to do this test. if current and self.itemEqual(c, current): self.menupos = i w.setHilighted(1) self.menuwidgets.append(w) t = self.menuLabel(c) # TODO: maybe subclasses will want to truncate in different ways? if len(t) > self.TITLE_SIZE_LIMIT: # limit the length of titles t = t[:self.TITLE_SIZE_LIMIT / 2 - 2] + "..." + \ t[0 - self.TITLE_SIZE_LIMIT / 2 - 2:] w.setText(t) # The item we were on might be gone entirely if self.menupos < 0: # try stay at the same spot in the menu if oldpos >= len(self.items): self.menupos = len(self.items) - 1 else: self.menupos = oldpos # find the size for the popup width = 0 height = 0 for w in self.menuwidgets: size = w.minSize() if size.width() > width: width = size.width() height += size.height() # show or hide the list and its child widgets if len(self.items) > 1: size = self.screen.size() self.widget.moveresize(otk.Rect((size.width() - width) / 2, (size.height() - height) / 2, width, height)) if self.SHOW_POPUP: self.widget.show(1) def activateTarget(self, final): """Activates (focuses and, if the user requested it, raises a window). If final is true, then this is the very last window we're activating and the user has finished cycling. """ pass def setDataInfo(self, data): """Retrieve and/or calculate information when we start cycling, preferably caching it. Data is what's given to callback functions. """ self.screen = ob.openbox.screen(data.screen) def chooseStartPos(self): """Set self.menupos to a number between 0 and len(self.items) - 1. By default the initial menupos is 0, but this can be used to change it to some other position.""" pass def cycle(self, data, forward): """Does the actual job of cycling through windows. data is a callback parameter, while forward is a boolean indicating whether the cycling goes forwards (true) or backwards (false). """ initial = 0 if not self.cycling: ob.kgrab(data.screen, self.grabfunc) # the pointer grab causes pointer events during the keyboard grab # to go away, which means we don't get enter notifies when the # popup disappears, screwing up the focus ob.mgrab(data.screen) self.cycling = 1 self.state = data.state self.menupos = 0 self.setDataInfo(data) self.createPopup() self.items = [] # so it doesnt try start partway through the list self.populateLists() self.chooseStartPos() self.initpos = self.menupos initial = 1 if not self.items: return # don't bother doing anything self.menuwidgets[self.menupos].setHighlighted(0) if initial and not self.START_WITH_NEXT: pass else: if forward: self.menupos += 1 else: self.menupos -= 1 # wrap around if self.menupos < 0: self.menupos = len(self.items) - 1 elif self.menupos >= len(self.items): self.menupos = 0 self.menuwidgets[self.menupos].setHighlighted(1) if self.ACTIVATE_WHILE_CYCLING: self.activateTarget(0) # activate, but dont deiconify/unshade/raise def grabfunc(self, data): """A callback method that grabs away all keystrokes so that navigating the cycling menu is possible.""" done = 0 notreverting = 1 # have all the modifiers this started with been released? if not self.state & data.state: done = 1 elif data.action == ob.KeyAction.Press: # has Escape been pressed? if data.key == "Escape": done = 1 notreverting = 0 # revert self.menupos = self.initpos # has Enter been pressed? elif data.key == "Return": done = 1 if done: # activate, and deiconify/unshade/raise self.activateTarget(notreverting) self.destroyPopup() self.cycling = 0 ob.kungrab() ob.mungrab() def next(self, data): """Focus the next window.""" self.cycle(data, 1) def previous(self, data): """Focus the previous window.""" self.cycle(data, 0) #---------------------- Window Cycling -------------------- import focus class _CycleWindows(_Cycle): """ This is a basic cycling class for Windows. An example of inheriting from and modifying this class is _ClassCycleWindows, which allows users to cycle around windows of a certain application name/class only. This class has an underscored name because I use the singleton pattern (so CycleWindows is an actual instance of this class). This doesn't have to be followed, but if it isn't followed then the user will have to create their own instances of your class and use that (not always a bad thing). An example of using the CycleWindows singleton: from cycle import CycleWindows CycleWindows.INCLUDE_ICONS = 0 # I don't like cycling to icons ob.kbind(["A-Tab"], ob.KeyContext.All, CycleWindows.next) ob.kbind(["A-S-Tab"], ob.KeyContext.All, CycleWindows.previous) """ """If this is non-zero then windows from all desktops will be included in the stacking list.""" INCLUDE_ALL_DESKTOPS = 0 """If this is non-zero then windows which are iconified on the current desktop will be included in the stacking list.""" INCLUDE_ICONS = 1 """If this is non-zero then windows which are iconified from all desktops will be included in the stacking list.""" INCLUDE_ICONS_ALL_DESKTOPS = 1 """If this is non-zero then windows which are on all-desktops at once will be included.""" INCLUDE_OMNIPRESENT = 1 """A better default for window cycling than generic cycling.""" ACTIVATE_WHILE_CYCLING = 1 """When cycling focus, raise the window chosen as well as focusing it.""" RAISE_WINDOW = 1 def __init__(self): _Cycle.