src/ButtonTheme.cc (raw)
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#include "ButtonTheme.hh" #include "FbTk/App.hh" //!! TODO: still missing *.pressed.picColor ButtonTheme::ButtonTheme(int screen_num, const std::string &name, const std::string &alt_name): ToolTheme(screen_num, name, alt_name), m_pic_color(*this, name + ".picColor", alt_name + ".PicColor"), m_pressed_texture(*this, name + ".pressed", alt_name + ".Pressed"), m_gc(RootWindow(FbTk::App::instance()->display(), screen_num)), m_scale(*this, name + ".scale", alt_name + ".Scale") { } bool ButtonTheme::fallback(FbTk::ThemeItem_base &item) { /* Don't fallback these for theme backwards compatibility if (item.name().find(".borderWidth") != std::string::npos) { return FbTk::ThemeManager::instance().loadItem(item, "borderWidth", "BorderWidth"); } if (item.name().find(".borderColor") != std::string::npos) { return FbTk::ThemeManager::instance().loadItem(item, "borderColor", "BorderColor"); } */ if (item.name().find(".pressed") != std::string::npos) { // copy texture *m_pressed_texture = texture(); return true; } return ToolTheme::fallback(item); } void ButtonTheme::reconfigTheme() { m_gc.setForeground(*m_pic_color); } |