openbox/action.c (raw)
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/* -*- indent-tabs-mode: nil; tab-width: 4; c-basic-offset: 4; -*- action.c for the Openbox window manager Copyright (c) 2006 Mikael Magnusson Copyright (c) 2003-2007 Dana Jansens This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. See the COPYING file for a copy of the GNU General Public License. */ #include "debug.h" #include "client.h" #include "focus.h" #include "focus_cycle.h" #include "moveresize.h" #include "menu.h" #include "prop.h" #include "stacking.h" #include "screen.h" #include "action.h" #include "openbox.h" #include "grab.h" #include "keyboard.h" #include "event.h" #include "dock.h" #include "config.h" #include "mainloop.h" #include "startupnotify.h" #include "gettext.h" #include <glib.h> typedef struct { const gchar *name; void (*func)(union ActionData *); void (*setup)(ObAction **, ObUserAction uact); } ActionString; static ObAction *action_new(void (*func)(union ActionData *data)) { ObAction *a = g_new0(ObAction, 1); a->ref = 1; a->func = func; return a; } void action_ref(ObAction *a) { ++a->ref; } void action_unref(ObAction *a) { if (a == NULL) return; if (--a->ref > 0) return; /* deal with pointers */ if (a->func == action_execute || a->func == action_restart) g_free(a->data.execute.path); else if (a->func == action_debug) g_free(a->data.debug.string); else if (a->func == action_showmenu) g_free(a->data.showmenu.name); g_free(a); } ObAction* action_copy(const ObAction *src) { ObAction *a = action_new(src->func); a->data = src->data; /* deal with pointers */ if (a->func == action_execute || a->func == action_restart) a->data.execute.path = g_strdup(a->data.execute.path); else if (a->func == action_debug) a->data.debug.string = g_strdup(a->data.debug.string); else if (a->func == action_showmenu) a->data.showmenu.name = g_strdup(a->data.showmenu.name); return a; } void setup_action_send_to_desktop(ObAction **a, ObUserAction uact) { (*a)->data.sendto.any.client_action = OB_CLIENT_ACTION_ALWAYS; (*a)->data.sendto.follow = TRUE; } void setup_action_send_to_desktop_prev(ObAction **a, ObUserAction uact) { (*a)->data.sendtodir.inter.any.client_action = OB_CLIENT_ACTION_ALWAYS; (*a)->data.sendtodir.inter.any.interactive = TRUE; (*a)->data.sendtodir.dir = OB_DIRECTION_WEST; (*a)->data.sendtodir.linear = TRUE; (*a)->data.sendtodir.wrap = TRUE; (*a)->data.sendtodir.follow = TRUE; } void setup_action_send_to_desktop_next(ObAction **a, ObUserAction uact) { (*a)->data.sendtodir.inter.any.client_action = OB_CLIENT_ACTION_ALWAYS; (*a)->data.sendtodir.inter.any.interactive = TRUE; (*a)->data.sendtodir.dir = OB_DIRECTION_EAST; (*a)->data.sendtodir.linear = TRUE; (*a)->data.sendtodir.wrap = TRUE; (*a)->data.sendtodir.follow = TRUE; } void setup_action_send_to_desktop_left(ObAction **a, ObUserAction uact) { (*a)->data.sendtodir.inter.any.client_action = OB_CLIENT_ACTION_ALWAYS; (*a)->data.sendtodir.inter.any.interactive = TRUE; (*a)->data.sendtodir.dir = OB_DIRECTION_WEST; (*a)->data.sendtodir.linear = FALSE; (*a)->data.sendtodir.wrap = TRUE; (*a)->data.sendtodir.follow = TRUE; } void setup_action_send_to_desktop_right(ObAction **a, ObUserAction uact) { (*a)->data.sendtodir.inter.any.client_action = OB_CLIENT_ACTION_ALWAYS; (*a)->data.sendtodir.inter.any.interactive = TRUE; (*a)->data.sendtodir.dir = OB_DIRECTION_EAST; (*a)->data.sendtodir.linear = FALSE; (*a)->data.sendtodir.wrap = TRUE; (*a)->data.sendtodir.follow = TRUE; } void setup_action_send_to_desktop_up(ObAction **a, ObUserAction