all repos — openbox @ b45a68cc30121ad2c5cd3b795a6b5e8572425316

openbox fork - make it a bit more like ryudo

otk/truerendercontrol.cc (raw)

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
// -*- mode: C++; indent-tabs-mode: nil; c-basic-offset: 2; -*-

#ifdef    HAVE_CONFIG_H
#  include "../config.h"
#endif // HAVE_CONFIG_H

#include "truerendercontrol.hh"
#include "display.hh"
#include "screeninfo.hh"
#include "surface.hh"
#include "rendertexture.hh"

extern "C" {
#ifdef    HAVE_STDLIB_H
#  include <stdlib.h>
#endif // HAVE_STDLIB_H

#include "gettext.h"
#define _(str) gettext(str)
}

namespace otk {

TrueRenderControl::TrueRenderControl(int screen)
  : RenderControl(screen),
    _red_offset(0),
    _green_offset(0),
    _blue_offset(0)
{
  printf("Initializing TrueColor RenderControl\n");

  Visual *visual = display->screenInfo(_screen)->visual();
  unsigned long red_mask, green_mask, blue_mask;

  // find the offsets for each color in the visual's masks
  red_mask = visual->red_mask;
  green_mask = visual->green_mask;
  blue_mask = visual->blue_mask;

  while (! (red_mask & 1))   { _red_offset++;   red_mask   >>= 1; }
  while (! (green_mask & 1)) { _green_offset++; green_mask >>= 1; }
  while (! (blue_mask & 1))  { _blue_offset++;  blue_mask  >>= 1; }

  _red_shift = _green_shift = _blue_shift = 8;
  while (red_mask)   { red_mask   >>= 1; _red_shift--;   }
  while (green_mask) { green_mask >>= 1; _green_shift--; }
  while (blue_mask)  { blue_mask  >>= 1; _blue_shift--;  }
}

TrueRenderControl::~TrueRenderControl()
{
  printf("Destroying TrueColor RenderControl\n");


}


static inline void renderPixel(XImage *im, unsigned char *dp,
			       unsigned long pixel)
{
  unsigned int bpp = im->bits_per_pixel + (im->byte_order == MSBFirst ? 1 : 0);

  switch (bpp) {
  case  8: //  8bpp
    *dp++ = pixel;
    break;
  case 16: // 16bpp LSB
    *dp++ = pixel;
    *dp++ = pixel >> 8;
    break;
  case 17: // 16bpp MSB
    *dp++ = pixel >> 8;
    *dp++ = pixel;
    break;
  case 24: // 24bpp LSB
    *dp++ = pixel;
    *dp++ = pixel >> 8;
    *dp++ = pixel >> 16;
    break;
  case 25: // 24bpp MSB
    *dp++ = pixel >> 16;
    *dp++ = pixel >> 8;
    *dp++ = pixel;
    break;
  case 32: // 32bpp LSB
    *dp++ = pixel;
    *dp++ = pixel >> 8;
    *dp++ = pixel >> 16;
    *dp++ = pixel >> 24;
    break;
  case 33: // 32bpp MSB
    *dp++ = pixel >> 24;
    *dp++ = pixel >> 16;
    *dp++ = pixel >> 8;
    *dp++ = pixel;
    break;
  default:
    assert(false); // wtf?
  }
}

void TrueRenderControl::drawGradientBackground(
     Surface &sf, const RenderTexture &texture) const
{
  int w = sf.width(), h = sf.height(), off, x, y;

  const ScreenInfo *info = display->screenInfo(_screen);
  XImage *im = XCreateImage(**display, info->visual(), info->depth(),
                            ZPixmap, 0, NULL, w, h, 32, 0);
  
  pixel32 *data = new pixel32[sf.height()*sf.width()];
  pixel32 current;
  pixel32 *dp = data;
  float dr, dg, db;
  unsigned int r,g,b;
//XXX: move this to seperate vgrad function
  dr = (float)(texture.secondary_color().red() - texture.color().red());
  dr/= (float)sf.height();

  dg = (float)(texture.secondary_color().green() - texture.color().green());
  dg/= (float)sf.height();

  db = (float)(texture.secondary_color().blue() - texture.color().blue());
  db/= (float)sf.height();

  for (y = 0; y < h; ++y) {
    r = texture.color().red() + (int)(dr * y);
    g = texture.color().green() + (int)(dg * y);
    b = texture.color().blue() + (int)(db * y);
    current = (r << 16)
            + (g << 8)
            + b;
    for (x = 0; x < w; ++x, dp ++)
      *dp = current;
  }
//XXX: end of vgrad

  if (texture.relief() == RenderTexture::Flat && texture.border()) {
    r = texture.borderColor().red();
    g = texture.borderColor().green();
    b = texture.borderColor().blue();
    current = (r << 16)
            + (g << 8)
            + b;
    for (off = 0, x = 0; x < w; ++x, off++) {
      *(data + off) = current;
      *(data + off + ((h-1) * w)) = current;
    }
    for (off = 0, x = 0; x < h; ++x, off++) {
      *(data + (off * w)) = current;
      *(data + (off * w) + w - 1) = current;
    }
  }

  if (texture.relief() != RenderTexture::Flat) {
    if (texture.bevel() == RenderTexture::Bevel1) {
      for (off = 1, x = 1; x < w - 1; ++x, off++)
        highlight(data + off,
                data + off + (h-1) * w,
                texture.relief()==RenderTexture::Raised);
      for (off = 0, x = 0; x < h; ++x, off++)
        highlight(data + off * w,
                data + off * w + w - 1,
                texture.relief()==RenderTexture::Raised);
    }

    if (texture.bevel() == RenderTexture::Bevel2) {
      for (off = 2, x = 2; x < w - 2; ++x, off++)
        highlight(data + off + w,
                data + off + (h-2) * w,
                texture.relief()==RenderTexture::Raised);
      for (off = 1, x = 1; x < h-1; ++x, off++)
        highlight(data + off * w + 1,
                  data + off * w + w - 2,
                  texture.relief()==RenderTexture::Raised);
    }
  }

//XXX: any dithering should be done now
  im->data = (char*) data;

  sf.setPixmap(im);

  delete [] im->data;
  im->data = NULL;
  XDestroyImage(im);
}

void TrueRenderControl::highlight(pixel32 *x, pixel32 *y, bool raised) const
{
  int r, g, b;

  pixel32 *up, *down;
  if (raised) {
    up = x;
    down = y;
  } else {
    up = y;
    down = x;
  }
  r = (*up >> 16) & 0xFF;
  r += r >> 1;
  g = (*up >> 8) & 0xFF;
  g += g >> 1;
  b = *up & 0xFF;
  b += b >> 1;
  if (r > 255) r = 255;
  if (g > 255) r = 255;
  if (b > 255) r = 255;
  *up = (r << 16) + (g << 8) + b;
  
  r = (*down >> 16) & 0xFF;
  r = (r >> 1) + (r >> 2);
  g = (*down >> 8) & 0xFF;
  g = (g >> 1) + (g >> 2);
  b = *down & 0xFF;
  b = (b >> 1) + (b >> 2);
  *down = (r << 16) + (g << 8) + b;
}
void TrueRenderControl::drawBackground(Surface& sf,
				       const RenderTexture &texture) const
{
  assert(_screen == sf._screen);
  assert(_screen == texture.color().screen());

  if (texture.gradient() == RenderTexture::Solid) {
    drawSolidBackground(sf, texture);
  } else {
    drawGradientBackground(sf, texture);
  }
}

}