( utility macros ) %INC-X { .Screen/x DEI2 #0008 ADD2 .Screen/x DEO2 } ( -- ) %INC-Y { .Screen/y DEI2 #0008 ADD2 .Screen/y DEO2 } ( -- ) %CENTER-X { .Screen/width DEI2 #01 SFT2 } %CENTER-Y { .Screen/height DEI2 #01 SFT2 } %MOD { DIVk MUL SUB } %MOD2 { DIV2k MUL2 SUB2 } %2** { #10 SFT2 } %2// { #01 SFT2 } %8** { #30 SFT2 } %8// { #03 SFT2 } %TOS { #00 SWP } %TOB { SWP POP } %NEXT-TILE { DUP2 #0010 ADD2 } %GET-USABLE-HEIGHT { .Screen/height DEI2 #0050 SUB2 #03 SFT2 SWP POP } %RTN { JMP2r } ( devices ) |00 @System [ &vector $2 &wst $1 &rst $1 &pad $4 &r $2 &g $2 &b $2 &debug $1 &halt $1 ] |10 @Console [ &vector $2 &read $1 &pad $5 &write $1 &error $1 ] |20 @Screen [ &vector $2 &width $2 &height $2 &auto $1 &pad $1 &x $2 &y $2 &addr $2 &pixel $1 &sprite $1 ] |30 @Audio0 [ &vector $2 &position $2 &output $1 &pad $3 &adsr $2 &length $2 &addr $2 &volume $1 &pitch $1 ] |40 @Audio1 [ &vector $2 &position $2 &output $1 &pad $3 &adsr $2 &length $2 &addr $2 &volume $1 &pitch $1 ] |50 @Audio2 [ &vector $2 &position $2 &output $1 &pad $3 &adsr $2 &length $2 &addr $2 &volume $1 &pitch $1 ] |60 @Audio3 [ &vector $2 &position $2 &output $1 &pad $3 &adsr $2 &length $2 &addr $2 &volume $1 &pitch $1 ] |80 @Controller [ &vector $2 &button $1 &key $1 ] |90 @Mouse [ &vector $2 &x $2 &y $2 &state $1 &wheel $1 ] |a0 @File0 [ &vector $2 &success $2 &stat $2 &delete $1 &append $1 &name $2 &length $2 &read $2 &write $2 ] |b0 @File1 [ &vector $2 &success $2 &stat $2 &delete $1 &append $1 &name $2 &length $2 &read $2 &write $2 ] |c0 @DateTime [ &year $2 &month $1 &day $1 &hour $1 &minute $1 &second $1 &dotw $1 &doty $2 &isdst $1 ] ( variables ) |0000 @state $1 @ticker $1 @anim-speed $1 @logo-coords [ &x $2 &y $2 ] @list-len $2 @list-offset $1 @list-elem-offset $1 @list-top $1 @list-height $1 @select-index $1 @ncarts $1 @btn-state $1 @sb-len $1 @sb-pos $1 @sb-step $1 @cart-len $1 ( program ) |0100 @init ( -> ) ( steppewnolf-dark theme ) #02c1 .System/r DEO2 #02cd .System/g DEO2 #02cb .System/b DEO2 #0200 .Screen/width DEO2 #0110 .Screen/height DEO2 ( initialize state ) #00 .ticker STZ #00 .state STZ #00 .select-index STZ #20 .anim-speed STZ #ff .btn-state STZ GET-USABLE-HEIGHT .list-height STZ ;carts-file .File0/name DEO2 #2000 .File0/length DEO2 ;list-buf .File0/read DEO2 .File0/success DEI2 .list-len STZ2 CENTER-X .logo-coords/x STZ2 CENTER-Y .logo-coords/y STZ2 ;on-frame .Screen/vector DEO2 BRK @on-frame ( -> ) .ticker LDZ #01 ADD DUP .anim-speed LDZ EQU ,&next-render JCN .ticker STZ BRK &next-render POP #00 .ticker STZ .state LDZ ( draw uxn logo ) DUP #00 NEQ ,&state1 JCN ;draw-uxn-logo JSR2 INC .state STZ BRK ( draw first syllable of xrxs logo ) &state1 DUP #01 NEQ ,&state2 JCN ;draw-xrxs-logo-xr JSR2 INC .state STZ BRK ( draw second syllable of xrxs logo ) &state2 DUP #02 NEQ ,&state3 JCN ;draw-xrxs-logo-xs JSR2 INC .state STZ BRK ( clear screen ) &state3 ;clear-screen JSR2 ( move shove logo into top-left corner ) DUP #03 NEQ ,&state4 JCN #04 .anim-speed STZ ;scoot-logos JSR2 ;draw-uxn-logo JSR2 ;draw-xrxs-logo-xr JSR2 ;draw-xrxs-logo-xs JSR2 .logo-coords/x LDZ2 #0020 GTH2 ,&keep-state JCN INC .state STZ ;get-select-idx-by-mouse .Mouse/vector DEO2 ;get-select-idx-by-key .Controller/vector DEO2 BRK &keep-state POP BRK ( render the cartridge list interface ) &state4 DUP #04 NEQ ,&state5 JCN ;draw-gray-borders JSR2 ;draw-bl-scanlines JSR2 ;draw-tl-scanlines JSR2 ;draw-tr-scanlines JSR2 ;draw-br-scanlines JSR2 ;draw-uxn-logo JSR2 ;draw-xrxs-logo-xr JSR2 ;draw-xrxs-logo-xs JSR2 [ ;title-loadCart CENTER-X OVR2 ;strlen JSR2 #20 SFT2 SUB2 #0010 #02 ] ;draw-string JSR2 ;render-cart-list JSR2 ;draw-scrollbar JSR2 ;draw-pointer JSR2 POP BRK ( confirm the selected cartridge ) &state5 DUP #05 NEQ ,&state6 JCN ;draw-gray-borders JSR2 ;draw-bl-scanlines JSR2 ;draw-tl-scanlines JSR2 ;draw-tr-scanlines JSR2 ;draw-br-scanlines JSR2 ;draw-uxn-logo JSR2 ;draw-xrxs-logo-xr JSR2 ;draw-xrxs-logo-xs JSR2 [ ;title-confirmCart CENTER-X OVR2 ;strlen JSR2 #20 SFT2 SUB2 #0010 #02 ] ;draw-string JSR2 ;render-cart-list JSR2 ;draw-scrollbar JSR2 ;draw-confirm-buttons JSR2 ;draw-pointer JSR2 POP BRK &state6 [ ;load-cmd CENTER-X OVR2 ;strlen JSR2 #20 SFT2 SUB2 CENTER-Y #0004 SUB #02 ] ;draw-string JSR2 POP BRK @clear-screen ( -> ) .Screen/width DEI2 #0000 &whilex EQU2k ,&endx JCN DUP2 ,&x STR2 .Screen/height DEI2 #0000 &whiley EQU2k ,&endy JCN DUP2 ,&y STR2 ,&x LDR2 .Screen/x DEO2 ,&y LDR2 .Screen/y DEO2 ;blank .Screen/addr DEO2 #10 .Screen/sprite DEO #40 .Screen/sprite DEO #0008 ADD2 ,&whiley JMP &endy POP2 POP2 #0008 ADD2 ,&whilex JMP &endx POP2 POP2 RTN &x $2 &y $2 @scoot-logos ( -> ) .logo-coords/x LDZ2 #0021 LTH2 ,&no-scoot-x JCN .logo-coords/x LDZ2 #01 SFT2 .logo-coords/x STZ2 &no-scoot-x .logo-coords/y LDZ2 #0021 LTH2 ,&no-scoot-y JCN .logo-coords/y LDZ2 #01 SFT2 .logo-coords/y STZ2 &no-scoot-y RTN @draw-uxn-logo ( -> ) .logo-coords/x LDZ2 #0020 SUB2 .Screen/x DEO2 .logo-coords/y LDZ2 #0010 SUB2 .Screen/y DEO2 #0100 #0000 &while EQU2k ,&end JCN DUP2 ;uxn-logo ADD2 .Screen/addr DEO2 #c1 .Screen/sprite DEO INC-X NEXT-TILE #0030 AND2 #0000 NEQ2 ,&no-inc-y JCN .logo-coords/x LDZ2 #0020 SUB2 .Screen/x DEO2 INC-Y &no-inc-y #0010 ADD2 ,&while JMP &end POP2 POP2 RTN @draw-xrxs-logo-xr ( -> ) .logo-coords/x LDZ2 .Screen/x DEO2 .logo-coords/y LDZ2 #0010 SUB2 .Screen/y DEO2 #0080 #0000 &while EQU2k ,&end JCN DUP2 ;xrxs-logo ADD2 .Screen/addr DEO2 #c1 .Screen/sprite DEO INC-X NEXT-TILE #0030 AND2 #0000 NEQ2 ,&no-inc-y JCN .logo-coords/x LDZ2 .Screen/x DEO2 INC-Y &no-inc-y #0010 ADD2 ,&while JMP &end POP2 POP2 RTN @draw-xrxs-logo-xs ( -> ) .logo-coords/x LDZ2 .Screen/x DEO2 .logo-coords/y LDZ2 .Screen/y DEO2 #0100 #0080 &while EQU2k ,&end JCN DUP2 ;xrxs-logo ADD2 .Screen/addr DEO2 #c1 .Screen/sprite DEO INC-X NEXT-TILE #0030 AND2 #0000 NEQ2 ,&no-inc-y JCN .logo-coords/x LDZ2 .Screen/x DEO2 INC-Y &no-inc-y #0010 ADD2 ,&while JMP &end POP2 POP2 RTN @draw-gray-borders ( -> ) ;blank .Screen/addr DEO2 #0028 #0000 &whilemtop EQU2k ,&endmtop JCN DUP2 .Screen/y DEO2 .Screen/width DEI2 #0000 &whiletop EQU2k ,&endtop JCN DUP2 .Screen/x DEO2 #84 .Screen/sprite DEO #0008 ADD2 ,&whiletop JMP &endtop POP2 POP2 #0008 ADD2 ,&whilemtop JMP &endmtop POP2 POP2 #0040 #0000 &whilemleft EQU2k ,&endmleft JCN DUP2 .Screen/x DEO2 .Screen/height DEI2 #0028 SUB2 #0028 &whileleft EQU2k ,&endleft JCN DUP2 .Screen/y DEO2 #84 .Screen/sprite DEO #0008 ADD2 ,&whileleft JMP &endleft POP2 POP2 #0008 ADD2 ,&whilemleft JMP &endmleft POP2 POP2 .Screen/width DEI2 DUP2 #0040 SUB2 &whilemright EQU2k ,&endmright JCN DUP2 .Screen/x DEO2 .Screen/height DEI2 #0028 SUB2 #0028 &whileright EQU2k ,&endright