all repos — uStrat @ a25c544f3ce23764232438b29f0f61b34f8baed1

simple turn-based strategy game inspired by uCity, Super Robot Wars, C&C, Fire Emblem

update readme, license, and remove unused font
Iris Lightshard nilix@nilfm.cc
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commit

a25c544f3ce23764232438b29f0f61b34f8baed1

parent

245abc4d3be03d43a1a4a5429dc17e6f8617ff79

2 files changed, 10 insertions(+), 6 deletions(-)

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M LICENSELICENSE

@@ -23,3 +23,9 @@ ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT

(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. +The graphical assets, excluding the above font, are licensed under a +creative-commons non-commerical attributive license -- basicaly as long +as you use it non-commerically and credit me appropriately, you can use +and remix them without restriction. + +See https://creativecommons.org/licenses/by-nc/4.0/legalcode.txt
M README.mdREADME.md

@@ -1,6 +1,6 @@

# uStrat -uStrat is a strategy game developed primarily for mobile phones. It is inspired by games like uCity, Fire Emblem, and Super Robot Wars. uStrat is written in Javascript using HTML5 Canvas and a whole lotta elbow grease. +**uStrat** is a proof of concept strategy game developed primarily for mobile phones (a little diversion and strategy while you wait in line, for example). It is inspired by games like uCity, Fire Emblem, and Super Robot Wars. uStrat is written in Javascript using HTML5 Canvas and a whole lotta elbow grease. ## Gameplay

@@ -10,7 +10,7 @@ Resource management is centered around Energy. Each power generation Structure adds a certain amount of Energy to your team's pool, up to a maximum defined by the sum of the power generation Structures. Building Units, Structures, and Equipment costs energy.

Each Unit has its own strengths and weaknesses; Same goes for the equipment. You can mix and match units and equipment to come up with an arsenal that best matches your strategy. -The game ends when too many cities are destroyed or either HQ is destroyed. +The game ends when too many cities (or forests!) are destroyed or either HQ is destroyed. ## Controls

@@ -35,8 +35,6 @@ * `z`: cancel selection or operation

* `s`: reset movement path; change cycle class; rotate attack pattern * `a`: cycle through current cycle class; rotate attack pattern -## Development +## Development and License -* currently finishing the AI and polishing up some UI -* there is a lot of improvement to be made on the AI's basic pathfinding. more will be done with this later after the game is more or less playable -* probably a million and one bugs. please do report them and/or contribute fixes!+The AI sucks and some of the menu mechanics could be refined. Other than critical bugfixes, no further improvements will be made to `uStrat` _in this incarnation_, as I have other projects demanding my attention. The code/game itself is licensed under a 2-clause BSD license and the assets, excluding the fonts, are licensed under a creative-commons non-commercial-attributive license (v 4.0). See the LICENSE file for details.