uact) { (*a)->data.sendtodir.inter.any.client_action = OB_CLIENT_ACTION_ALWAYS; (*a)->data.sendtodir.inter.any.interactive = TRUE; (*a)->data.sendtodir.dir = OB_DIRECTION_NORTH; (*a)->data.sendtodir.linear = FALSE; (*a)->data.sendtodir.wrap = TRUE; (*a)->data.sendtodir.follow = TRUE; } void setup_action_send_to_desktop_down(ObAction **a, ObUserAction uact) { (*a)->data.sendtodir.inter.any.client_action = OB_CLIENT_ACTION_ALWAYS; (*a)->data.sendtodir.inter.any.interactive = TRUE; (*a)->data.sendtodir.dir = OB_DIRECTION_SOUTH; (*a)->data.sendtodir.linear = FALSE; (*a)->data.sendtodir.wrap = TRUE; (*a)->data.sendtodir.follow = TRUE; } void setup_action_desktop(ObAction **a, ObUserAction uact) { /* (*a)->data.desktop.inter.any.interactive = FALSE; */ } void setup_action_desktop_prev(ObAction **a, ObUserAction uact) { (*a)->data.desktopdir.inter.any.interactive = TRUE; (*a)->data.desktopdir.dir = OB_DIRECTION_WEST; (*a)->data.desktopdir.linear = TRUE; (*a)->data.desktopdir.wrap = TRUE; } void setup_action_desktop_next(ObAction **a, ObUserAction uact) { (*a)->data.desktopdir.inter.any.interactive = TRUE; (*a)->data.desktopdir.dir = OB_DIRECTION_EAST; (*a)->data.desktopdir.linear = TRUE; (*a)->data.desktopdir.wrap = TRUE; } void setup_action_desktop_left(ObAction **a, ObUserAction uact) { (*a)->data.desktopdir.inter.any.interactive = TRUE; (*a)->data.desktopdir.dir = OB_DIRECTION_WEST; (*a)->data.desktopdir.linear = FALSE; (*a)->data.desktopdir.wrap = TRUE; } void setup_action_desktop_right(ObAction **a, ObUserAction uact) { (*a)->data.desktopdir.inter.any.interactive = TRUE; (*a)->data.desktopdir.dir = OB_DIRECTION_EAST; (*a)->data.desktopdir.linear = FALSE; (*a)->data.desktopdir.wrap = TRUE; } void setup_action_desktop_up(ObAction **a, ObUserAction uact) { (*a)->data.desktopdir.inter.any.interactive = TRUE; (*a)->data.desktopdir.dir = OB_DIRECTION_NORTH; (*a)->data.desktopdir.linear = FALSE; (*a)->data.desktopdir.wrap = TRUE; } void setup_action_desktop_down(ObAction **a, ObUserAction uact) { (*a)->data.desktopdir.inter.any.interactive = TRUE; (*a)->data.desktopdir.dir = OB_DIRECTION_SOUTH; (*a)->data.desktopdir.linear = FALSE; (*a)->data.desktopdir.wrap = TRUE; } void setup_action_movefromedge_north(ObAction **a, ObUserAction uact) { (*a)->data.diraction.any.client_action = OB_CLIENT_ACTION_ALWAYS; (*a)->data.diraction.direction = OB_DIRECTION_NORTH; (*a)->data.diraction.hang = TRUE; } void setup_action_movefromedge_south(ObAction **a, ObUserAction uact) { (*a)->data.diraction.any.client_action = OB_CLIENT_ACTION_ALWAYS; (*a)->data.diraction.direction = OB_DIRECTION_SOUTH; (*a)->data.diraction.hang = TRUE; } void setup_action_movefromedge_east(ObAction **a, ObUserAction uact) { (*a)->data.diraction.any.client_action = OB_CLIENT_ACTION_ALWAYS; (*a)->data.diraction.direction = OB_DIRECTION_EAST; (*a)->data.diraction.hang = TRUE; } void setup_action_movefromedge_west(ObAction **a, ObUserAction uact) { (*a)->data.diraction.any.client_action = OB_CLIENT_ACTION_ALWAYS; (*a)->data.diraction.direction = OB_DIRECTION_WEST; (*a)->data.diraction.hang = TRUE; } void setup_action_movetoedge_north(ObAction **a, ObUserAction uact) { (*a)->data.diraction.any.client_action = OB_CLIENT_ACTION_ALWAYS; (*a)->data.diraction.direction = OB_DIRECTION_NORTH; (*a)->data.diraction.hang = FALSE; } void setup_action_movetoedge_south(ObAction **a, ObUserAction uact) { (*a)->data.diraction.any.client_action = OB_CLIENT_ACTION_ALWAYS; (*a)->data.diraction.direction = OB_DIRECTION_SOUTH; (*a)->data.diraction.hang = FALSE; } void setup_action_movetoedge_east(ObAction **a, ObUserAction uact) { (*a)->data.diraction.any.client_action = OB_CLIENT_ACTION_ALWAYS; (*a)->data.diraction.direction = OB_DIRECTION_EAST; (*a)->data.diraction.hang = FALSE; } void setup_action_movetoedge_west(ObAction **a, ObUserAction uact) { (*a)->data.diraction.any.client_action = OB_CLIENT_ACTION_ALWAYS; (*a)->data.diraction.direction = OB_DIRECTION_WEST; (*a)->data.diraction.hang = FALSE; } void setup_action_growtoedge_north(ObAction **a, ObUserAction uact) { (*a)->data.diraction.any.client_action = OB_CLIENT_ACTION_ALWAYS; (*a)->data.diraction.direction = OB_DIRECTION_NORTH; } void setup_action_growtoedge_south(ObAction **a, ObUserAction uact) { (*a)->data.diraction.any.client_action = OB_CLIENT_ACTION_ALWAYS; (*a)->data.diraction.direction = OB_DIRECTION_SOUTH; } void setup_action_growtoedge_east(ObAction **a, ObUserAction uact) { (*a)->data.diraction.any.client_action = OB_CLIENT_ACTION_ALWAYS; (*a)->data.diraction.direction = OB_DIRECTION_EAST; } void setup_action_growtoedge_west(ObAction **a, ObUserAction uact) { (*a)->data.diraction.any.client_action = OB_CLIENT_ACTION_ALWAYS; (*a)->data.diraction.direction = OB_DIRECTION_WEST; } void setup_action_top_layer(ObAction **a, ObUserAction uact) { (*a)->data.layer.any.client_action = OB_CLIENT_ACTION_ALWAYS; (*a)->data.layer.layer = 1; } void setup_action_normal_layer(ObAction **a, ObUserAction uact) { (*a)->data.layer.any.client_action = OB_CLIENT_ACTION_ALWAYS; (*a)->data.layer.layer = 0; } void setup_action_bottom_layer(ObAction **a, ObUserAction uact) { (*a)->data.layer.any.client_action = OB_CLIENT_ACTION_ALWAYS; (*a)->data.layer.layer = -1; } void setup_action_resize(ObAction **a, ObUserAction uact) { (*a)->data.moveresize.any.client_action = OB_CLIENT_ACTION_ALWAYS; (*a)->data.moveresize.keyboard = (uact == OB_USER_ACTION_NONE || uact == OB_USER_ACTION_KEYBOARD_KEY || uact == OB_USER_ACTION_MENU_SELECTION); (*a)->data.moveresize.corner = 0; } void setup_action_addremove_desktop_current(ObAction **a, ObUserAction uact) { (*a)->data.addremovedesktop.current = TRUE; } void setup_action_addremove_desktop_last(ObAction **a, ObUserAction uact) { (*a)->data.addremovedesktop.current = FALSE; } void setup_client_action(ObAction **a, ObUserAction uact) { (*a)->data.any.client_action = OB_CLIENT_ACTION_ALWAYS; } ActionString actionstrings[] = { { "shadelower", action_shadelower, setup_client_action }, { "unshaderaise", action_unshaderaise, setup_client_action }, { "resizerelativevert", action_resize_relative_vert, setup_client_action }, { "resizerelative", action_resize_relative, setup_client_action }, { "sendtodesktop", action_send_to_desktop, setup_action_send_to_desktop }, { "sendtodesktopnext", action_send_to_desktop_dir, setup_action_send_to_desktop_next }, { "sendtodesktopprevious", action_send_to_desktop_dir, setup_action_send_to_desktop_prev }, { "sendtodesktopright", action_send_to_desktop_dir, setup_action_send_to_desktop_right }, { "sendtodesktopleft", action_send_to_desktop_dir, setup_action_send_to_desktop_left }, { "sendtodesktopup", action_send_to_desktop_dir, setup_action_send_to_desktop_up }, { "sendtodesktopdown", action_send_to_desktop_dir, setup_action_send_to_desktop_down }, { "desktop", action_desktop, setup_action_desktop }, { "desktopnext", action_desktop_dir, setup_action_desktop_next }, { "desktopprevious", action_desktop_dir, setup_action_desktop_prev }, { "desktopright", action_desktop_dir, setup_action_desktop_right }, { "desktopleft", action_desktop_dir, setup_action_desktop_left }, { "desktopup", action_desktop_dir, setup_action_desktop_up }, { "desktopdown", action_desktop_dir, setup_action_desktop_down }, { "toggledockautohide", action_toggle_dockautohide, NULL }, { "desktoplast", action_desktop_last, NULL }, { "sendtotoplayer", action_send_to_layer, setup_action_top_layer }, { "togglealwaysontop", action_toggle_layer, setup_action_top_layer }, { "sendtonormallayer", action_send_to_layer, setup_action_normal_layer }, { "sendtobottomlayer", action_send_to_layer, setup_action_bottom_layer }, { "togglealwaysonbottom", action_toggle_layer, setup_action_bottom_layer }, { "movefromedgenorth", action_movetoedge, setup_action_movefromedge_north }, { "movefromedgesouth", action_movetoedge, setup_action_movefromedge_south }, { "movefromedgewest", action_movetoedge, setup_action_movefromedge_west }, { "movefromedgeeast", action_movetoedge, setup_action_movefromedge_east }, { "movetoedgenorth", action_movetoedge, setup_action_movetoedge_north }, { "movetoedgesouth", action_movetoedge, setup_action_movetoedge_south }, { "movetoedgewest", action_movetoedge, setup_action_movetoedge_west }, { "movetoedgeeast", action_movetoedge, setup_action_movetoedge_east }, { "growtoedgenorth", action_growtoedge, setup_action_growtoedge_north }, { "growtoedgesouth", action_growtoedge, setup_action_growtoedge_south }, { "growtoedgewest", action_growtoedge, setup_action_growtoedge_west }, { "growtoedgeeast", action_growtoedge, setup_action_growtoedge_east }, { "adddesktoplast", action_add_desktop, setup_action_addremove_desktop_last }, { "removedesktoplast", action_remove_desktop, setup_action_addremove_desktop_last }, { "adddesktopcurrent", action_add_desktop, setup_action_addremove_desktop_current }, { "removedesktopcurrent", action_remove_desktop, setup_action_addremove_desktop_current }, { NULL, NULL, NULL } }; /* only key bindings can be interactive. thus saith the xor. because of how the mouse is grabbed, mouse events dont even get read during interactive events, so no dice! >:) */ #define INTERACTIVE_LIMIT(a, uact) \ if (uact != OB_USER_ACTION_KEYBOARD_KEY) \ a->data.any.interactive = FALSE; ObAction *action_from_string(const gchar *name, ObUserAction uact) { ObAction *a = NULL; gboolean exist = FALSE; gint i; for (i = 0; actionstrings[i].name; i++) if (!g_ascii_strcasecmp(name, actionstrings[i].name)) { exist = TRUE; a = action_new(actionstrings[i].func); if (actionstrings[i].setup) actionstrings[i].setup(&a, uact); if (a) INTERACTIVE_LIMIT(a, uact); break; } if (!exist) g_message(_("Invalid action '%s' requested. No such action exists."), name); if (!a) g_message(_("Invalid use of action '%s'. Action will be ignored."), name); return a; } ObAction *action_parse(ObParseInst *i, xmlDocPtr doc, xmlNodePtr node, ObUserAction uact) { gchar *actname; ObAction *act = NULL; xmlNodePtr n; if (parse_attr_string("name", node, &actname)) { if ((act = action_from_string(actname, uact))) { } else if (act->func == action_resize_relative) { if ((n = parse_find_node("left", node->xmlChildrenNode))) act->data.relative.deltaxl = parse_int(doc, n); if ((n = parse_find_node("up", node->xmlChildrenNode))) act->data.relative.deltayu = parse_int(doc, n); if ((n = parse_find_node("right", node->xmlChildrenNode))) act->data.relative.deltax = parse_int(doc, n); if ((n = parse_find_node("down", node->xmlChildrenNode))) act->data.relative.deltay = parse_int(doc, n); } else if (act->func == action_desktop) { if ((n = parse_find_node("desktop", node->xmlChildrenNode))) act->data.desktop.desk = parse_int(doc, n); if (act->data.desktop.desk > 0) act->data.desktop.desk--; /* if ((n = parse_find_node("dialog", node->xmlChildrenNode))) act->data.desktop.inter.any.interactive = parse_bool(doc, n); */ } else if (act->func == action_send_to_desktop) { if ((n = parse_find_node("desktop", node->xmlChildrenNode))) act->data.sendto.desk = parse_int(doc, n); if (act->data.sendto.desk > 0) act->data.sendto.desk--; if ((n = parse_find_node("follow", node->xmlChildrenNode))) act->data.sendto.follow = parse_bool(doc, n); } else if (act->func == action_desktop_dir) { if ((n = parse_find_node("wrap", node->xmlChildrenNode))) act->data.desktopdir.wrap = parse_bool(doc, n); if ((n = parse_find_node("dialog", node->xmlChildrenNode))) act->data.desktopdir.inter.any.interactive = parse_bool(doc, n); } else if (act->func == action_send_to_desktop_dir) { if ((n = parse_find_node("wrap", node->xmlChildrenNode))) act->data.sendtodir.wrap = parse_bool(doc, n); if ((n = parse_find_node("follow", node->xmlChildrenNode))) act->data.sendtodir.follow = parse_bool(doc, n); if ((n = parse_find_node("dialog", node->xmlChildrenNode))) act->data.sendtodir.inter.any.interactive = parse_bool(doc, n); INTERACTIVE_LIMIT(act, uact); } g_free(actname); } return act; } void action_run_list(GSList *acts, ObClient *c, ObFrameContext context, guint state, guint button, gint x, gint y, Time time, gboolean cancel, gboolean done) { GSList *it; ObAction *a; if (!acts) return; if (x < 0 && y < 0) screen_pointer_pos(&x, &y); for (it = acts; it; it = g_slist_next(it)) { a = it->data; if (!(a->data.any.client_action == OB_CLIENT_ACTION_ALWAYS && !c)) { a->data.any.c = a->data.any.client_action ? c : NULL; a->data.any.context = context; a->data.any.x = x; a->data.any.y = y; a->data.any.button = button; a->data.any.time = time; if (a->data.any.interactive) { a->data.inter.cancel = cancel; a->data.inter.final = done; if (!(cancel || done)) if (!keyboard_interactive_grab(state, a->data.any.c, a)) continue; } /* XXX UGLY HACK race with motion event starting a move and the button release gettnig processed first. answer: don't queue moveresize starts. UGLY HACK XXX XXX ALSO don't queue showmenu events, because on button press events we need to know if a mouse grab is going to take place, and set the button to 0, so that later motion events don't think that a drag is going on. since showmenu grabs the pointer.. */ if (a->data.any.interactive || a->func == action_move || a->func == action_resize || a->func == action_showmenu) { /* interactive actions are not queued */ a->func(&a->data); } else if (a->func == action_focus || a->func == action_activate || a->func == action_showmenu) { /* XXX MORE UGLY HACK actions from clicks on client windows are NOT queued. this solves the mysterious click-and-drag-doesnt-work problem. it was because the window gets focused and stuff after the button event has already been passed through. i dont really know why it should care but it does and it makes a difference. however this very bogus ! ! we want to send the button press to the window BEFORE we do the action because the action might move the windows (eg change desktops) and then the button press ends up on the completely wrong window ! so, this is just for that bug, and it will only NOT queue it if it is a focusing action that can be used with the mouse pointer. ugh. also with the menus, there is a race going on. if the desktop wants to pop