JCN DUP2 .Screen/y DEO2 #84 .Screen/sprite DEO #0008 ADD2 ,&whileright JMP &endright POP2 POP2 #0008 ADD2 ,&whilemright JMP &endmright POP2 POP2 .Screen/height DEI2 DUP2 #0028 SUB2 &whilembottom EQU2k ,&endmbottom JCN DUP2 .Screen/y DEO2 .Screen/width DEI2 #0000 &whilebottom EQU2k ,&endbottom JCN DUP2 .Screen/x DEO2 #84 .Screen/sprite DEO #0008 ADD2 ,&whilebottom JMP &endbottom POP2 POP2 #0008 ADD2 ,&whilembottom JMP &endmbottom POP2 POP2 RTN ( come up with a more elegant way to draw these ) @draw-bl-scanlines ( -> ) CENTER-Y ,&y STR2 #0008 ,&x STR2 &whileld ,&y LDR2 CENTER-Y SUB2 #04 SFT2 DUP2 ADD2 #0008 ADD2 ,&x STR2 .Screen/height DEI2 #0028 SUB2 ,&y LDR2 LTH2 ,&endld JCN &dlscan #0040 ,&x LDR2 EQU2 ,&enddlscan JCN ,&x LDR2 .Screen/x DEO2 ,&y LDR2 .Screen/y DEO2 #03 .Screen/pixel DEO ,&x LDR2 #0001 ADD2 ,&x STR2 ,&dlscan JMP &enddlscan ,&y LDR2 #0004 ADD2 ,&y STR2 ,&whileld JMP &endld RTN &x $2 &y $2 @draw-tl-scanlines #0028 ,&y STR2 #0008 ,&x STR2 &whilelu CENTER-Y ,&y LDR2 SUB2 #04 SFT2 DUP2 ADD2 #0008 ADD2 ,&x STR2 CENTER-Y ,&y LDR2 LTH2 ,&endlu JCN &ulscan #0040 ,&x LDR2 EQU2 ,&endulscan JCN ,&x LDR2 .Screen/x DEO2 ,&y LDR2 .Screen/y DEO2 #03 .Screen/pixel DEO ,&x LDR2 #0001 ADD2 ,&x STR2 ,&ulscan JMP &endulscan ,&y LDR2 #0004 ADD2 ,&y STR2 ,&whilelu JMP &endlu RTN &x $2 &y $2 @draw-br-scanlines ( -> ) CENTER-Y ,&y STR2 .Screen/width DEI2 #0008 SUB2 ,&x STR2 &whilerd .Screen/width DEI2 #0040 SUB2 ,&x STR2 .Screen/height DEI2 #0028 SUB2 ,&y LDR2 LTH2 ,&endrd JCN &drscan .Screen/width DEI2 #0008 SUB2 ,&y LDR2 CENTER-Y SUB2 #04 SFT2 DUP2 ADD2 SUB2 ,&x LDR2 EQU2 ,&enddrscan JCN ,&x LDR2 .Screen/x DEO2 ,&y LDR2 .Screen/y DEO2 #03 .Screen/pixel DEO ,&x LDR2 #0001 ADD2 ,&x STR2 ,&drscan JMP &enddrscan ,&y LDR2 #0004 ADD2 ,&y STR2 ,&whilerd JMP &endrd RTN &x $2 &y $2 @draw-tr-scanlines #0028 ,&y STR2 .Screen/width DEI2 #0008 SUB2 ,&x STR2 &whileru .Screen/width DEI2 #0040 SUB2 ,&x STR2 CENTER-Y ,&y LDR2 LTH2 ,&endru JCN &urscan .Screen/width DEI2 #0008 SUB2 CENTER-Y ,&y LDR2 SUB2 #04 SFT2 DUP2 ADD2 SUB2 ,&x LDR2 EQU2 ,&endurscan JCN ,&x LDR2 .Screen/x DEO2 ,&y LDR2 .Screen/y DEO2 #03 .Screen/pixel DEO ,&x LDR2 #0001 ADD2 ,&x STR2 ,&urscan JMP &endurscan ,&y LDR2 #0004 ADD2 ,&y STR2 ,&whileru JMP &endru RTN &x $2 &y $2 @draw-pointer ( -> ) ;cursor .Screen/addr DEO2 .Mouse/x DEI2 .Screen/x DEO2 .Mouse/y DEI2 .Screen/y DEO2 #4a .Screen/sprite DEO RTN @draw-string ( addr x y color -- ) STH ( save color ) .Screen/y DEO2 ( set y ) .Screen/x DEO2 ( set x ) ( now the string address is at the top of the stack ) &loop LDAk DUP #00 NEQ #20 MUL SUB TOS 8** ;font ADD2 .Screen/addr DEO2 STHkr .Screen/sprite DEO INC-X INC2 LDAk #00 NEQ ,&loop JCN POP2 POPr RTN @strlen ( addr -- len ) DUP2 &loop INC2 LDAk ,&loop JCN SWP2 SUB2 RTN @store-char ( char -- char ) #00 .list-elem-offset LDZ ;word ADD2 STA .list-elem-offset LDZ INC .list-elem-offset STZ RTN @shouldnt-draw-word ( -- flag ) .list-offset LDZ .list-top LDZ LTH ,&no JCN .list-offset LDZ .list-top LDZ .list-height LDZ ADD #01 SUB GTH ,&no JCN #00 RTN &no #01 RTN @finish-line ( -> ) ;get-entry-color JSR2 #02 EQU ,&end JCN &while .Screen/x DEI2 .Screen/width DEI2 #0048 SUB2 EQU2 ,&end JCN #0c .Screen/sprite DEO INC-X ,&while JMP &end RTN @draw-cart-name ( -> ) ;get-entry-color JSR2 #0c NEQ ,&no-store-cart JCN ;store-cart