src/frame.hh (raw)
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// -*- mode: C++; indent-tabs-mode: nil; c-basic-offset: 2; -*- #ifndef __frame_hh #define __frame_hh /*! @file frame.hh */ extern "C" { #include <X11/Xlib.h> } #include "client.hh" #include "otk/strut.hh" #include "otk/rect.hh" #include "otk/screeninfo.hh" #include "otk/style.hh" #include "otk/widget.hh" #include "otk/button.hh" #include "otk/focuswidget.hh" #include "otk/focuslabel.hh" #include <string> namespace ob { //! Holds and decorates a frame around an OBClient (client window) /*! */ class OBFrame : public otk::OtkWidget { private: OBClient *_client; const otk::ScreenInfo *_screen; //! The style to use for size and display the decorations otk::Style *_style; //! The size of the frame on each side of the client window otk::Strut _size; // decoration windows otk::OtkFocusWidget _plate; // sits entirely under the client window otk::OtkFocusWidget _titlebar; otk::OtkButton _button_close; otk::OtkButton _button_iconify; otk::OtkButton _button_max; otk::OtkButton _button_stick; otk::OtkFocusLabel _label; otk::OtkFocusWidget _handle; otk::OtkButton _grip_left; otk::OtkButton _grip_right; //! The decorations to display on the window. /*! This is by default the same value as in the OBClient::decorations, but it is duplicated here so that it can be overridden per-window by the user. */ OBClient::DecorationFlags _decorations; //! Reparents the client window from the root window onto the frame void grabClient(); //! Reparents the client window back to the root window /*! @param remap Re-map the client window when we're done reparenting? */ void releaseClient(bool remap); public: //! Constructs an OBFrame object, and reparents the client to itself /*! @param client The client window which will be decorated by the new OBFrame @param style The style to use to decorate the frame */ OBFrame(OBClient *client, otk::Style *style); //! Destroys the OBFrame object virtual ~OBFrame(); //! Set the style to decorate the frame with virtual void setStyle(otk::Style *style); //! Update the frame to match the client void adjust(); //! Shape the frame window to the client window void adjustShape(); //! Applies gravity for the client's gravity, moving the frame to the //! appropriate place void applyGravity(); }; } #endif // __frame_hh |