// -*- mode: C++; indent-tabs-mode: nil; c-basic-offset: 2; -*- #ifndef __timerqueuemanager_hh #define __timerqueuemanager_hh #include "timerqueue.hh" namespace otk { //! Manages a queue of Timer objects /*! All Timer objects add themself to a TimerQueueManager. The manager is what fires the timers when their time has elapsed. This is done by having the application call the TimerQueueManager::fire class in its main event loop. */ class TimerQueueManager { private: //! A priority queue of all timers being managed by this class. TimerQueue timerList; public: //! Constructs a new TimerQueueManager TimerQueueManager() {} //! Destroys the TimerQueueManager virtual ~TimerQueueManager() {} //! Fire the next timer in the queue. /*! @param wait If true, this function will wait for the next timer, breaking on any events from the X server. */ virtual void fire(bool wait = true); //! Adds a new timer to the queue /*! @param timer An Timer to add to the queue */ virtual void addTimer(Timer* timer); //! Removes a timer from the queue /*! @param timer An Timer already in the queue to remove */ virtual void removeTimer(Timer* timer); }; } #endif // __timerqueuemanager_hh