JSR2 &no-store-cart [ ;word .Screen/x DEI2 .Screen/y DEI2 ;get-entry-color JSR2 ] ;draw-string JSR2 ;finish-line JSR2 RTN @render-cart-list ( -> ) #0040 .Screen/x DEO2 #0028 .Screen/y DEO2 #00 .list-offset STZ .list-len LDZ2 #0000 &while EQU2k ,&end JCN ( get a character from the list ) DUP2 ;list-buf ADD2 LDA ( if null byte, terminate loop ) DUP #00 EQU ,&end JCN ( if not newline, store the character and increment the offsets ) DUP #0a EQU ,&inc-line JCN ;store-char JSR2 ,&continue JMP ( continue looping ) ( if newline, print the word, increment x, reset y ) ( clear the word and word offsets, increment the buffer offset ) &inc-line #00 .list-elem-offset LDZ ;word ADD2 STA ( if the word isn't in the scroll window, don't draw it ) ;shouldnt-draw-word JSR2 ,&no-draw JCN ;draw-cart-name JSR2 #0040 .Screen/x DEO2 INC-Y &no-draw .list-offset LDZ INC .list-offset STZ #20 #00 &word_clr EQUk ,&end-clr JCN #00 OVR SWP DUP ROT ;word ADD2 STA INC ,&word_clr JMP &end-clr POP2 #00 .list-elem-offset STZ &continue INC2 ,&while JMP &end .list-offset LDZ #01 SUB .ncarts STZ POP2 POP2 RTN @store-cart ( -> ) #20 #00 &while EQUk ,&end JCN DUP TOS ;word ADD2 LDA DUP #0a EQU ,&done JCN DUP #00 EQU ,&done JCN SWP DUP TOS ;cart ADD2 ROT STH STA STHr INC ,&while JMP &end POP2 RTN &done POP .cart-len STZ POP #05 #00 &p-while EQUk ,&p-end JCN DUP TOS ;dot-rom ADD2 LDA SWP DUP .cart-len LDZ ADD TOS ;cart ADD2 ROT STH STA STHr INC ,&p-while JMP &p-end POP2 RTN @get-entry-color ( -- colorByte ) .list-offset LDZ .select-index LDZ NEQ ,&normal JCN ( selected ) #0c RTN &normal #02 RTN @draw-scrollbar ( -> ) .Screen/width DEI2 #0048 SUB2 .Screen/x DEO2 #0028 .Screen/y DEO2 ( draw the trough no matter what ) ;scrollbar-trough .Screen/addr DEO2 .list-height LDZ #00 &while-trough EQUk ,&end-trough JCN #81 .Screen/sprite DEO INC-Y INC ,&while-trough JMP &end-trough POP2 ( stop here if there is no overflow ) .ncarts LDZ .list-height LDZ LTH ,&no-handle JCN ,&draw-handle JMP &no-handle RTN ( if there are more carts than will fit in the view area, draw the handle ) &draw-handle #0028 .Screen/y DEO2 ( store the number of carts per tile of the scrollbar ) .ncarts LDZ .list-height LDZ DIV .sb-step STZ ( set the length of the scrollbar ) .list-height LDZ .ncarts LDZ .list-height LDZ SUB .sb-step LDZ DIV SUB .sb-len STZ ;scrollbar .Screen/addr DEO2 #0028 .sb-pos LDZ #30 SFT TOS ADD2 .Screen/y DEO2 .sb-len LDZ #00 &while-handle EQUk ,&end-handle JCN .Screen/y DEI2 .Screen/height DEI2 #0028 SUB2 EQU2 ,&end-handle JCN #81 .Screen/sprite DEO INC INC-Y ,&while-handle JMP &end-handle POP2 RTN @get-select-idx-by-mouse ( -> ) .Mouse/wheel DEI #00 EQU ,&no-scroll JCN .Mouse/wheel DEI #01 NEQ ,&scroll-down JCN ( scroll-up ) ;try-scroll-up-mouse JSR2 ,&no-scroll JMP &scroll-down ;try-scroll-down-mouse JSR2 &no-scroll .Mouse/x DEI2 #0040 LTH2 ,&done JCN .Mouse/x DEI2 .Screen/width DEI2 #0048 SUB2 GTH2 ,&done JCN .Mouse/y DEI2 #0028 LTH2 ,&done JCN .Mouse/y DEI2 .Screen/height DEI2 #0028 SUB2 GTH2 ,&done JCN .Mouse/y DEI2 #0028 SUB2 8// TOB .list-top LDZ ADD .select-index STZ .Mouse/state DEI #00 EQU ,&no-click JCN .select-index LDZ .ncarts LDZ GTH ,&no-click JCN .state LDZ INC .state STZ ;set-button-state-by-key .Controller/vector DEO2 ;set-button-state-by-mouse .Mouse/vector DEO2 &no-click BRK &done #ff .select-index STZ BRK @try-scroll-up-mouse ( -> ) .ncarts LDZ .list-height LDZ LTH ,&no-scroll-up JCN .list-top LDZ #00 EQU ,&no-scroll-up JCN .list-top LDZ #01 SUB .list-top STZ ;update-sb-pos JSR2 &no-scroll-up RTN @try-scroll-down-mouse ( -> ) .ncarts LDZ .list-height LDZ LTH ,&no-scroll-down JCN .list-top LDZ .list-height LDZ ADD .ncarts LDZ #01 ADD EQU ,&no-scroll-down JCN .list-top LDZ INC .list-top STZ ;update-sb-pos JSR2 &no-scroll-down RTN @try-scroll-up ( -> ) .select-index LDZ DUP .list-top LDZ NEQ ,&no-scroll-up JCN .list-top LDZ #00 EQU ,&no-scroll-up JCN .list-top LDZ #01 SUB .list-top STZ ;update-sb-pos JSR2 &no-scroll-up RTN @try-scroll-down ( -> ) .select-index LDZ DUP .list-top LDZ .list-height LDZ ADD #01 SUB NEQ ,&no-scroll-down JCN .list-top LDZ .list-height LDZ ADD .ncarts LDZ #01 ADD EQU ,&no-scroll-down JCN .list-top LDZ INC .list-top STZ ;update-sb-pos JSR2 &no-scroll-down RTN @update-sb-pos ( -> ) .list-top LDZ .sb-step LDZ DIV .sb-pos STZ RTN @get-select-idx-by-key ( -> ) .Controller/button DEI DUP #10 NEQ ,&no-up JCN ;try-scroll-up JSR2 DUP #00 EQU ,&no-dec JCN #01 SUB .select-index STZ ,&no-up JMP &no-dec POP &no-up DUP #20 NEQ ,&no-down JCN ;try-scroll-down JSR2 DUP .ncarts LDZ EQU ,&no-inc JCN INC .select-index STZ ,&no-down JMP &no-inc POP &no-down DUP #01 NEQ ,&no-a-btn JCN .state LDZ INC .state STZ #00 .btn-state STZ ;set-button-state-by-key .Controller/vector DEO2 ;set-button-state-by-mouse .Mouse/vector DEO2 &no-a-btn POP BRK @set-button-state-by-key ( -> ) .Controller/button DEI #00 NEQ ,&action JCN BRK &action .btn-state LDZ #ff EQU ,&from-null JCN .btn-state LDZ #00 EQU ,&from-no JCN ( from yes ) .Controller/button DEI #10 MOD #00 NEQ ,&check-action JCN #00 .btn-state STZ BRK &from-no .Controller/button DEI #10 MOD #00 NEQ ,&check-action JCN #01 .btn-state STZ BRK &from-null .Controller/button DEI #10 MOD #00 NEQ ,&check-action JCN #00 .btn-state STZ BRK &check-action .Controller/button DEI #00 EQU ,&no-action JCN ( check A button ) .Controller/button DEI #01 NEQ ,&check-b-button JCN ( A on yes ) .btn-state LDZ #01 NEQ ,&a-on-no JCN ;capture-input JSR2 ;load-cart JSR2 BRK &a-on-no .btn-state LDZ #00 NEQ ,&no-action JCN ;get-select-idx-by-mouse .Mouse/vector DEO2 ;get-select-idx-by-key .Controller/vector DEO2 #04 .state STZ BRK &check-b-button .Controller/button DEI #02 NEQ ,&no-action JCN ;get-select-idx-by-mouse .Mouse/vector DEO2 ;get-select-idx-by-key .Controller/vector DEO2 #04 .state STZ &no-action BRK @set-button-state-by-mouse ( -> ) ( if not in the vertical range of the buttons, quit early ) .Mouse/y DEI2 .Screen/height DEI2 #001c SUB2 LTH2 ,¬-no JCN .Mouse/y DEI2 .Screen/height DEI2 #000c SUB2 GTH2 ,¬-no JCN .Mouse/x DEI2 CENTER-X #0030 SUB2 LTH2 ,¬-yes JCN .Mouse/x DEI2 CENTER-X GTH2 ,¬-yes JCN #01 .btn-state STZ ,&check-click JMP ¬-yes .Mouse/x DEI2 CENTER-X LTH2 ,¬-no JCN .Mouse/x DEI2 CENTER-X #0030 ADD2 GTH2 ,¬-no JCN #00 .btn-state STZ ,&check-click JMP ¬-no #ff .btn-state STZ BRK &check-click .Mouse/state DEI #00 EQU ,&no-click JCN .btn-state LDZ #00 NEQ ,&state-load JCN ;get-select-idx-by-mouse .Mouse/vector DEO2 ;get-select-idx-by-key .Controller/vector DEO2 #04 .state STZ BRK &state-load ;capture-input JSR2 ;load-cart JSR2 &no-click BRK @button-color ( bit -- sprite ) ,&get-color-yes JCN ( get