all repos — fluxbox @ 1cc7b60aa2c2e7a26f9ff6f1461ca0b8a97be8de

custom fork of the fluxbox windowmanager

src/FbTk/MenuItem.hh (raw)

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// MenuItem.hh for FbTk - Fluxbox Toolkit
// Copyright (c) 2003-2004 Henrik Kinnunen (fluxgen at fluxbox dot org)
//
// Permission is hereby granted, free of charge, to any person obtaining a
// copy of this software and associated documentation files (the "Software"),
// to deal in the Software without restriction, including without limitation
// the rights to use, copy, modify, merge, publish, distribute, sublicense,
// and/or sell copies of the Software, and to permit persons to whom the
// Software is furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
// THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
// DEALINGS IN THE SOFTWARE.

// $Id$

#ifndef FBTK_MENUITEM_HH
#define FBTK_MENUITEM_HH

#include "RefCount.hh"
#include "Command.hh"
#include "PixmapWithMask.hh"
#include "FbString.hh"

#include <string>
#include <memory>

namespace FbTk {

class Menu;
class MenuTheme;
class FbDrawable;

///   An interface for a menu item in Menu
class MenuItem {
public:
    MenuItem()
        : m_label(""),
          m_menu(0),
          m_submenu(0),
          m_enabled(true),
          m_selected(false),
          m_toggle_item(false)
    { }
    explicit MenuItem(
        const FbString &label)
        : m_label(label),
          m_menu(0),
          m_submenu(0),
          m_enabled(true),
          m_selected(false),
          m_toggle_item(false)
    { }

    MenuItem(const FbString &label, Menu &host_menu)
        : m_label(label),
          m_menu(&host_menu),
          m_submenu(0),
          m_enabled(true),
          m_selected(false),
          m_toggle_item(false)
    { }
    /// create a menu item with a specific command to be executed on click
    MenuItem(const FbString &label, RefCount<Command> &cmd, Menu *menu = 0):
        m_label(label),
        m_menu(menu),
        m_submenu(0),
        m_command(cmd),
        m_enabled(true),
        m_selected(false),
        m_toggle_item(false) {
		
    }

    MenuItem(const FbString &label, Menu *submenu, Menu *host_menu = 0)
        : m_label(label)
        , m_menu(host_menu)
        , m_submenu(submenu)
        , m_enabled(true)
        , m_selected(false),
          m_toggle_item(false)
    { }
    virtual ~MenuItem() { }

    inline void setCommand(RefCount<Command> &cmd) { m_command = cmd; }
    virtual void setSelected(bool selected) { m_selected = selected; }
    virtual void setEnabled(bool enabled) { m_enabled = enabled; }
    virtual void setLabel(const FbString &label) { m_label = label; }
    virtual void setToggleItem(bool val) { m_toggle_item = val; }
    void setIcon(const std::string &filename, int screen_num);
    virtual Menu *submenu() { return m_submenu; }
    /** 
        @name accessors
    */
    //@{
    virtual const std::string &label() const { return m_label; }
    virtual const Menu *submenu() const { return m_submenu; } 
    virtual bool isEnabled() const { return m_enabled; }
    virtual bool isSelected() const { return m_selected; }
    virtual bool isToggleItem() const { return m_toggle_item; }
    virtual unsigned int width(const MenuTheme &theme) const;
    virtual unsigned int height(const MenuTheme &theme) const;
    virtual void draw(FbDrawable &drawable, 
                      const MenuTheme &theme,
                      bool highlight,
                      // "foreground" is the transient bits - more likely to change
                      bool draw_foreground, bool draw_background,
                      int x, int y,
                      unsigned int width, unsigned int height) const;
    virtual void updateTheme(const MenuTheme &theme);
    /**
       Called when the item was clicked with a specific button
       @param button the button number
       @param time the time stamp 
    */
    virtual void click(int button, int time);
    /// must use this to show submenu to ensure consistency for object like window menu in ClientMenu (see Workspace.cc)
    virtual void showSubmenu();
    RefCount<Command> &command() { return m_command; }
    const RefCount<Command> &command() const { return m_command; }
    //@}

    void setMenu(Menu &menu) { m_menu = &menu; }
    Menu *menu() { return m_menu; }
	
private:
    FbString m_label; ///< label of this item
    Menu *m_menu; ///< the menu we live in
    Menu *m_submenu; ///< a submenu, 0 if we don't have one
    RefCount<Command> m_command; ///< command to be executed
    bool m_enabled, m_selected;
    bool m_toggle_item;

    struct Icon {
        std::auto_ptr<PixmapWithMask> pixmap;
        std::string filename;
    };
    std::auto_ptr<Icon> m_icon;

};

} // end namespace FbTk

#endif // FBTK_MENUITEM_HH