up a menu, and we do too, we send them the button before we pop up the menu, so they pop up their menu first. but not always. if we pop up our menu before sending them the button press, then the result is deterministic. yay. XXX further more. focus actions are not queued at all, because if you bind focus->showmenu, the menu will get hidden to do the focusing */ a->func(&a->data); } else ob_main_loop_queue_action(ob_main_loop, a); } } } void action_run_string(const gchar *name, struct _ObClient *c, Time time) { ObAction *a; GSList *l; a = action_from_string(name, OB_USER_ACTION_NONE); g_assert(a); l = g_slist_append(NULL, a); action_run(l, c, 0, time); } void action_unshaderaise(union ActionData *data) { if (data->client.any.c->shaded) action_unshade(data); else action_raise(data); } void action_shadelower(union ActionData *data) { if (data->client.any.c->shaded) action_lower(data); else action_shade(data); } void action_resize_relative_horz(union ActionData *data) { ObClient *c = data->relative.any.c; client_action_start(data); client_resize(c, c->area.width + data->relative.deltax * c->size_inc.width, c->area.height); client_action_end(data, FALSE); } void action_resize_relative_vert(union ActionData *data) { ObClient *c = data->relative.any.c; if (!c->shaded) { client_action_start(data); client_resize(c, c->area.width, c->area.height + data->relative.deltax * c->size_inc.height); client_action_end(data, FALSE); } } void action_resize_relative(union ActionData *data) { ObClient *c = data->relative.any.c; gint x, y, ow, xoff, nw, oh, yoff, nh, lw, lh; client_action_start(data); x = c->area.x; y = c->area.y; ow = c->area.width; xoff = -data->relative.deltaxl * c->size_inc.width; nw = ow + data->relative.deltax * c->size_inc.width + data->relative.deltaxl * c->size_inc.width; oh = c->area.height; yoff = -data->relative.deltayu * c->size_inc.height; nh = oh + data->relative.deltay * c->size_inc.height + data->relative.deltayu * c->size_inc.height; g_print("deltax %d %d x %d ow %d xoff %d nw %d\n", data->relative.deltax, data->relative.deltaxl, x, ow, xoff, nw); client_try_configure(c, &x, &y, &nw, &nh, &lw, &lh, TRUE); xoff = xoff == 0 ? 0 : (xoff < 0 ? MAX(xoff, ow-nw) : MIN(xoff, ow-nw)); yoff = yoff == 0 ? 0 : (yoff < 0 ? MAX(yoff, oh-nh) : MIN(yoff, oh-nh)); client_move_resize(c, x + xoff, y + yoff, nw, nh); client_action_end(data, FALSE); } void action_send_to_desktop(union ActionData *data) { ObClient *c = data->sendto.any.c; if (!client_normal(c)) return; if (data->sendto.desk < screen_num_desktops || data->sendto.desk == DESKTOP_ALL) { client_set_desktop(c, data->sendto.desk, data->sendto.follow, FALSE); if (data->sendto.follow && data->sendto.desk != screen_desktop) screen_set_desktop(data->sendto.desk, TRUE); } } void action_desktop(union ActionData *data) { /* XXX add the interactive/dialog option back again once the dialog has been made to not use grabs */ if (data->desktop.desk < screen_num_desktops || data->desktop.desk == DESKTOP_ALL) { screen_set_desktop(data->desktop.desk, TRUE); if (data->inter.any.interactive) screen_desktop_popup(data->desktop.desk, TRUE); } } void action_desktop_dir(union ActionData *data) { guint d; d = screen_cycle_desktop(data->desktopdir.dir, data->desktopdir.wrap, data->desktopdir.linear, data->desktopdir.inter.any.interactive, data->desktopdir.inter.final, data->desktopdir.inter.cancel); /* only move the desktop when the action is complete. if we switch desktops during the interactive action, focus will move but with