src/Window.hh (raw)
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// -*- mode: C++; indent-tabs-mode: nil; c-basic-offset: 2; -*- // Window.hh for Blackbox - an X11 Window manager // Copyright (c) 2001 - 2002 Sean 'Shaleh' Perry <shaleh@debian.org> // Copyright (c) 1997 - 2000 Brad Hughes (bhughes@tcac.net) // // Permission is hereby granted, free of charge, to any person obtaining a // copy of this software and associated documentation files (the "Software"), // to deal in the Software without restriction, including without limitation // the rights to use, copy, modify, merge, publish, distribute, sublicense, // and/or sell copies of the Software, and to permit persons to whom the // Software is furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL // THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER // DEALINGS IN THE SOFTWARE. #ifndef __Window_hh #define __Window_hh extern "C" { #include <X11/Xlib.h> #include <X11/Xutil.h> #ifdef SHAPE # include <X11/extensions/shape.h> #endif // SHAPE } #include <string> #include "BaseDisplay.hh" #include "Timer.hh" #include "Util.hh" #include "Windowmenu.hh" #define MwmHintsFunctions (1l << 0) #define MwmHintsDecorations (1l << 1) #define MwmFuncAll (1l << 0) #define MwmFuncResize (1l << 1) #define MwmFuncMove (1l << 2) #define MwmFuncIconify (1l << 3) #define MwmFuncMaximize (1l << 4) #define MwmFuncClose (1l << 5) #define MwmDecorAll (1l << 0) #define MwmDecorBorder (1l << 1) #define MwmDecorHandle (1l << 2) #define MwmDecorTitle (1l << 3) #define MwmDecorMenu (1l << 4) // not used #define MwmDecorIconify (1l << 5) #define MwmDecorMaximize (1l << 6) // this structure only contains 3 elements... the Motif 2.0 structure contains // 5... we only need the first 3... so that is all we will define typedef struct MwmHints { unsigned long flags, functions, decorations; } MwmHints; #define PropMwmHintsElements 3 class BWindowGroup { private: Blackbox *blackbox; Window group; BlackboxWindowList windowList; public: BWindowGroup(Blackbox *b, Window _group); ~BWindowGroup(void); inline Window groupWindow(void) const { return group; } inline bool empty(void) const { return windowList.empty(); } void addWindow(BlackboxWindow *w) { windowList.push_back(w); } void removeWindow(BlackboxWindow *w) { windowList.remove(w); } /* find a window on the specified screen. the focused window (if any) is checked first, otherwise the first matching window found is returned. transients are returned only if allow_transients is True. */ BlackboxWindow *find(BScreen *screen, bool allow_transients = False) const; }; class BlackboxWindow : public TimeoutHandler { public: enum Function { Func_Resize = (1l << 0), Func_Move = (1l << 1), Func_Iconify = (1l << 2), Func_Maximize = (1l << 3), Func_Close = (1l << 4) }; typedef unsigned char FunctionFlags; enum Decoration { Decor_Titlebar = (1l << 0), Decor_Handle = (1l << 1), Decor_Border = (1l << 2), Decor_Iconify = (1l << 3), Decor_Maximize = (1l << 4), Decor_Close = (1l << 5) }; typedef unsigned char DecorationFlags; enum WindowType { Type_Desktop, Type_Dock, Type_Toolbar, Type_Menu, Type_Utility, Type_Splash, Type_Dialog, Type_Normal }; enum Corner { TopLeft, TopRight, BottomLeft, BottomRight }; private: Blackbox *blackbox; BScreen *screen; XAtom *xatom; BTimer *timer; BlackboxAttributes blackbox_attrib; Time lastButtonPressTime; // used for double clicks, when were we clicked Windowmenu *windowmenu; unsigned int window_number; unsigned long current_state; enum FocusMode { F_NoInput = 0, F_Passive, F_LocallyActive, F_GloballyActive }; FocusMode focus_mode; struct _flags { bool moving, // is moving? resizing, // is resizing? shaded, // is shaded? visible, // is visible? iconic, // is iconified? focused, // has focus? stuck, // is omnipresent? modal, // is modal? (must be dismissed to continue) skip_taskbar, // skipped by taskbars? skip_pager, // skipped by pagers? fullscreen, // a fullscreen window? send_focus_message, // should we send focus messages to our client? shaped; // does the frame use the shape extension? unsigned int maximized; // maximize is special, the number corresponds // with a mouse button // if 0, not maximized // 1 = HorizVert, 2 = Vertical, 3 = Horizontal } flags; struct _client { Window window, // the client's window window_group; BlackboxWindow *transient_for; // which window are we a transient for? BlackboxWindowList transientList; // which windows are our