README.md (raw)
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 |
# xrxs `xrxs` is an experimental game server using the Plan 9 protocol `9p`. The client is intended to be a specialized [uxn](https://wiki.xxiivv.com/site/uxn.html) ROM that can load other ROMs (possibly preserving its own code to maintain a common menu system or interface to `xrxs`). ## design This is the working structure of the 9p filesystem: * `/ctl`: Write-only control file for inputing system commands * `login PW`: Authenticate with `xrxs` -- password is hashed against realm password hash * `load CART`: Load a cartridge * `chunk TYPE N`: Load data of type TYPE and chunk number N * `create REALM`: Create a new realm (start a new game) -- must have a cartridge loaded * `protect PW`: Protect the curent realm with a password if you are the master. * `transfer USER`: Transfer ownership of the realm to another user. * `enter REALM`: Join an existing realm * `leave`: Leave the current realm * `unload`: Unload the cartridge * `/users`: Read-only; Self and others in the realm are readable from here, one per line. It contains only yourself before joining a realm. Your username on your machine is used as your username in `xrxs` -- if your name is taken, you will get an error on attaching. * `/carts`: Available game/app cartridges for this server, read only; Carts are listed per line upon reading the file. It is backed by files on the server in a directory structure like `carts/CART_NAME/{CART_NAME.rom, data/, realms/}`. * `/slot`: After loading the cartridge, its ROM is read from here; Read-only. * `/data/`: Any supporting data that comes with the cartridge will be found here; They are in three parts: `sprite`, `audio`, and `text`. Because `uxn` is limited to 64-128kb input files, the filesizes of these data blobs should be 64kb max, and the `chunk` command should be used to page different files into the service when needed. The files on the server should be like `TYPEN` where `TYPE` is one of `sprite`, `audio`, and `text`, and `N` is any sequence of characters (canonically a nonnegative integer). When first loading the cartridge, `N == 0`. Issuing the command `chunk TYPE XXX` will attempt to load data from file `carts/CART_NAME/data/TYPEXXX` into the correct data file. If `TYPE` is not one of `sprite`, `audio`, or `text`, or the ifle `TYPEXXX` doesn't exist in the data directory, the `chunk` command does nothing. * `/realms`: Open/saved realms, read-only. Realms and their associated universe are backed by real files on the server so that they can be preserved across service instantiations, in a directory structure like: `carts/CART_NAME/realms/REALM_NAME/{realm, universe}`. Realms can either be solo, open, or protected; Open or protected realms can have limited member numbers. Depending on the cartridge, these settings can be user-managed or managed by the cartridge itself. Realms are listed per line upon reading the file like: `REALM_NAME 1 4 1`. First would obviously be the name of the realm. The first number is number of members, second is member limit, third is 1 if protected, 0 if not. `0 1 1` represents a protected solo realm that is empty (saved game with password). `0 1 0` represents an unprotected solo realm that is empty (saved game with no password). * `/universe`: Write here to update serverside state for this cart/realm; Read from here to get the complete current state. This is backed by a key-value-pair list on the server. * `/scope`: Write here to tell the server the names of the `Atom`s (key/value pair of a `Universe`) you're interested in (one per line), and read from here to retrieve their values (one per line). In many cases this will be preferrable to fetching the entire `Universe`. * `/random`: Read-only, get a random number from 0 to 99. * `/grandom`: Read-only, get a random number from 0 to 99 -- These are doled out on a per-realm basis, and the number stays the same until everyone in the realm has had a chance to read it. If you've already read it this round or aren't in a realm, it will be empty. ## realm format Each realm directory on the server should have the following files: * `realm`: Basic data for the realm, file should contain only the maximum number of members, the master's name, and the password hash, if any (otherwise 0), separated by spaces. * `universe`: The actual game state for the realm as key value pairs, one per line, like `KEY = VALUE`; limit 15 characters for keys, 63 for values. The realm should be synchronized to disc when realm membership, limit, or password change. Fenagling some periodic autosave should be possible... |