src/timer.cc (raw)
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// -*- mode: C++; indent-tabs-mode: nil; -*- #ifdef HAVE_CONFIG_H # include "../config.h" #endif // HAVE_CONFIG_H #include "otk/display.hh" #include "openbox.hh" #include "timer.hh" #include "util.hh" namespace ob { OBTimer::OBTimer(TimeoutHandler *h) { handler = h; recur = timing = False; } OBTimer::~OBTimer(void) { if (timing) stop(); } void OBTimer::setTimeout(long t) { _timeout.tv_sec = t / 1000; _timeout.tv_usec = t % 1000; _timeout.tv_usec *= 1000; } void OBTimer::setTimeout(const timeval &t) { _timeout.tv_sec = t.tv_sec; _timeout.tv_usec = t.tv_usec; } void OBTimer::start(void) { gettimeofday(&_start, 0); if (! timing) { timing = True; Openbox::instance->timerManager()->addTimer(this); } } void OBTimer::stop(void) { timing = False; Openbox::instance->timerManager()->removeTimer(this); } void OBTimer::halt(void) { timing = False; } void OBTimer::fireTimeout(void) { if (handler) handler->timeout(); } timeval OBTimer::timeRemaining(const timeval &tm) const { timeval ret = endpoint(); ret.tv_sec -= tm.tv_sec; ret.tv_usec -= tm.tv_usec; return normalizeTimeval(ret); } timeval OBTimer::endpoint(void) const { timeval ret; ret.tv_sec = _start.tv_sec + _timeout.tv_sec; ret.tv_usec = _start.tv_usec + _timeout.tv_usec; return normalizeTimeval(ret); } bool OBTimer::shouldFire(const timeval &tm) const { timeval end = endpoint(); return ! ((tm.tv_sec < end.tv_sec) || (tm.tv_sec == end.tv_sec && tm.tv_usec < end.tv_usec)); } void OBTimerQueueManager::fire() { fd_set rfds; timeval now, tm, *timeout = (timeval *) 0; const int xfd = ConnectionNumber(otk::OBDisplay::display); FD_ZERO(&rfds); FD_SET(xfd, &rfds); // break on any x events if (! timerList.empty()) { const OBTimer* const timer = timerList.top(); gettimeofday(&now, 0); tm = timer->timeRemaining(now); timeout = &tm; } select(xfd + 1, &rfds, 0, 0, timeout); // check for timer timeout gettimeofday(&now, 0); // there is a small chance for deadlock here: // *IF* the timer list keeps getting refreshed *AND* the time between // timer->start() and timer->shouldFire() is within the timer's period // then the timer will keep firing. This should be VERY near impossible. while (! timerList.empty()) { OBTimer *timer = timerList.top(); if (! timer->shouldFire(now)) break; timerList.pop(); timer->fireTimeout(); timer->halt(); if (timer->isRecurring()) timer->start(); } } void OBTimerQueueManager::addTimer(OBTimer *timer) { assert(timer); timerList.push(timer); } void OBTimerQueueManager::removeTimer(OBTimer* timer) { assert(timer); timerList.release(timer); } } |