__init__(self) def newwindow(data): if self.cycling: self.populateLists() def closewindow(data): if self.cycling: self.populateLists() ob.ebind(ob.EventAction.NewWindow, newwindow) ob.ebind(ob.EventAction.CloseWindow, closewindow) def shouldAdd(self, client): """Determines if a client should be added to the cycling list.""" curdesk = self.screen.desktop() desk = client.desktop() if not client.normal(): return 0 if not (client.canFocus() or client.focusNotify()): return 0 if config.get('focus', 'avoid_skip_taskbar') and client.skipTaskbar(): return 0 if client.iconic(): if self.INCLUDE_ICONS: if self.INCLUDE_ICONS_ALL_DESKTOPS: return 1 if desk == curdesk: return 1 return 0 if self.INCLUDE_OMNIPRESENT and desk == 0xffffffff: return 1 if self.INCLUDE_ALL_DESKTOPS: return 1 if desk == curdesk: return 1 return 0 def populateItems(self): # get the list of clients, keeping iconic windows at the bottom iconic_clients = [] for c in focus._clients: if self.shouldAdd(c): if c.iconic(): iconic_clients.append(c) else: self.items.append(c) self.items.extend(iconic_clients) def menuLabel(self, client): if client.iconic(): t = '[' + client.iconTitle() + ']' else: t = client.title() if self.INCLUDE_ALL_DESKTOPS: d = client.desktop() if d == 0xffffffff: d = self.screen.desktop() t = self.screen.desktopNames()[d] + " - " + t return t def itemEqual(self, client1, client2): return client1.window() == client2.window() def activateTarget(self, final): """Activates (focuses and, if the user requested it, raises a window). If final is true, then this is the very last window we're activating and the user has finished cycling.""" try: client = self.items[self.menupos] except IndexError: return # empty list # move the to client's desktop if required if not (client.iconic() or client.desktop() == 0xffffffff or \ client.desktop() == self.screen.desktop()): self.screen.changeDesktop(client.desktop()) # send a net_active_window message for the target if final or not client.iconic(): if final: r = self.RAISE_WINDOW else: r = 0 client.focus(final, r) if not final: focus._skip += 1 # The singleton. CycleWindows = _CycleWindows() #---------------------- Window Cycling -------------------- import focus class _CycleWindowsLinear(_CycleWindows): """ This class is an example of how to inherit from and make use of the _CycleWindows class. This class also uses the singleton pattern. An example of using the CycleWindowsLinear singleton: from cycle import CycleWindowsLinear CycleWindows.ALL_DESKTOPS = 1 # I want all my windows in the list ob.kbind(["A-Tab"], ob.KeyContext.All, CycleWindowsLinear.next) ob.kbind(["A-S-Tab"], ob.KeyContext.All, CycleWindowsLinear.previous) """ """When cycling focus, raise the window chosen as well as focusing it.""" RAISE_WINDOW = 0 """If this is true, a popup window will be displayed with the options while cycling.""" SHOW_POPUP = 0 def __init__(self): _CycleWindows.__init__(self) def shouldAdd(self, client): """Determines if a client should be added to the cycling list.""" curdesk = self.screen.desktop() desk = client.desktop() if not client.normal(): return 0 if not (client.canFocus() or client.focusNotify()): return 0 if config.get('focus', 'avoid_skip_taskbar') and client.skipTaskbar(): return 0 if client.iconic(): return 0 if self.INCLUDE_OMNIPRESENT and desk == 0xffffffff: return 1 if self.INCLUDE_ALL_DESKTOPS: return 1 if desk == curdesk: return 1 return 0 def populateItems(self): # get the list of clients, keeping iconic windows at the bottom iconic_clients = [] for c in self.screen.clients: if self.shouldAdd(c): self.items.append(c) def chooseStartPos(self): if focus._clients: t = focus._clients[0] for i,c in zip(range(len(self.items)), self.items): if self.itemEqual(c, t): self.menupos = i break def menuLabel(self, client): t = client.title() if self.INCLUDE_ALL_DESKTOPS: d = client.desktop() if d == 0xffffffff: d = self.screen.desktop() t = self.screen.desktopNames()[d] + " - " + t return t # The singleton. CycleWindowsLinear = _CycleWindowsLinear() #----------------------- Desktop Cycling ------------------ class _CycleDesktops(_Cycle): """ Example of usage: from cycle import CycleDesktops ob.kbind(["W-d"], ob.KeyContext.All, CycleDesktops.next) ob.kbind(["W-S-d"], ob.KeyContext.All, CycleDesktops.previous) """ class Desktop: def __init__(self, name, index): self.name = name self.index = index def __eq__(self, other): return other.index == self.index def __init__(self): _Cycle.__init__(self) def populateItems(self): names = self.screen.desktopNames() num = self.screen.numDesktops() for n, i in zip(names[:num], range(num)): self.items.append(_CycleDesktops.Desktop(n, i)) def menuLabel(self, desktop): return desktop.name def chooseStartPos(self): self.menupos = self.screen.desktop() def activateTarget(self, final): # TODO: refactor this bit try: desktop = self.items[self.menupos] except IndexError: return self.screen.changeDesktop(desktop.index) CycleDesktops = _CycleDesktops() print "Loaded cycle.py" |