use XCreateWindow(), set gravity bit.
Aurélien Aptel aurelien.aptel@gmail.com
1 files changed,
25 insertions(+),
17 deletions(-)
jump to
M
st.c
→
st.c
@@ -104,6 +104,7 @@
/* Purely graphic info */ typedef struct { Display* dis; + Colormap cmap; Window win; Pixmap buf; int scr;@@ -1121,11 +1122,10 @@ void
xloadcols(void) { int i, r, g, b; XColor color; - Colormap cmap = DefaultColormap(xw.dis, xw.scr); unsigned long white = WhitePixel(xw.dis, xw.scr); for(i = 0; i < 16; i++) { - if (!XAllocNamedColor(xw.dis, cmap, colorname[i], &color, &color)) { + if (!XAllocNamedColor(xw.dis, xw.cmap, colorname[i], &color, &color)) { dc.col[i] = white; fprintf(stderr, "Could not allocate color '%s'\n", colorname[i]); } else@@ -1139,7 +1139,7 @@ for(b = 0; b < 6; b++) {
color.red = r == 0 ? 0 : 0x3737 + 0x2828 * r; color.green = g == 0 ? 0 : 0x3737 + 0x2828 * g; color.blue = b == 0 ? 0 : 0x3737 + 0x2828 * b; - if (!XAllocColor(xw.dis, cmap, &color)) { + if (!XAllocColor(xw.dis, xw.cmap, &color)) { dc.col[i] = white; fprintf(stderr, "Could not allocate color %d\n", i); } else@@ -1149,7 +1149,7 @@ }
for(r = 0; r < 24; r++, i++) { color.red = color.green = color.blue = 0x0808 + 0x0a0a * r; - if (!XAllocColor(xw.dis, cmap, &color)) { + if (!XAllocColor(xw.dis, xw.cmap, &color)) { dc.col[i] = white; fprintf(stderr, "Could not allocate color %d\n", i); } else@@ -1184,6 +1184,8 @@ }
void xinit(void) { + XSetWindowAttributes attrs; + if(!(xw.dis = XOpenDisplay(NULL))) die("Can't open display\n"); xw.scr = XDefaultScreen(xw.dis);@@ -1197,25 +1199,32 @@ xw.cw = dc.font->max_bounds.rbearing - dc.font->min_bounds.lbearing;
xw.ch = dc.font->ascent + dc.font->descent; /* colors */ + xw.cmap = XDefaultColormap(xw.dis, xw.scr); xloadcols(); - /* windows */ - xw.bufh = term.row * xw.ch; - xw.bufw = term.col * xw.cw; + /* window - default size */ + xw.bufh = 24 * xw.ch; + xw.bufw = 80 * xw.cw; xw.h = xw.bufh + 2*BORDER; xw.w = xw.bufw + 2*BORDER; - xw.win = XCreateSimpleWindow(xw.dis, XRootWindow(xw.dis, xw.scr), 0, 0, - xw.w, xw.h, 0, - dc.col[DefaultBG], - dc.col[DefaultBG]); + + attrs.background_pixel = dc.col[DefaultBG]; + attrs.border_pixel = dc.col[DefaultBG]; + attrs.bit_gravity = NorthWestGravity; + attrs.event_mask = ExposureMask | KeyPressMask + | StructureNotifyMask | FocusChangeMask | PointerMotionMask + | ButtonPressMask | ButtonReleaseMask; + attrs.colormap = xw.cmap; + + xw.win = XCreateWindow(xw.dis, XRootWindow(xw.dis, xw.scr), 0, 0, + xw.w, xw.h, 0, XDefaultDepth(xw.dis, xw.scr), InputOutput, + XDefaultVisual(xw.dis, xw.scr), + CWBackPixel | CWBorderPixel | CWBitGravity | CWEventMask + | CWColormap, + &attrs); xw.buf = XCreatePixmap(xw.dis, xw.win, xw.bufw, xw.bufh, XDefaultDepth(xw.dis, xw.scr)); /* gc */ dc.gc = XCreateGC(xw.dis, xw.win, 0, NULL); - - /* event mask */ - XSelectInput(xw.dis, xw.win, ExposureMask | KeyPressMask - | StructureNotifyMask | FocusChangeMask | PointerMotionMask - | ButtonPressMask | ButtonReleaseMask); XMapWindow(xw.dis, xw.win); xhints();@@ -1432,7 +1441,6 @@ xw.bufh = MAX(1, xw.bufh);
xw.bufw = MAX(1, xw.bufw); XFreePixmap(xw.dis, xw.buf); xw.buf = XCreatePixmap(xw.dis, xw.win, xw.bufw, xw.bufh, XDefaultDepth(xw.dis, xw.scr)); - draw(SCREEN_REDRAW); } void