// -*- mode: C++; indent-tabs-mode: nil; c-basic-offset: 2; -*- #ifdef HAVE_CONFIG_H # include "../config.h" #endif // HAVE_CONFIG_H #include "truerendercontrol.hh" #include "display.hh" #include "screeninfo.hh" #include "surface.hh" #include "rendertexture.hh" extern "C" { #ifdef HAVE_STDLIB_H # include #endif // HAVE_STDLIB_H #include "../src/gettext.h" #define _(str) gettext(str) } namespace otk { TrueRenderControl::TrueRenderControl(int screen) : RenderControl(screen), _red_offset(0), _green_offset(0), _blue_offset(0) { const ScreenInfo *info = display->screenInfo(_screen); XImage *timage = XCreateImage(**display, info->visual(), info->depth(), ZPixmap, 0, NULL, 1, 1, 32, 0); printf("Initializing TrueColor RenderControl\n"); unsigned long red_mask, green_mask, blue_mask; // find the offsets for each color in the visual's masks red_mask = timage->red_mask; green_mask = timage->green_mask; blue_mask = timage->blue_mask; while (! (red_mask & 1)) { _red_offset++; red_mask >>= 1; } while (! (green_mask & 1)) { _green_offset++; green_mask >>= 1; } while (! (blue_mask & 1)) { _blue_offset++; blue_mask >>= 1; } _red_shift = _green_shift = _blue_shift = 8; while (red_mask) { red_mask >>= 1; _red_shift--; } while (green_mask) { green_mask >>= 1; _green_shift--; } while (blue_mask) { blue_mask >>= 1; _blue_shift--; } XFree(timage); } TrueRenderControl::~TrueRenderControl() { printf("Destroying TrueColor RenderControl\n"); } static inline void renderPixel(XImage *im, unsigned char *dp, unsigned long pixel) { unsigned int bpp = im->bits_per_pixel + (im->byte_order == MSBFirst ? 1 : 0); switch (bpp) { case 8: // 8bpp *dp++ = pixel; break; case 16: // 16bpp LSB *dp++ = pixel; *dp++ = pixel >> 8; break; case 17: // 16bpp MSB *dp++ = pixel >> 8; *dp++ = pixel; break; case 24: // 24bpp LSB *dp++ = pixel; *dp++ = pixel >> 8; *dp++ = pixel >> 16; break; case 25: // 24bpp MSB *dp++ = pixel >> 16; *dp++ = pixel >> 8; *dp++ = pixel; break; case 32: // 32bpp LSB *dp++ = pixel; *dp++ = pixel >> 8; *dp++ = pixel >> 16; *dp++ = pixel >> 24; break; case 33: // 32bpp MSB *dp++ = pixel >> 24; *dp++ = pixel >> 16; *dp++ = pixel >> 8; *dp++ = pixel; break; default: assert(false); // wtf? } } void TrueRenderControl::drawGradientBackground( Surface &sf, const RenderTexture &texture) const { unsigned int r,g,b; int w = sf.width(), h = sf.height(), off, x; const ScreenInfo *info = display->screenInfo(_screen); XImage *im = XCreateImage(**display, info->visual(), info->depth(), ZPixmap, 0, NULL, w, h, 32, 0); im->byte_order = endian; pixel32 *data = new pixel32[sf.height()*sf.width()]; pixel32 current; switch (texture.gradient()) { case RenderTexture::Vertical: verticalGradient(sf, texture, data); break; case RenderTexture::Diagonal: diagonalGradient(sf, texture, data); break; case RenderTexture::CrossDiagonal: crossDiagonalGradient(sf, texture, data); break; default: printf("unhandled gradient\n"); } if (texture.relief() == RenderTexture::Flat && texture.border()) { r = texture.borderColor().red(); g = texture.borderColor().green(); b = texture.borderColor().blue(); current = (r << default_red_shift) + (g << default_green_shift) + (b << default_blue_shift); for (off = 0, x = 0; x < w; ++x, off++) { *(data + off) = current; *(data + off + ((h-1) * w)) = current; } for (off = 0, x = 0; x < h; ++x, off++) { *(data + (off * w)) = current; *(data + (off * w) + w - 1) = current; } } if (texture.relief() != RenderTexture::Flat) { if (texture.bevel() == RenderTexture::Bevel1) { for (off = 1, x = 1; x < w - 1; ++x, off++) highlight(data + off, data + off + (h-1) * w, texture.relief()==RenderTexture::Raised); for (off = 0, x = 0; x < h; ++x, off++) highlight(data + off * w, data + off * w + w - 1, texture.relief()==RenderTexture::Raised); } if (texture.bevel() == RenderTexture::Bevel2) { for (off = 2, x = 2; x < w - 2; ++x, off++) highlight(data + off + w, data + off + (h-2) * w, texture.relief()==RenderTexture::Raised); for (off = 1, x = 1; x < h-1; ++x, off++) highlight(data + off * w + 1, data + off * w + w - 2, texture.relief()==RenderTexture::Raised); } } reduceDepth(im, data); im->data = (char*) data; sf.setPixmap(im); delete [] im->data; im->data = NULL; XDestroyImage(im); } void TrueRenderControl::verticalGradient(Surface &sf, const RenderTexture &texture, pixel32 *data) const { pixel32 current; float dr, dg, db; unsigned int r,g,b; dr = (float)(texture.secondary_color().red() - texture.color().red()); dr/= (float)sf.height(); dg = (float)(texture.secondary_color().green() - texture.color().green()); dg/= (float)sf.height(); db = (float)(texture.secondary_color().blue() - texture.color().blue()); db/= (float)sf.height(); for (int y = 0; y < sf.height(); ++y) { r = texture.color().red() + (int)(dr * y); g = texture.color().green() + (int)(dg * y); b = texture.color().blue() + (int)(db * y); current = (r << default_red_shift) + (g << default_green_shift) + (b << default_blue_shift); for (int x = 0; x < sf.width(); ++x, ++data) *data = current; } } void TrueRenderControl::diagonalGradient(Surface &sf, const RenderTexture &texture, pixel32 *data) const { pixel32 current; float drx, dgx, dbx, dry, dgy, dby; unsigned int r,g,b; for (int y = 0; y < sf.height(); ++y) { drx = (float)(texture.secondary_color().red() - texture.color().red()); dry = drx/(float)sf.height(); drx/= (float)sf.width(); dgx = (float)(texture.secondary_color().green() - texture.color().green()); dgy = dgx/(float)sf.height(); dgx/= (float)sf.width(); dbx = (float)(texture.secondary_color().blue() - texture.color().blue()); dby = dbx/(float)sf.height(); dbx/= (float)sf.width(); for (int x = 0; x < sf.width(); ++x, ++data) { r = texture.color().red() + ((int)(drx * x) + (int)(dry * y))/2; g = texture.color().green() + ((int)(dgx * x) + (int)(dgy * y))/2; b = texture.color().blue() + ((int)(dbx * x) + (int)(dby * y))/2; current = (r << default_red_shift) + (g << default_green_shift) + (b << default_blue_shift); *data = current; } } } void TrueRenderControl::crossDiagonalGradient(Surface &sf, const RenderTexture &texture, pixel32 *data) const { pixel32 current; float drx, dgx, dbx, dry, dgy, dby; unsigned int r,g,b; for (int y = 0; y < sf.height(); ++y) { drx = (float)(texture.secondary_color().red() - texture.color().red()); dry = drx/(float)sf.height(); drx/= (float)sf.width(); dgx = (float)(texture.secondary_color().green() - texture.color().green()); dgy = dgx/(float)sf.height(); dgx/= (float)sf.width(); dbx = (float)(texture.secondary_color().blue() - texture.color().blue()); dby = dbx/(float)sf.height(); dbx/= (float)sf.width(); for (int x = sf.width(); x > 0; --x, ++data) { r = texture.color().red() + ((int)(drx * (x-1)) + (int)(dry * y))/2; g = texture.color().green() + ((int)(dgx * (x-1)) + (int)(dgy * y))/2; b = texture.color().blue() + ((int)(dbx * (x-1)) + (int)(dby * y))/2; current = (r << default_red_shift) + (g << default_green_shift) + (b << default_blue_shift); *data = current; } } } void TrueRenderControl::reduceDepth(XImage *im, pixel32 *data) const { // since pixel32 is the largest possible pixel size, we can share the array int r, g, b; int x,y; pixel16 *p = (pixel16 *)data; switch (im->bits_per_pixel) { case 32: if ((_red_offset != default_red_shift) || (_blue_offset != default_blue_shift) || (_green_offset != default_green_shift)) { printf("cross endian conversion\n"); for (y = 0; y < im->height; y++) { for (x = 0; x < im->width; x++) { r = (data[x] >> default_red_shift) & 0xFF; g = (data[x] >> default_green_shift) & 0xFF; b = (data[x] >> default_blue_shift) & 0xFF; data[x] = (r << _red_offset) + (g << _green_offset) + (b << _blue_offset); } data += im->width; } } return; case 16: for (y = 0; y < im->height; y++) { for (x = 0; x < im->width; x++) { r = (data[x] >> default_red_shift) & 0xFF; r = r >> _red_shift; g = (data[x] >> default_green_shift) & 0xFF; g = g >> _green_shift; b = (data[x] >> default_blue_shift) & 0xFF; b = b >> _blue_shift; p[x] = (r << _red_offset) + (g << _green_offset) + (b << _blue_offset); } data += im->width; p += im->bytes_per_line/2; } break; default: printf("your bit depth is currently unhandled\n"); } } void TrueRenderControl::highlight(pixel32 *x, pixel32 *y, bool raised) const { int r, g, b; pixel32 *up, *down; if (raised) { up = x; down = y; } else { up = y; down = x; } r = (*up >> default_red_shift) & 0xFF; r += r >> 1; g = (*up >> default_green_shift) & 0xFF; g += g >> 1; b = (*up >> default_blue_shift) & 0xFF; b += b >> 1; if (r > 255) r = 255; if (g > 255) g = 255; if (b > 255) b = 255; *up = (r << default_red_shift) + (g << default_green_shift) + (b << default_blue_shift); r = (*down >> default_red_shift) & 0xFF; r = (r >> 1) + (r >> 2); g = (*down >> default_green_shift) & 0xFF; g = (g >> 1) + (g >> 2); b = (*down >> default_blue_shift) & 0xFF; b = (b >> 1) + (b >> 2); *down = (r << default_red_shift) + (g << default_green_shift) + (b << default_blue_shift); } void TrueRenderControl::drawBackground(Surface& sf, const RenderTexture &texture) const { assert(_screen == sf._screen); assert(_screen == texture.color().screen()); if (texture.gradient() == RenderTexture::Solid) { drawSolidBackground(sf, texture); } else { drawGradientBackground(sf, texture); } } }