src/Texture.hh (raw)
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// -*- mode: C++; indent-tabs-mode: nil; c-basic-offset: 2; -*- // Texture.hh for Blackbox - an X11 Window manager // Copyright (c) 2001 - 2002 Sean 'Shaleh' Perry <shaleh at debian.org> // Copyright (c) 1997 - 2000, 2002 Bradley T Hughes <bhughes at trolltech.com> // // Permission is hereby granted, free of charge, to any person obtaining a // copy of this software and associated documentation files (the "Software"), // to deal in the Software without restriction, including without limitation // the rights to use, copy, modify, merge, publish, distribute, sublicense, // and/or sell copies of the Software, and to permit persons to whom the // Software is furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL // THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER // DEALINGS IN THE SOFTWARE. #ifndef TEXTURE_HH #define TEXTURE_HH #include "Color.hh" #include "Util.hh" class BImageControl; #include <string> class BTexture { public: enum Type { // bevel options Flat = (1l<<0), Sunken = (1l<<1), Raised = (1l<<2), // textures Solid = (1l<<3), Gradient = (1l<<4), // gradients Horizontal = (1l<<5), Vertical = (1l<<6), Diagonal = (1l<<7), CrossDiagonal = (1l<<8), Rectangle = (1l<<9), Pyramid = (1l<<10), PipeCross = (1l<<11), Elliptic = (1l<<12), // bevel types Bevel1 = (1l<<13), Bevel2 = (1l<<14), // inverted image Invert = (1l<<15), // parent relative image Parent_Relative = (1l<<16), // fake interlaced image Interlaced = (1l<<17) }; BTexture(const BaseDisplay * const _display = 0, unsigned int _screen = ~(0u), BImageControl* _ctrl = 0); BTexture(const std::string &_description, const BaseDisplay * const _display = 0, unsigned int _screen = ~(0u), BImageControl* _ctrl = 0); void setColor(const BColor &_color); void setColorTo(const BColor &_colorTo) { ct = _colorTo; } const BColor &color(void) const { return c; } const BColor &colorTo(void) const { return ct; } const BColor &lightColor(void) const { return lc; } const BColor &shadowColor(void) const { return sc; } unsigned long texture(void) const { return t; } void setTexture(const unsigned long _texture) { t = _texture; } void addTexture(const unsigned long _texture) { t |= _texture; } BTexture &operator=(const BTexture &tt); inline bool operator==(const BTexture &tt) { return (c == tt.c && ct == tt.ct && lc == tt.lc && sc == tt.sc && t == tt.t); } inline bool operator!=(const BTexture &tt) { return (! operator==(tt)); } const BaseDisplay *display(void) const { return dpy; } unsigned int screen(void) const { return scrn; } void setDisplay(const BaseDisplay * const _display, const unsigned int _screen); void setImageControl(BImageControl* _ctrl) { ctrl = _ctrl; } const std::string &description(void) const { return descr; } void setDescription(const std::string &d); Pixmap render(const unsigned int width, const unsigned int height, const Pixmap old = 0); private: BColor c, ct, lc, sc; std::string descr; unsigned long t; const BaseDisplay *dpy; BImageControl *ctrl; unsigned int scrn; }; #endif // TEXTURE_HH |