transients? std::string title, icon_title; Rect rect; Strut strut; int old_bw; // client's borderwidth unsigned int min_width, min_height, // can not be resized smaller max_width, max_height, // can not be resized larger width_inc, height_inc, // increment step #if 0 // not supported at the moment min_aspect_x, min_aspect_y, // minimum aspect ratio max_aspect_x, max_aspect_y, // maximum aspect ratio #endif base_width, base_height, win_gravity; unsigned long initial_state, normal_hint_flags; } client; FunctionFlags functions; /* * what decorations do we have? * this is based on the type of the client window as well as user input * the menu is not really decor, but it goes hand in hand with the decor */ DecorationFlags decorations; Corner resize_dir; WindowType window_type; /* * client window = the application's window * frame window = the window drawn around the outside of the client window * by the window manager which contains items like the * titlebar and close button * title = the titlebar drawn above the client window, it displays the * window's name and any buttons for interacting with the window, * such as iconify, maximize, and close * label = the window in the titlebar where the title is drawn * buttons = maximize, iconify, close * handle = the bar drawn at the bottom of the window, which contains the * left and right grips used for resizing the window * grips = the smaller reactangles in the handle, one of each side of it. * When clicked and dragged, these resize the window interactively * border = the line drawn around the outside edge of the frame window, * between the title, the bordered client window, and the handle. * Also drawn between the grips and the handle */ struct _frame { // u -> unfocused, f -> has focus unsigned long ulabel_pixel, flabel_pixel, utitle_pixel, ftitle_pixel, uhandle_pixel, fhandle_pixel, ubutton_pixel, fbutton_pixel, pbutton_pixel, uborder_pixel, fborder_pixel, ugrip_pixel, fgrip_pixel; Pixmap ulabel, flabel, utitle, ftitle, uhandle, fhandle, ubutton, fbutton, pbutton, ugrip, fgrip; Window window, // the frame plate, // holds the client title, label, handle, close_button, iconify_button, maximize_button, right_grip, left_grip; /* * size and location of the box drawn while the window dimensions or * location is being changed, ie. resized or moved */ Rect changing; Rect rect; // frame geometry Strut margin; // margins between the frame and client int grab_x, grab_y; // where was the window when it was grabbed? unsigned int inside_w, inside_h, // window w/h without border_w title_h, label_w, label_h, handle_h, button_w, grip_w, mwm_border_w, border_w, bevel_w; } frame; BlackboxWindow(const BlackboxWindow&); BlackboxWindow& operator=(const BlackboxWindow&); bool getState(void); Window createToplevelWindow(); Window createChildWindow(Window parent, Cursor = None); void getWindowType(void); void updateStrut(void); void getWMName(void); void getWMIconName(void); void getWMNormalHints(void); void getWMProtocols(void); void getWMHints(void); void getNetWMHints(void); void getMWMHints(void); bool getBlackboxHints(void); void getTransientInfo(void); void setNetWMAttributes(void); void associateClientWindow(void); void decorate(void); void decorateLabel(void); void positionButtons(bool redecorate_label = False); void positionWindows(void); void createHandle(void); void destroyHandle(void); void createTitlebar(void); void destroyTitlebar(void); void createCloseButton(void); void destroyCloseButton(void); void createIconifyButton(void); void destroyIconifyButton(void); void createMaximizeButton(void); void destroyMaximizeButton(void); void redrawWindowFrame(void) const; void redrawLabel(void) const; void redrawAllButtons(void) const; void redrawCloseButton(bool pressed) const; void redrawIconifyButton(bool pressed) const; void redrawMaximizeButton(bool pressed) const; void applyGravity(Rect &r); void restoreGravity(Rect &r); void setAllowedActions(void); void setState(unsigned long new_state); void upsize(void); void doMove(int x_root, int y_root); bool doWorkspaceWarping(int x_root, int y_root, int dx, int dy); void doWindowSnapping(int &dx, int &dy); void endMove(void); void doResize(int x_root, int y_root); void endResize(void); void constrain(Corner anchor, unsigned int *pw = 0, unsigned int *ph = 0); public: BlackboxWindow(Blackbox *b, Window w, BScreen *s); virtual ~BlackboxWindow(void); inline bool isTransient(void) const { return client.transient_for != 0; } inline bool isFocused(void) const { return flags.focused; } inline bool isVisible(void) const { return flags.visible; } inline bool isIconic(void) const { return flags.iconic; } inline bool isShaded(void) const { return flags.shaded; } inline bool isMaximized(void) const { return flags.maximized; } inline bool isMaximizedHoriz(void) const { return flags.maximized == 3; } inline bool isMaximizedVert(void) const { return flags.maximized == 2; } inline bool isMaximizedFull(void) const { return flags.maximized == 1; } inline bool isStuck(void) const { return flags.stuck; } inline bool isModal(void) const { return flags.modal; } inline bool isIconifiable(void) const { return functions & Func_Iconify; } inline bool isMaximizable(void) const { return functions & Func_Maximize; } inline bool isResizable(void) const { return functions & Func_Resize; } inline bool isClosable(void) const { return functions & Func_Close; } // is a 'normal' window? meaning, a standard client application inline bool isNormal(void) const { return window_type == Type_Dialog || window_type == Type_Normal; } inline bool isDesktop(void) const { return window_type == Type_Desktop; } inline bool hasTitlebar(void) const { return decorations & Decor_Titlebar; } inline const BlackboxWindowList &getTransients(void) const { return client.transientList; } BlackboxWindow *getTransientFor(void) const; inline BScreen *getScreen(void) const { return screen; } inline Window getFrameWindow(void) const { return frame.window; } inline Window getClientWindow(void) const { return client.window; } inline Window getGroupWindow(void) const { return client.window_group; } inline Windowmenu * getWindowmenu(void) const { return windowmenu; } inline const char *getTitle(void) const { return client.title.c_str(); } inline const char *getIconTitle(void) const { return client.icon_title.c_str(); } inline unsigned int getWorkspaceNumber(void) const { return blackbox_attrib.workspace; } inline unsigned int getWindowNumber(void) const { return window_number; } inline const Rect &frameRect(void) const { return frame.rect; } inline const Rect &clientRect(void) const { return client.rect; } inline unsigned int getTitleHeight(void) const { return frame.title_h; } inline void setWindowNumber(int n) { window_number = n; } bool validateClient(void) const; bool setInputFocus(void); // none of these are used by the window manager, they are here to persist // them properly in the window's netwm state property. inline bool skipTaskbar(void) const { return flags.skip_taskbar; } inline void setSkipTaskbar(const bool s) { flags.skip_taskbar = s; } inline bool skipPager(void) const { return flags.skip_pager; } inline void setSkipPager(const bool s) { flags.skip_pager = s; } inline bool isFullscreen(void) const { return flags.fullscreen; } inline void setFullscreen(const bool f) { flags.fullscreen = f; } inline void setModal(const bool m) { flags.modal = m; } void beginMove(int x_root, int y_root); void beginResize(int x_root, int y_root, Corner dir); void setFocusFlag(bool focus); void iconify(void); void deiconify(bool reassoc = True, bool raise = True); void show(void); void close(void); void withdraw(void); void maximize(unsigned int button); void remaximize(void); void shade(void); void stick(void); void reconfigure(void); void grabButtons(void); void ungrabButtons(void); void installColormap(bool install); void restore(bool remap); void configure(int dx, int dy, unsigned int dw, unsigned int dh); void setWorkspace(unsigned int n); void changeBlackboxHints(const BlackboxHints *net); void restoreAttributes(void); void buttonPressEvent(const XButtonEvent *be); void buttonReleaseEvent(const XButtonEvent *re); void motionNotifyEvent(const XMotionEvent *me); void destroyNotifyEvent(const XDestroyWindowEvent* /*unused*/); void mapRequestEvent(const XMapRequestEvent *mre); void unmapNotifyEvent(const XUnmapEvent* /*unused*/); void reparentNotifyEvent(const XReparentEvent* /*unused*/); void propertyNotifyEvent(const XPropertyEvent *pe); void exposeEvent(const XExposeEvent *ee); void configureRequestEvent(const XConfigureRequestEvent *cr); void enterNotifyEvent(const XCrossingEvent *ce); void leaveNotifyEvent(const XCrossingEvent* /*unused*/); #ifdef SHAPE void configureShape(void); void shapeEvent(XShapeEvent * /*unused*/); #endif // SHAPE virtual void timeout(void); }; #endif // __Window_hh |