src/Remember.hh (raw)
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// Remember.hh for Fluxbox Window Manager // Copyright (c) 2003 - 2006 Henrik Kinnunen (fluxgen at fluxbox dot org) // and Simon Bowden (rathnor at users.sourceforge.net) // Copyright (c) 2002 Xavier Brouckaert // // Permission is hereby granted, free of charge, to any person obtaining a // copy of this software and associated documentation files (the "Software"), // to deal in the Software without restriction, including without limitation // the rights to use, copy, modify, merge, publish, distribute, sublicense, // and/or sell copies of the Software, and to permit persons to whom the // Software is furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL // THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER // DEALINGS IN THE SOFTWARE. // $Id$ /* Based on the original "Remember patch" by Xavier Brouckaert */ #ifndef REMEMBER_HH #define REMEMBER_HH #include "AtomHandler.hh" #include <fstream> #include <map> #include <list> #include <string> #include <utility> #include <memory> class FluxboxWindow; class BScreen; class WinClient; class ClientPattern; class Application { public: Application(bool grouped); inline void forgetWorkspace() { workspace_remember = false; } inline void forgetHead() { head_remember = false; } inline void forgetDimensions() { dimensions_remember = false; } inline void forgetPosition() { position_remember = false; } inline void forgetShadedstate() { shadedstate_remember = false; } inline void forgetTabstate() { tabstate_remember = false; } inline void forgetDecostate() { decostate_remember = false; } inline void forgetFocusHiddenstate() { focushiddenstate_remember= false; } inline void forgetIconHiddenstate() { iconhiddenstate_remember= false; } inline void forgetStuckstate() { stuckstate_remember = false; } inline void forgetJumpworkspace() { jumpworkspace_remember = false; } inline void forgetLayer() { layer_remember = false; } inline void forgetSaveOnClose() { save_on_close_remember = false; } inline void forgetAlpha() { alpha_remember = false; } inline void rememberWorkspace(int ws) { workspace = ws; workspace_remember = true; } inline void rememberHead(int h) { head = h; head_remember = true; } inline void rememberDimensions(int width, int height) { w = width; h = height; dimensions_remember = true; } inline void rememberFocusHiddenstate(bool state) { focushiddenstate= state; focushiddenstate_remember= true; } inline void rememberIconHiddenstate(bool state) { iconhiddenstate= state; iconhiddenstate_remember= true; } inline void rememberPosition(int posx, int posy, unsigned char rfc= 0 ) { x = posx; y = posy; refc = rfc; position_remember = true; } inline void rememberShadedstate(bool state) { shadedstate = state; shadedstate_remember = true; } inline void rememberTabstate(bool state) { tabstate = state; tabstate_remember = true; } inline void rememberDecostate(unsigned int state) { decostate = state; decostate_remember = true; } inline void rememberStuckstate(bool state) { stuckstate = state; stuckstate_remember = true; } inline void rememberJumpworkspace(bool state) { jumpworkspace = state; jumpworkspace_remember = true; } inline void rememberLayer(int layernum) { layer = layernum; layer_remember = true; } inline void rememberSaveOnClose(bool state) { save_on_close = state; save_on_close_remember = true; } inline void rememberAlpha(int focused_a, int unfocused_a) { focused_alpha = focused_a; unfocused_alpha = unfocused_a; alpha_remember = true; } bool workspace_remember; unsigned int workspace; bool head_remember; int head; bool dimensions_remember; int w,h; // width, height bool position_remember; int x,y; unsigned char refc; // referenceCorner-> 0 - upperleft // 1 - upperight // 2 - lowerleft // 3 - lowerright bool alpha_remember; int focused_alpha; int unfocused_alpha; bool shadedstate_remember; bool shadedstate; bool tabstate_remember; bool tabstate; bool decostate_remember; unsigned int decostate; bool stuckstate_remember; bool stuckstate; bool focushiddenstate_remember; bool focushiddenstate; bool iconhiddenstate_remember; bool iconhiddenstate; bool jumpworkspace_remember; bool jumpworkspace; bool layer_remember; int layer; bool save_on_close_remember; bool save_on_close; bool is_grouped; FluxboxWindow *group; }; /** * Class Remember is an atomhandler to avoid interfering with * the main code as much as possible, since we hope that one day * things like this (and maybe toolbar/slit) can become some sort * of modular plugin. Doing this should help give an idea of what * sort of interface abilities we'll need... */ class Remember : public AtomHandler { public: /** * holds which attributes to remember */ enum Attribute { REM_DECOSTATE= 0, REM_DIMENSIONS, REM_FOCUSHIDDENSTATE, REM_ICONHIDDENSTATE, REM_JUMPWORKSPACE, REM_LAYER, REM_POSITION, REM_SAVEONCLOSE, REM_SHADEDSTATE, REM_STUCKSTATE, //REM_TABSTATE, ... external tabs disabled atm REM_WORKSPACE, REM_HEAD, REM_ALPHA, REM_LASTATTRIB // not actually used }; enum { POS_UPPERLEFT= 0, POS_UPPERRIGHT, POS_LOWERLEFT, POS_LOWERRIGHT, POS_CENTER, POS_WINCENTER }; // a "pattern" to the relevant app // each app exists ONLY for that pattern. // And we need to keep a list of pairs as we want to keep the // applications in the same order as they will be in the apps file typedef std::list< std::pair<ClientPattern *, Application *> > Patterns; // We keep track of which app is assigned to a winclient // particularly useful to update counters etc on windowclose typedef std::map<WinClient *, Application *> Clients; // we have to remember any startups we did so that they are saved again typedef std::list<std::string> Startups; Remember(); ~Remember(); Application* find(WinClient &winclient); Application* add(WinClient &winclient); void reconfigure(); // was load void save(); bool isRemembered(WinClient &win, Attribute attrib); void rememberAttrib(WinClient &win, Attribute attrib); void forgetAttrib(WinClient &win, Attribute attrib); // Functions relating to AtomHandler // Functions we actually use void setupFrame(FluxboxWindow &win); void setupClient(WinClient &winclient); void updateFrameClose(FluxboxWindow &win); void updateClientClose(WinClient &winclient); void initForScreen(BScreen &screen); // Functions we ignore (zero from AtomHandler) // Leaving here in case they might be useful later void updateFocusedWindow(BScreen &, Window) { } void updateClientList(BScreen &screen) {} void updateWorkspaceNames(BScreen &screen) {} void updateCurrentWorkspace(BScreen &screen) {} void updateWorkspaceCount(BScreen &screen) {} void updateWorkarea(BScreen &) { } void updateWorkspace(FluxboxWindow &win) {} void updateState(FluxboxWindow &win) {} void updateHints(FluxboxWindow &win) {} void updateLayer(FluxboxWindow &win) {} bool checkClientMessage(const XClientMessageEvent &ce, BScreen * screen, WinClient * const winclient) { return false; } // ignore this bool propertyNotify(WinClient &winclient, Atom the_property) { return false; } static Remember &instance() { return *s_instance; } private: // returns number of lines read // optionally can give a line to read before the first (lookahead line) int parseApp(std::ifstream &file, Application &app, std::string *first_line = 0); Application *findMatchingPatterns(ClientPattern *pat, Patterns *patlist, bool is_group); std::auto_ptr<Patterns> m_pats; Clients m_clients; Startups m_startups; static Remember *s_instance; time_t m_last_timestamp; }; #endif // REMEMBER_HH |