all repos — uStrat @ b91fdb49ec7308d4d8b43e7014dc997a499d848b

simple turn-based strategy game inspired by uCity, Super Robot Wars, C&C, Fire Emblem

Unit.js (raw)

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function Unit()
{
  this.sprite = {};
  this.hp = 10;
  this.maxHP = 10;
  this.pow = 4;
  this.def = 1;
  this.agi = 5;
  this.equipment = {};
  this.x = 0;
  this.y = 0;
  this.cost = 30;
  this.hasMoved = false;
  this.name = "";
}

function mkRanger(player, x, y)
{
  var self = new Unit();
  self.sprite = new Image();
  self.sprite.src = "assets/unit/" + player + "/ranger.png";
  self.x = x;
  self.y = y;
  self.name = player + " Ranger";
  map.data[x][y].unit = self;
  return self;
}

function buildRanger()
{
  switch(gameState.phase)
  {
    case "p1":
      teams.p1.units.push(mkRanger("p1", mapCursor.x, mapCursor.y));
      teams.p1.energy -= teams.p1.units[teams.p1.units.length - 1].cost;
      resetFlow();
      break;
    case "cpu":
      teams.cpu.structs.push(mkRanger("cpu", mapCursor.x, mapCursor.y));
      teams.cpu.energy -= teams.cpu.units[teams.cpu.units.length - 1].cost;
      break;
  }
}

function mkKnight(player, x, y)
{
  var self = new Unit();
  self.sprite = new Image();
  self.sprite.src = "assets/unit/" + player + "/knight.png";
  self.hp = 20;
  self.maxHP = 20;
  self.pow = 6;
  self.def = 3;
  self.agi = 4;
  cost = 60;
  self.x = x;
  self.y = y;
  self.name = player + " Knight";
  map.data[x][y].unit = self;
  return self;
}

function buildKnight()
{
  switch(gameState.phase)
  {
    case "p1":
      teams.p1.units.push(mkKnight("p1", mapCursor.x, mapCursor.y));
      teams.p1.energy -= teams.p1.units[teams.p1.units.length - 1].cost;
      resetFlow();
      break;
    case "cpu":
      teams.cpu.structs.push(mkKnight("cpu", mapCursor.x, mapCursor.y));
      teams.cpu.energy -= teams.cpu.units[teams.cpu.units.length - 1].cost;
      break;
  }
}