color no ) .btn-state LDZ #ff EQU ,&no-inactive JCN .btn-state LDZ #01 EQU ,&no-inactive JCN ( active ) ;no-btn-active RTN &no-inactive ;no-btn RTN &get-color-yes .btn-state LDZ #ff EQU ,&yes-inactive JCN .btn-state LDZ #00 EQU ,&yes-inactive JCN ( active ) ;yes-btn-active RTN &yes-inactive ;yes-btn RTN @draw-confirm-buttons ( -> ) ( yes ) .Screen/height DEI2 #001c SUB2 .Screen/y DEO2 CENTER-X #0030 SUB2 .Screen/x DEO2 #00c0 #0000 &while-yes EQU2k ,&end-yes JCN DUP2 [ #01 ;button-color JSR2 ] ADD2 .Screen/addr DEO2 #81 .Screen/sprite DEO INC-X NEXT-TILE #0060 NEQ2 ,&no-inc-y JCN CENTER-X #0030 SUB2 .Screen/x DEO2 INC-Y &no-inc-y #0010 ADD2 ,&while-yes JMP &end-yes POP2 POP2 ( no ) .Screen/height DEI2 #001c SUB2 .Screen/y DEO2 CENTER-X .Screen/x DEO2 #00c0 #0000 &while-no EQU2k ,&end-no JCN DUP2 [ #00 ;button-color JSR2 ] ADD2 .Screen/addr DEO2 #81 .Screen/sprite DEO INC-X NEXT-TILE #0060 NEQ2 ,&no-inc-y-no JCN CENTER-X .Screen/x DEO2 INC-Y &no-inc-y-no #0010 ADD2 ,&while-no JMP &end-no POP2 POP2 RTN @load-cart ( -> ) .state LDZ INC .state STZ ;cart ;load-rom JSR2 RTN @load-rom ( filename* -- ) ( Attempts to load the ROM from filename* and executes it. If the file exists and has non-zero length, this function does not return, because the new ROM is executing in its place. The screen and both stacks are cleared and all the device vectors are written to zero as a convenience. All other device bytes are left untouched, so they could introduce a device state to the next ROM that it's not expecting. ) .File0/name DEO2 ( clear wst ) #ab &wst-loop POP .System/wst STH DEIr STHr ,&wst-loop JCN ( clear rst ) LITr ab &rst-loop POPr .System/rst DEI ,&rst-loop JCN ( clear screen ) #01 .Screen/auto DEO #0000 .Screen/y DEO2 .Screen/width DEI2 #0007 ADD2 #03 SFT2 #ffff MUL2 STH2 &screen-yloop #0000 .Screen/x DEO2 STH2kr &screen-xloop-bg #00 .Screen/sprite DEO INC2 ORAk ,&screen-xloop-bg JCN POP2 #0000 .Screen/x DEO2 STH2kr &screen-xloop-fg #40 .Screen/sprite DEO INC2 ORAk ,&screen-xloop-fg JCN POP2 .Screen/y DEI2 #0008 ADD2 DUP2 .Screen/y DEO2 .Screen/height DEI2 LTH2 ,&screen-yloop JCN POP2r #00 .Screen/auto DEO ( reset device vectors ) LIT2r 0000 #00 &device-vector-loop DUP2r STHk DEO2r #10 ADD DUP ,&device-vector-loop JCN POP POP2r ( copy the zero-page-loader into f0-ff ) ;&zero-page-loader LITr f0 ©-loop LDAk STHkr STZ INC2 INCr STHkr ,©-loop JCN POP2 ( leave 00 on return stack ) ( prepare the stack for the zero-page-loader ) ( the more we prepare here in advance, the less we'll have to overwrite ) STHkr #00fe ( arguments for STZ2 at ff ) STHkr ( argument for JMP at fe (carry on) ) DUPk #fcfe ( arguments for STZ2 at fd and JMP (repeat) ) OVR2 #fafe ( arguments for STZ2 at fd and JMP (repeat) ) OVR2 #f8fe ( arguments for STZ2 at fd and JMP (repeat) ) OVR2 #f6fe ( arguments for STZ2 at fd and JMP (repeat) ) OVR2 #f401 ( arguments for STZ2 at fd, plus an extra 01 ) STHkr ( first argument for ADD2 ) .File0/success ( argument for DEI2 ) #0100 .File0/read ( arguments for DEO2 ) #ff00 .File0/length DEO2 #00f0 JMP2 &zero-page-loader ( f0 ) DEO2 ( f1 ) DEI2 ( f2 ) ADD2 ( f3 ) &loop DUPr ( f4 ) STH2k ( f5 ) STAr ( f6 ) INC2 ( f7 ) NEQ2k ( f8 ) ,&loop ( f9 ) ( fa ) JCN ( fb ) POPr ( fc ) POP2 ( fd ) STZ2 ( deletes f4-fd through looping ) ( fe ) JMP ( ff ) STZ2 ( deletes fe-ff ) &tmp $1 @capture-input ( -> ) ;no-instr .Mouse/vector DEO2 ;no-instr .Controller/vector DEO2 RTN @no-instr BRK ( constants ) @carts-file "index 00 @title-loadCart "Select 20 "A 20 "Cartridge 00 @title-confirmCart "Load 20 "This 20 "Cartridge? 