NotifyWhileGrabbed and applications don't like that. */ if (!data->sendtodir.inter.any.interactive || (data->sendtodir.inter.final && !data->sendtodir.inter.cancel)) { if (d != screen_desktop) screen_set_desktop(d, TRUE); } } void action_send_to_desktop_dir(union ActionData *data) { ObClient *c = data->sendtodir.inter.any.c; guint d; if (!client_normal(c)) return; d = screen_cycle_desktop(data->sendtodir.dir, data->sendtodir.wrap, data->sendtodir.linear, data->sendtodir.inter.any.interactive, data->sendtodir.inter.final, data->sendtodir.inter.cancel); /* only move the desktop when the action is complete. if we switch desktops during the interactive action, focus will move but with NotifyWhileGrabbed and applications don't like that. */ if (!data->sendtodir.inter.any.interactive || (data->sendtodir.inter.final && !data->sendtodir.inter.cancel)) { client_set_desktop(c, d, data->sendtodir.follow, FALSE); if (data->sendtodir.follow && d != screen_desktop) screen_set_desktop(d, TRUE); } } void action_desktop_last(union ActionData *data) { if (screen_last_desktop < screen_num_desktops) screen_set_desktop(screen_last_desktop, TRUE); } void action_directional_focus(union ActionData *data) { /* if using focus_delay, stop the timer now so that focus doesn't go moving on us */ event_halt_focus_delay(); focus_directional_cycle(data->interdiraction.direction, data->interdiraction.dock_windows, data->interdiraction.desktop_windows, data->any.interactive, data->interdiraction.dialog, data->interdiraction.inter.final, data->interdiraction.inter.cancel); } void action_movetoedge(union ActionData *data) { gint x, y; ObClient *c = data->diraction.any.c; x = c->frame->area.x; y = c->frame->area.y; switch(data->diraction.direction) { case OB_DIRECTION_NORTH: y = client_directional_edge_search(c, OB_DIRECTION_NORTH, data->diraction.hang) - (data->diraction.hang ? c->frame->area.height : 0); break; case OB_DIRECTION_WEST: x = client_directional_edge_search(c, OB_DIRECTION_WEST, data->diraction.hang) - (data->diraction.hang ? c->frame->area.width : 0); break; case OB_DIRECTION_SOUTH: y = client_directional_edge_search(c, OB_DIRECTION_SOUTH, data->diraction.hang) - (data->diraction.hang ? 0 : c->frame->area.height); break; case OB_DIRECTION_EAST: x = client_directional_edge_search(c, OB_DIRECTION_EAST, data->diraction.hang) - (data->diraction.hang ? 0 : c->frame->area.width); break; default: g_assert_not_reached(); } frame_frame_gravity(c->frame, &x, &y, c->area.width, c->area.height); client_action_start(data); client_move(c, x, y); client_action_end(data, FALSE); } void action_growtoedge(union ActionData *data) { gint x, y, width, height, dest; ObClient *c = data->diraction.any.c; Rect *a; a = screen_area(c->desktop, SCREEN_AREA_ALL_MONITORS, &c->frame->area); x = c->frame->area.x; y = c->frame->area.y; /* get the unshaded frame's dimensions..if it is shaded */ width = c->area.width + c->frame->size.left + c->frame->size.right; height = c->area.height + c->frame->size.top + c->frame->size.bottom; switch(data->diraction.direction) { case OB_DIRECTION_NORTH: if (c->shaded) break; /* don't allow vertical resize if shaded */ dest = client_directional_edge_search(c, OB_DIRECTION_NORTH, FALSE); if (a->y == y) height = height / 2; else { height = c->frame->area.y + height - dest; y = dest; } break; case OB_DIRECTION_WEST: dest = client_directional_edge_search(c, OB_DIRECTION_WEST, FALSE); if (a->x == x) width = width / 2; else { width = c->frame->area.x + width - dest; x = dest; } break; case