#ifndef __eventdispatcher #define __eventdispatcher #include "eventhandler.hh" #include #include namespace otk { typedef std::map OtkEventMap; class OtkEventDispatcher { public: OtkEventDispatcher(); virtual ~OtkEventDispatcher(); virtual void clearAllHandlers(void); virtual void registerHandler(Window id, OtkEventHandler *handler); virtual void clearHandler(Window id); virtual void dispatchEvents(void); inline void setFallbackHandler(OtkEventHandler *fallback) { _fallback = fallback; } OtkEventHandler *getFallbackHandler(void) const { return _fallback; } private: OtkEventMap _map; OtkEventHandler *_fallback; }; } #endif