src/FbWinFrame.hh (raw)
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// FbWinFrame.hh for Fluxbox Window Manager // Copyright (c) 2003 - 2006 Henrik Kinnunen (fluxgen at fluxbox dot org) // // Permission is hereby granted, free of charge, to any person obtaining a // copy of this software and associated documentation files (the "Software"), // to deal in the Software without restriction, including without limitation // the rights to use, copy, modify, merge, publish, distribute, sublicense, // and/or sell copies of the Software, and to permit persons to whom the // Software is furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL // THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER // DEALINGS IN THE SOFTWARE. #ifndef FBWINFRAME_HH #define FBWINFRAME_HH #include "FbTk/FbWindow.hh" #include "FbTk/EventHandler.hh" #include "FbTk/RefCount.hh" #include "FbTk/Observer.hh" #include "FbTk/Color.hh" #include "FbTk/XLayerItem.hh" #include "FbTk/TextButton.hh" #include "FbTk/DefaultValue.hh" #include "FbTk/Container.hh" #include "FbTk/Shape.hh" #include <vector> #include <memory> class FbWinFrameTheme; class BScreen; class IconButton; class Focusable; template <class T> class FocusableTheme; namespace FbTk { class ImageControl; class Command; class Texture; class XLayer; } /// holds a window frame with a client window /// (see: <a href="fluxbox_fbwinframe.png">image</a>) class FbWinFrame:public FbTk::EventHandler { public: // STRICTINTERNAL means it doesn't go external automatically when no titlebar enum TabMode { NOTSET = 0, INTERNAL = 1, EXTERNAL }; /// Toolbar placement on the screen enum TabPlacement{ // top and bottom placement TOPLEFT = 1, BOTTOMLEFT, TOPRIGHT, BOTTOMRIGHT, // left and right placement LEFTBOTTOM, LEFTTOP, RIGHTBOTTOM, RIGHTTOP }; /** This enumeration represents individual decoration attributes, they can be OR-d together to get a mask. Useful for saving. */ enum DecorationMask { DECORM_TITLEBAR = (1<<0), DECORM_HANDLE = (1<<1), DECORM_BORDER = (1<<2), DECORM_ICONIFY = (1<<3), DECORM_MAXIMIZE = (1<<4), DECORM_CLOSE = (1<<5), DECORM_MENU = (1<<6), DECORM_STICKY = (1<<7), DECORM_SHADE = (1<<8), DECORM_TAB = (1<<9), DECORM_ENABLED = (1<<10), DECORM_LAST = (1<<11) // useful for getting "All" }; enum Decoration { DECOR_NONE = 0, DECOR_NORMAL = DECORM_LAST - 1, DECOR_TINY = DECORM_TITLEBAR|DECORM_ICONIFY|DECORM_MENU|DECORM_TAB, DECOR_TOOL = DECORM_TITLEBAR|DECORM_MENU, DECOR_BORDER = DECORM_BORDER|DECORM_MENU, DECOR_TAB = DECORM_BORDER|DECORM_MENU|DECORM_TAB }; /// create a top level window FbWinFrame(BScreen &screen, FocusableTheme<FbWinFrameTheme> &theme, FbTk::ImageControl &imgctrl, FbTk::XLayer &layer, int x, int y, unsigned int width, unsigned int height); /* /// create a frame window inside another FbWindow, NOT IMPLEMENTED! FbWinFrame(BScreen &screen, FbWinFrameTheme &theme, FbTk::ImageControl &imgctrl, const FbTk::FbWindow &parent, int x, int y, unsigned int width, unsigned int height); */ /// destroy frame ~FbWinFrame(); void hide(); void show(); bool isVisible() const { return m_visible; } /// shade frame (ie resize to titlebar size) void shade(); void move(int x, int y); void resize(unsigned int width, unsigned int height); /// resize client to specified size and resize frame to it void resizeForClient(unsigned int width, unsigned int height, int win_gravity=ForgetGravity, unsigned int client_bw = 0); // for when there needs to be an atomic move+resize operation void moveResizeForClient(int x, int y, unsigned int width, unsigned int height, int win_gravity=ForgetGravity, unsigned int client_bw = 0, bool move = true, bool resize = true); // can elect to ignore move or resize (mainly for use of move/resize individual functions void moveResize(int x, int y, unsigned int width, unsigned int height, bool move = true, bool resize = true); // move without transparency or special effects (generally when dragging) void quietMoveResize(int x, int y, unsigned int width, unsigned int height); /// some outside move/resize happened, and we need to notify all of our windows /// in case of transparency void notifyMoved(bool clear); void clearAll(); /// set focus/unfocus style void setFocus(bool newvalue); void setFocusTitle(const std::string &str) { m_label.setText(str); } bool setTabMode(TabMode tabmode); void updateTabProperties() { alignTabs(); } /// Alpha settings void setAlpha(bool focused, unsigned char value); void applyAlpha(); unsigned char getAlpha(bool focused) const; void setDefaultAlpha(); bool getUseDefaultAlpha() const; /// add