00 @load-cmd "load 20 @cart $20 @dot-rom ".rom 00 ( sprites ) @blank $10 @uxn-logo [ 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 09 1b 3f 1e 18 18 18 00 00 00 00 00 00 00 00 00 e0 f0 38 1c 0c 0c 0c 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 18 18 18 18 18 18 18 3e 00 00 00 00 00 00 00 00 0c 0c 0c 0c 0c 0c 1e 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 78 30 30 30 30 30 30 00 00 00 00 00 00 00 00 7c 18 18 18 18 18 18 18 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 30 30 30 38 1c 0f 07 00 00 00 00 00 00 00 00 00 18 18 38 78 fc d8 90 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ] @xrxs-logo [ 00 00 00 00 00 00 00 00 00 60 70 38 1c 0e 07 03 00 00 00 00 00 00 00 00 00 00 06 0c 18 30 60 c0 00 00 00 00 00 00 00 00 00 01 63 36 1c 0c 0c 0c 00 00 00 00 00 00 00 00 00 e0 f0 1c 0c 00 00 00 00 00 00 00 00 00 00 00 03 06 0c 18 30 60 00 00 00 00 00 00 00 00 00 00 c0 e0 70 38 1c 0e 06 00 00 00 00 00 00 00 00 00 0c 0c 0c 0c 0c 1c 3e 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 60 70 38 1c 0e 07 03 00 00 00 00 00 00 00 00 00 00 06 0c 18 30 60 c0 00 00 00 00 00 00 00 00 00 03 07 0e 18 18 18 1f 00 00 00 00 00 00 00 00 00 c0 f0 78 08 00 00 e0 00 00 00 00 00 00 00 00 03 06 0c 18 30 60 00 00 00 00 00 00 00 00 00 00 c0 e0 70 38 1c 0e 06 00 00 00 00 00 00 00 00 00 07 00 00 10 1e 0f 03 00 00 00 00 00 00 00 00 00 f8 18 18 18 70 e0 c0 00 ] @yes-btn [ ff f8 f0 e0 e0 e1 e2 e2 00 07 08 10 10 11 12 12 ff 00 00 00 e0 10 08 08 00 ff 00 00 e0 10 08 08 ff 00 00 00 00 00 00 00 00 ff 00 00 82 82 44 38 ff 00 00 00 00 00 00 00 00 ff 00 00 fe 80 80 f8 ff 00 00 00 00 00 00 00 00 ff 00 00 7c 82 80 7c ff 3f 1f 0f 0f 0f 0f 0f 00 c0 20 10 10 10 10 10 e2 e1 e0 e0 e0 f0 f8 ff 12 11 10 10 10 08 07 00 08 10 e0 00 00 00 00 ff 08 10 e0 00 00 00 ff 00 00 00 00 00 00 00 00 ff 10 10 10 00 00 00 ff 00 00 00 00 00 00 00 00 ff 80 80 fe 00 00 00 ff 00 00 00 00 00 00 00 00 ff 02 82 7c 00 00 00 ff 00 0f 0f 0f 0f 0f 1f 3f ff 10 10 10 10 10 20 c0 00 ] @no-btn [ ff f8 f0 e0 e2 e1 e0 e0 00 07 08 10 12 11 10 10 ff 00 00 00 08 10 a0 40 00 ff 00 00 08 10 a0 40 ff 00 00 00 00 00 00 00 00 ff 00 00 08 0c 0a 09 ff 00 00 00 00 00 00 00 00 ff 00 00 27 28 28 28 ff 00 00 00 00 00 00 00 00 ff 00 00 c0 20 20 20 ff 3f 1f 0f 0f 0f 0f 0f 00 c0 20 10 10 10 10 10 e0 e1 e2 e0 e0 f0 f8 ff 10 11 12 10 10 08 07 00 a0 10 08 00 00 00 00 ff a0 10 08 00 00 00 ff 00 00 00 00 00 00 00 00 ff 08 08 08 00 00 00 ff 00 00 00 00 00 00 00 00 ff a8 68 27 00 00 00 ff 00 00 00 00 00 00 00 00 ff 20 20 c0 00 00 00 ff 00 0f 0f 0f 0f 0f 1f 3f ff 10 10 10 10 10 20 c0 00 ] @yes-btn-active [ ff ff f8 f0 f0 f1 f2 f2 00 07 08 10 10 11 12 12 ff ff 00 00 e0 10 08 08 00 ff 00 00 e0 10 08 08 ff ff 00 00 00 00 00 00 00 ff 00 00 82 82 44 38 ff ff 00 00 00 00 00 00 00 ff 00 00 fe 80 80 f8 ff ff 00 00 00 00 00 00 00 ff 00 00 7c 82 80 7c ff ff 3f 1f 1f 1f 1f 1f 00 c0 20 10 10 10 10 10 f2 f1 f0 f0 f0 f8 ff ff 12 11 10 10 10 08 07 00 08 10 e0 00 00 00 ff ff 08 10 e0 00 00 00 ff 00 00 00 00 00 00 00 ff ff 10 10 10 00 00 00 ff 00 00 00 00 00 00 00 ff ff 80 80 fe 00 00 00 