src/FbTk/Texture.hh (raw)
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// Texture.hh for Fluxbox Window Manager // Copyright (c) 2002-2003 Henrik Kinnunen (fluxbox<at>users.sourceforge.net) // // from Image.hh for Blackbox - an X11 Window manager // Copyright (c) 1997 - 2000 Brad Hughes (bhughes@tcac.net) // // Permission is hereby granted, free of charge, to any person obtaining a // copy of this software and associated documentation files (the "Software"), // to deal in the Software without restriction, including without limitation // the rights to use, copy, modify, merge, publish, distribute, sublicense, // and/or sell copies of the Software, and to permit persons to whom the // Software is furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL // THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER // DEALINGS IN THE SOFTWARE. #ifndef FBTK_TEXTURE_HH #define FBTK_TEXTURE_HH #include "Color.hh" #include "FbPixmap.hh" namespace FbTk { /** Holds texture type and info */ class Texture { public: enum Bevel { // why are we not using the lowest-order bit? FLAT = 0x00002, SUNKEN = 0x00004, RAISED = 0x00008, DEFAULT_BEVEL = FLAT, }; enum Textures { NONE = 0x00000, SOLID = 0x00010, GRADIENT = 0x00020, DEFAULT_TEXTURE = SOLID, }; enum Gradients { HORIZONTAL = 0x00040, VERTICAL = 0x00080, DIAGONAL = 0x00100, CROSSDIAGONAL = 0x00200, RECTANGLE = 0x00400, PYRAMID = 0x00800, PIPECROSS = 0x01000, ELLIPTIC = 0x02000 }; enum { BEVEL1 = 0x04000, BEVEL2 = 0x08000, // bevel types INVERT = 0x10000, ///< inverted image PARENTRELATIVE = 0x20000, INTERLACED = 0x40000, TILED = 0x80000 ///< tiled pixmap }; Texture():m_type(0) { } void setType(unsigned long t) { m_type = t; } void addType(unsigned long t) { m_type |= t; } void setFromString(const char * const str); Color &color() { return m_color; } Color &colorTo() { return m_color_to; } Color &hiColor() { return m_hicolor; } Color &loColor() { return m_locolor; } FbPixmap &pixmap() { return m_pixmap; } void calcHiLoColors(int screen_num); const Color &color() const { return m_color; } const Color &colorTo() const { return m_color_to; } const Color &hiColor() const { return m_hicolor; } const Color &loColor() const { return m_locolor; } const FbTk::FbPixmap &pixmap() const { return m_pixmap; } unsigned long type() const { return m_type; } bool usePixmap() const { return !( type() == (FLAT | SOLID) && pixmap().drawable() == 0); } private: FbTk::Color m_color, m_color_to, m_hicolor, m_locolor; FbTk::FbPixmap m_pixmap; unsigned long m_type; }; } // end namespace FbTk #endif // FBTK_TEXTURE_HH |