a button to the left of the label void addLeftButton(FbTk::Button *btn); /// add a button to the right of the label void addRightButton(FbTk::Button *btn); /// remove all buttons from titlebar void removeAllButtons(); /// adds a button to tab container void createTab(FbTk::Button &button); /// removes a specific button from label window void removeTab(IconButton *id); /// move label button to the left void moveLabelButtonLeft(FbTk::TextButton &btn); /// move label button to the right void moveLabelButtonRight(FbTk::TextButton &btn); /// move label button to the given location( x and y are relative to the root window) void moveLabelButtonTo(FbTk::TextButton &btn, int x, int y); /// move the first label button to the left of the second void moveLabelButtonLeftOf(FbTk::TextButton &btn, const FbTk::TextButton &dest); //move the first label button to the right of the second void moveLabelButtonRightOf(FbTk::TextButton &btn, const FbTk::TextButton &dest); /// which button is to be rendered focused void setLabelButtonFocus(IconButton &btn); /// attach a client window for client area void setClientWindow(FbTk::FbWindow &win); /// remove attached client window void removeClient(); /// redirect events to another eventhandler void setEventHandler(FbTk::EventHandler &evh); /// remove any handler for the windows void removeEventHandler(); void setDecorationMask(unsigned int mask) { m_decoration_mask = mask; } // these return true/false for if something changed bool hideTitlebar(); bool showTitlebar(); bool hideTabs(); bool showTabs(); bool hideHandle(); bool showHandle(); bool hideAllDecorations(); bool showAllDecorations(); // this function translates its arguments according to win_gravity // if win_gravity is negative, it does an inverse translation void gravityTranslate(int &x, int &y, int win_gravity, unsigned int client_bw, bool move_frame = false); void setActiveGravity(int gravity, unsigned int orig_client_bw) { m_active_gravity = gravity; m_active_orig_client_bw = orig_client_bw; } void setBorderWidth(unsigned int borderW); /** @name Event handlers */ //@{ void exposeEvent(XExposeEvent &event); void configureNotifyEvent(XConfigureEvent &event); void handleEvent(XEvent &event); //@} void reconfigure(); void setUseShape(bool value); void setShapingClient(FbTk::FbWindow *win, bool always_update); void updateShape() { m_shape.update(); } /** @name accessors */ //@{ int x() const { return m_window.x(); } int y() const { return m_window.y(); } unsigned int width() const { return m_window.width(); } unsigned int height() const { return m_window.height(); } unsigned int normalHeight() const; // extra bits for tabs int xOffset() const; int yOffset() const; int widthOffset() const; int heightOffset() const; const FbTk::FbWindow &window() const { return m_window; } FbTk::FbWindow &window() { return m_window; } /// @return titlebar window const FbTk::FbWindow &titlebar() const { return m_titlebar; } FbTk::FbWindow &titlebar() { return m_titlebar; } const FbTk::FbWindow &label() const { return m_label; } FbTk::FbWindow &label() { return m_label; } const FbTk::Container &tabcontainer() const { return m_tab_container; } FbTk::Container &tabcontainer() { return m_tab_container; } /// @return clientarea window const FbTk::FbWindow &clientArea() const { return m_clientarea; } FbTk::FbWindow &clientArea() { return m_clientarea; } /// @return handle window const FbTk::FbWindow &handle() const { return m_handle; } FbTk::FbWindow &handle() { return m_handle; } const FbTk::FbWindow &gripLeft() const { return m_grip_left; } FbTk::FbWindow &gripLeft() { return m_grip_left; } const FbTk::FbWindow &gripRight() const { return m_grip_right; } FbTk::FbWindow &gripRight() { return m_grip_right; } bool focused() const { return m_focused; } bool isShaded() const { return m_shaded; } FocusableTheme<FbWinFrameTheme> &theme() const { return m_theme; } /// @return titlebar height unsigned int titlebarHeight() const { return (m_use_titlebar?m_titlebar.height()+m_window.borderWidth():0); } unsigned int handleHeight() const { return (m_use_handle?m_handle.height()+m_window.borderWidth():0); } /// @return size of button unsigned int buttonHeight() const; bool externalTabMode() const { return m_tabmode == EXTERNAL && m_use_tabs; } const FbTk::XLayerItem &layerItem() const { return m_layeritem; } FbTk::XLayerItem &layerItem() { return m_layeritem; } //@} private: void redrawTitlebar(); /// reposition titlebar items void reconfigureTitlebar(); /** @name render helper functions */ //@{ void renderAll(); void renderTitlebar(); void renderHandles(); void renderTabContainer(); // and labelbuttons void renderButtons(); // subset of renderTitlebar - don't call directly /// renders to pixmap or sets color void render(const FbTk::Texture &tex, FbTk::Color &col, Pixmap &pm, unsigned int width, unsigned int height, FbTk::Orientation orient = FbTk::ROT0); //@} /** @name apply pixmaps depending on focus */ //@{ void applyAll(); void applyTitlebar(); void applyHandles(); void applyTabContainer(); // and label buttons void applyButtons(); // only called within applyTitlebar void getCurrentFocusPixmap(Pixmap &label_pm, Pixmap &title_pm, FbTk::Color &label_color, FbTk::Color &title_color); /// initiate inserted button for current theme void applyButton(FbTk::Button &btn); void alignTabs(); //@} /// initiate some commont variables void init(); BScreen &m_screen; FocusableTheme<FbWinFrameTheme> &m_theme; ///< theme to be used FbTk::ImageControl &m_imagectrl; ///< Image control for rendering /** @name windows */ //@{ FbTk::FbWindow m_window; ///< base window that holds each decorations (ie titlebar, handles) // want this deleted before the windows in it FbTk::XLayerItem m_layeritem; FbTk::FbWindow m_titlebar; ///< titlebar window FbTk::Container m_tab_container; ///< Holds tabs FbTk::TextButton m_label; ///< holds title FbTk::FbWindow m_handle; ///< handle between grips FbTk::FbWindow m_grip_right, ///< rightgrip m_grip_left; ///< left grip FbTk::FbWindow m_clientarea; ///< window that sits behind client window to fill gaps @see setClientWindow //@} typedef std::vector<FbTk::Button *> ButtonList; ButtonList m_buttons_left, ///< buttons to the left m_buttons_right; ///< buttons to the right typedef std::list<FbTk::TextButton *> LabelList; int m_bevel; ///< bevel between titlebar items and titlebar unsigned int m_decoration_mask; ///< bitmask of applied decorations bool m_use_titlebar; ///< if we should use titlebar bool m_use_tabs; ///< if we should use tabs (turns them off in external mode only) bool m_use_handle; ///< if we should use handle bool m_focused; ///< focused/unfocused mode bool m_visible; ///< if we are currently showing ///< do we use screen or window alpha settings ? (0 = window, 1 = default, 2 = default and window never set) /** @name pixmaps and colors for rendering */ //@{ Pixmap m_title_focused_pm; ///< pixmap for focused title FbTk::Color m_title_focused_color; ///< color for focused title Pixmap m_title_unfocused_pm; ///< pixmap for unfocused title FbTk::Color m_title_unfocused_color; ///< color for unfocused title Pixmap m_label_focused_pm; ///< pixmap for focused label (only visible with external tabs) FbTk::Color m_label_focused_color; ///< color for focused label Pixmap m_label_unfocused_pm; ///< pixmap for unfocused label FbTk::Color m_label_unfocused_color; ///< color for unfocused label Pixmap m_tabcontainer_focused_pm; ///< pixmap for focused tab container FbTk::Color m_tabcontainer_focused_color; ///< color for focused tab container Pixmap m_tabcontainer_unfocused_pm; ///< pixmap for unfocused tab container FbTk::Color m_tabcontainer_unfocused_color; ///< color for unfocused tab container FbTk::Color m_handle_focused_color, m_handle_unfocused_color; Pixmap m_handle_focused_pm, m_handle_unfocused_pm; Pixmap m_button_pm; ///< normal button FbTk::Color m_button_color; ///< normal color button Pixmap m_button_unfocused_pm; ///< unfocused button FbTk::Color m_button_unfocused_color; ///< unfocused color button Pixmap m_button_pressed_pm; ///< pressed button FbTk::Color m_button_pressed_color; ///< pressed button color Pixmap m_grip_focused_pm; FbTk::Color m_grip_focused_color; ///< if no pixmap is given for grip, use this color Pixmap m_grip_unfocused_pm; ///< unfocused pixmap for grip FbTk::Color m_grip_unfocused_color; ///< unfocused color for grip if no pixmap is given //@} TabMode m_tabmode; // last gravity that this window was *actively* placed with int m_active_gravity; unsigned int m_active_orig_client_bw; bool m_need_render; int m_button_size; ///< size for all titlebar buttons unsigned int m_height_before_shade; ///< height before shade, so we can restore it when we unshade bool m_shaded; ///< wheter we're shaded or not /// alpha values typedef FbTk::ConstObjectAccessor<unsigned char, FbWinFrameTheme> AlphaAcc; FbTk::DefaultValue<unsigned char, AlphaAcc> m_focused_alpha; FbTk::DefaultValue<unsigned char, AlphaAcc> m_unfocused_alpha; FbTk::Shape m_shape; bool m_disable_themeshape; }; #endif // FBWINFRAME_HH |