src/FbTk/Shape.hh (raw)
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// Shape.hh // Copyright (c) 2003 - 2006 Henrik Kinnunen (fluxgen at fluxbox dot org) // // Permission is hereby granted, free of charge, to any person obtaining a // copy of this software and associated documentation files (the "Software"), // to deal in the Software without restriction, including without limitation // the rights to use, copy, modify, merge, publish, distribute, sublicense, // and/or sell copies of the Software, and to permit persons to whom the // Software is furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL // THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER // DEALINGS IN THE SOFTWARE. #ifndef SHAPE_HH #define SHAPE_HH #include "FbPixmap.hh" #include <vector> namespace FbTk { class FbWindow; /// creates round corners on windows class Shape { public: enum ShapePlace { NONE = 0, BOTTOMRIGHT = 0x01, TOPRIGHT = 0x02, BOTTOMLEFT = 0x04, TOPLEFT = 0x08 }; Shape(FbWindow &win, int shapeplaces); ~Shape(); /// set new shape places void setPlaces(int shapeplaces); /// update our shape void update(); /// assign a new window void setWindow(FbWindow &win); /// Assign a window to merge our shape with. /// (note that this is currently specific to frames) void setShapeSource(FbWindow *win, int xoff, int yoff, bool always_update); void setShapeOffsets(int xoff, int yoff); unsigned int width() const; unsigned int height() const; unsigned int clipWidth() const; unsigned int clipHeight() const; // sets shape notify mask static void setShapeNotify(const FbWindow &win); /// @return true if window has shape static bool isShaped(const FbWindow &win); private: FbWindow *m_win; ///< window to be shaped FbWindow *m_shapesource; ///< window to pull shape from int m_shapesource_xoff, m_shapesource_yoff; void initCorners(int screen_num); struct CornerPixmaps { FbPixmap topleft; FbPixmap topright; FbPixmap botleft; FbPixmap botright; }; // unfortunately, we need a separate pixmap per screen static std::vector<CornerPixmaps> s_corners; int m_shapeplaces; ///< places to shape }; }; // end namespace FbTk #endif // SHAPE_HH |