ff 00 00 00 00 00 00 00 ff ff 02 82 7c 00 00 00 ff 00 1f 1f 1f 1f 1f 3f ff ff 10 10 10 10 10 20 c0 00 ] @no-btn-active [ ff ff f8 f0 f2 f1 f0 f0 00 07 08 10 12 11 10 10 ff ff 00 00 08 10 a0 40 00 ff 00 00 08 10 a0 40 ff ff 00 00 00 00 00 00 00 ff 00 00 08 0c 0a 09 ff ff 00 00 00 00 00 00 00 ff 00 00 27 28 28 28 ff ff 00 00 00 00 00 00 00 ff 00 00 c0 20 20 20 ff ff 3f 1f 1f 1f 1f 1f 00 c0 20 10 10 10 10 10 f0 f1 f2 f0 f0 f8 ff ff 10 11 12 10 10 08 07 00 a0 10 08 00 00 00 ff ff a0 10 08 00 00 00 ff 00 00 00 00 00 00 00 ff ff 08 08 08 00 00 00 ff 00 00 00 00 00 00 00 ff ff a8 68 27 00 00 00 ff 00 00 00 00 00 00 00 ff ff 20 20 c0 00 00 00 ff 00 1f 1f 1f 1f 1f 3f ff ff 10 10 10 10 10 20 c0 00 ] @scrollbar [ ff ff ff ff ff ff ff ff 3c 3c 3c 3c 3c 3c 3c 3c ] @scrollbar-trough [ c3 c3 c3 c3 c3 c3 c3 c3 28 14 28 14 28 14 28 14 ] @cursor [ 80c0 e0f0 f8e0 1000 ] @font [ 00 00 00 00 00 00 00 00 00 18 18 18 08 00 08 00 00 14 14 00 00 00 00 00 00 24 7e 24 24 7e 24 00 00 10 3c 50 38 14 78 10 00 00 44 08 10 20 44 00 00 18 20 32 2c 24 1a 00 00 18 10 20 00 00 00 00 00 04 08 08 08 08 04 00 00 20 10 10 10 10 20 00 00 00 44 28 10 28 44 00 00 00 10 10 7c 10 10 00 00 00 00 00 00 0c 08 10 00 00 00 00 3e 00 00 00 00 00 00 00 00 0c 0c 00 00 02 04 08 10 20 40 00 00 38 44 54 54 44 38 00 00 30 10 10 10 10 38 00 00 38 44 04 38 40 7c 00 00 38 44 18 04 44 38 00 00 08 18 28 48 7c 08 00 00 7c 40 78 04 44 38 00 00 38 40 78 44 44 38 00 00 7c 04 08 10 10 10 00 00 38 44 38 44 44 38 00 00 38 44 44 3c 04 38 00 00 18 18 00 00 18 18 00 00 18 18 00 00 18 10 20 00 00 08 10 20 10 08 00 00 00 00 3e 00 3e 00 00 00 00 10 08 04 08 10 00 00 38 44 1c 10 00 10 00 00 38 44 5c 58 40 3c 00 00 10 28 44 7c 44 44 00 00 78 44 78 44 44 78 00 00 38 44 40 40 44 38 00 00 78 44 44 44 44 78 00 00 7c 40 7c 40 40 7c 00 00 7c 40 7c 40 40 40 00 00 38 44 40 4c 44 3c 00 00 44 44 7c 44 44 44 00 00 7c 10 10 10 10 7c 00 00 7c 08 08 48 48 30 00 00 44 48 70 48 44 44 00 00 40 40 40 40 40 7c 00 00 44 6c 7c 54 44 44 00 00 44 64 74 5c 4c 44 00 00 38 44 44 44 44 38 00 00 78 44 44 78 40 40 00 00 38 44 44 4c 4c 3e 00 00 78 44 44 78 44 44 00 00 3c 40 38 04 04 78 00 00 7c 10 10 10 10 10 00 00 44 44 44 44 44 3c 00 00 44 44 28 28 10 10 00 00 44 44 44 54 6c 44 00 00 44 44 38 38 44 44 00 00 44 44 28 10 10 10 00 00 7c 04 18 30 40 7c 00 00 3c 30 30 30 30 3c 00 00 40 20 10 08 04 02 00 00 3c 0c 0c 0c 0c 3c 00 00 10 38 6c 00 00 00 00 00 00 00 00 00 00 7e 00 00 18 08 04 00 00 00 00 00 00 38 04 3c 44 3c 00 00 40 40 78 44 44 78 00 00 00 38 44 40 44 38 00 00 04 04 3c 44 44 3c 00 00 00 38 44 7c 40 3c 00 00 1c 20 78 20 20 20 00 00 00 3c 44 3c 04 44 38 00 40 40 78 44 44 44 00 00 30 00 70 10 10 18 00 00 0c 00 3c 04 04 44 38 00 00 44 48 70 48 44 00 00 70 10 10 10 10 1c 00 00 00 44 6c 7c 54 44 00 00 00 78 44 44 44 44 00 00 00 38 44 44 44 38 00 00 00 78 44 44 78 40 40 00 00 3c 44 44 3d 06 04 00 00 4c 50 60 40 40 00 00 00 3c 40 38 04 78 00 00 20 78 20 20 24 38 00 00 00 44 44 44 44 3c 00 00 00 44 44 28 28 10 00 00 00 44 44 54 7c 28 00 00 00 44 28 10 28 44 00 00 00 44 44 3c 04 78 00 00 00 7c 04 38 40 7c 00 00 1e 10 10 10 00 00 00 00 10 10 10 10 10 10 00 00 00 00 08 08 08 78 00 00 00 00 32 4c 00 00 00 3c 42 99 a1 a1 99 42 3c ] ( big data ) @word [ #0000 #0000 #0000 #0000 #0000 #0000 #0000 #0000 #0000 #0000 #0000 #0000 #0000 #0000 #0000 #0000 ] @list-buf $8192