OB_DIRECTION_SOUTH: if (c->shaded) break; /* don't allow vertical resize if shaded */ dest = client_directional_edge_search(c, OB_DIRECTION_SOUTH, FALSE); if (a->y + a->height == y + c->frame->area.height) { height = c->frame->area.height / 2; y = a->y + a->height - height; } else height = dest - c->frame->area.y; y += (height - c->frame->area.height) % c->size_inc.height; height -= (height - c->frame->area.height) % c->size_inc.height; break; case OB_DIRECTION_EAST: dest = client_directional_edge_search(c, OB_DIRECTION_EAST, FALSE); if (a->x + a->width == x + c->frame->area.width) { width = c->frame->area.width / 2; x = a->x + a->width - width; } else width = dest - c->frame->area.x; x += (width - c->frame->area.width) % c->size_inc.width; width -= (width - c->frame->area.width) % c->size_inc.width; break; default: g_assert_not_reached(); } width -= c->frame->size.left + c->frame->size.right; height -= c->frame->size.top + c->frame->size.bottom; frame_frame_gravity(c->frame, &x, &y, width, height); client_action_start(data); client_move_resize(c, x, y, width, height); client_action_end(data, FALSE); g_free(a); } void action_send_to_layer(union ActionData *data) { client_set_layer(data->layer.any.c, data->layer.layer); } void action_toggle_layer(union ActionData *data) { ObClient *c = data->layer.any.c; client_action_start(data); if (data->layer.layer < 0) client_set_layer(c, c->below ? 0 : -1); else if (data->layer.layer > 0) client_set_layer(c, c->above ? 0 : 1); client_action_end(data, config_focus_under_mouse); } void action_toggle_dockautohide(union ActionData *data) { config_dock_hide = !config_dock_hide; dock_configure(); } void action_add_desktop(union ActionData *data) { client_action_start(data); screen_set_num_desktops(screen_num_desktops+1); /* move all the clients over */ if (data->addremovedesktop.current) { GList *it; for (it = client_list; it; it = g_list_next(it)) { ObClient *c = it->data; if (c->desktop != DESKTOP_ALL && c->desktop >= screen_desktop) client_set_desktop(c, c->desktop+1, FALSE, TRUE); } } client_action_end(data, config_focus_under_mouse); } void action_remove_desktop(union ActionData *data) { guint rmdesktop, movedesktop; GList *it, *stacking_copy; if (screen_num_desktops < 2) return; client_action_start(data); /* what desktop are we removing and moving to? */ if (data->addremovedesktop.current) rmdesktop = screen_desktop; else rmdesktop = screen_num_desktops - 1; if (rmdesktop < screen_num_desktops - 1) movedesktop = rmdesktop + 1; else movedesktop = rmdesktop; /* make a copy of the list cuz we're changing it */ stacking_copy = g_list_copy(stacking_list); for (it = g_list_last(stacking_copy); it; it = g_list_previous(it)) { if (WINDOW_IS_CLIENT(it->data)) { ObClient *c = it->data; guint d = c->desktop; if (d != DESKTOP_ALL && d >= movedesktop) { client_set_desktop(c, c->desktop - 1, TRUE, TRUE); ob_debug("moving window %s\n", c->title); } /* raise all the windows that are on the current desktop which is being merged */ if ((screen_desktop == rmdesktop - 1 || screen_desktop == rmdesktop) && (d == DESKTOP_ALL || d == screen_desktop)) { stacking_raise(CLIENT_AS_WINDOW(c)); ob_debug("raising window %s\n", c->title); } } } /* act like we're changing desktops */ if (screen_desktop < screen_num_desktops - 1) { gint d = screen_desktop; screen_desktop = screen_last_desktop; screen_set_desktop(d, TRUE); ob_debug("fake desktop change\n"); } screen_set_num_desktops(screen_num_desktops-1); client_action_end(data, config_focus_under_mouse); } |